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		<id>http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Agon_Wastes%3A_Portal_Terminal</id>
		<title>Agon Wastes: Portal Terminal - Revision history</title>
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		<updated>2026-05-03T21:36:21Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Portal_Terminal&amp;diff=3278&amp;oldid=prev</id>
		<title>True Diehard Gamer at 21:48, 20 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Portal_Terminal&amp;diff=3278&amp;oldid=prev"/>
				<updated>2004-12-20T21:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:48, 20 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Discovered by True Diehard Gamer''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Discovered by True Diehard Gamer''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;http://www.metroid2002.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TrueDiehardGamer&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speed_Trick_In_Portal_Terminal&lt;/del&gt;.avi&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;http://www.metroid2002.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truediehardgamer&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mp2/speed_trick_in_portal_terminal&lt;/ins&gt;.avi&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suppose &lt;/del&gt;to bomb.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supposed &lt;/ins&gt;to bomb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then from there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;jump over to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ledge that leads you to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;third part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;puzzle&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete it like &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would normally&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then from there jump over to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;morph ball tunnel while holding L.&amp;#160; You should be standing on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tunnel.&amp;#160; Now jump toward the the block you bomb&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but not too close.&amp;#160; You should be standing pretty close to the block.&amp;#160; From there push up against the wall while moving forward.&amp;#160; Now begin to morph &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start bombing before &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fall completely.&amp;#160; If done right, you should have blown up the block and triggered the cutscene&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes:&amp;#160; I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes:&amp;#160; I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>True Diehard Gamer</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Portal_Terminal&amp;diff=673&amp;oldid=prev</id>
		<title>True Diehard Gamer at 21:25, 17 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Portal_Terminal&amp;diff=673&amp;oldid=prev"/>
				<updated>2004-12-17T21:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''Discovered by True Diehard Gamer''&lt;br /&gt;
&lt;br /&gt;
http://www.metroid2002.com/TrueDiehardGamer/Speed_Trick_In_Portal_Terminal.avi&lt;br /&gt;
&lt;br /&gt;
- Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're suppose to bomb.&lt;br /&gt;
You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall.&lt;br /&gt;
Then from there just jump over to the ledge that leads you to the third part of the puzzle, and complete it like you would normally.&lt;br /&gt;
&lt;br /&gt;
Notes:  I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front.&lt;/div&gt;</summary>
		<author><name>True Diehard Gamer</name></author>	</entry>

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