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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zxcvbnm</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T18:29:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing</id>
		<title>Emperor Ing</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing"/>
				<updated>2004-12-14T00:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Ing Strategy&lt;br /&gt;
&lt;br /&gt;
''by Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Sparky, some others &amp;lt;.&amp;lt; ''&lt;br /&gt;
&lt;br /&gt;
'''Form 1:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Power bombs, normal light beam, super missiles&lt;br /&gt;
&lt;br /&gt;
1) As soon as the fight begins, morph.&lt;br /&gt;
&lt;br /&gt;
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.&lt;br /&gt;
&lt;br /&gt;
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam as the core unfolds.&lt;br /&gt;
&lt;br /&gt;
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.&lt;br /&gt;
&lt;br /&gt;
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.&lt;br /&gt;
&lt;br /&gt;
It takes 4 super missiles to the core to destroy form 1.  If you are fast, this can be done in the first round.  If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.&lt;br /&gt;
&lt;br /&gt;
'''Form 2:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: power bombs, regular bombs&lt;br /&gt;
&lt;br /&gt;
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular &amp;quot;spots&amp;quot; on the body.&lt;br /&gt;
&lt;br /&gt;
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.&lt;br /&gt;
&lt;br /&gt;
Ideally you can take out 2 or 3 tentacles per power bomb.  If you run out, switch to normal bombs and use those.  Be careful of the inglet puddles clinging to the body as well.  Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.&lt;br /&gt;
&lt;br /&gt;
'''Form 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Annihilator, regular missiles/light beam&lt;br /&gt;
&lt;br /&gt;
1) Form 3 has 4 different forms of attack&lt;br /&gt;
&lt;br /&gt;
- Laser barrage(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Dark Energy Freeze(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Shockwave Jump(dash jump to avoid then space jump the shockwave)&lt;br /&gt;
&lt;br /&gt;
- Charge attack(morph and boost under his feet)&lt;br /&gt;
&lt;br /&gt;
2) Form 3 has 3 different colored &amp;quot;mouths&amp;quot;.  These cycle regularly.&lt;br /&gt;
&lt;br /&gt;
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.&lt;br /&gt;
&lt;br /&gt;
- White/Light mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
- Purple/Dark mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed.  In this case it is the annihilator and regular missiles.&lt;br /&gt;
&lt;br /&gt;
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small &amp;quot;hole&amp;quot; in his backside.  Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse.  It gives you a chance to deal some extra damage.&lt;br /&gt;
&lt;br /&gt;
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam.  If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo.  Letting you resupply quickly and switch back to annihilator.&lt;br /&gt;
&lt;br /&gt;
6) Also worth noting: you can only damage his &amp;quot;life bar&amp;quot; when he is in light/dark mouth mode.  This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''faster way to kill form 1'''&lt;br /&gt;
 ''by Flyfunner''&lt;br /&gt;
 ''Contributor: Flyfunner''&lt;br /&gt;
&lt;br /&gt;
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional way to kill form 3'''&lt;br /&gt;
 ''by TheOldeKnight''&lt;br /&gt;
 ''Contributor: TheOldeKnight''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest way to kill the final form of the emperor ing&lt;br /&gt;
 &lt;br /&gt;
1) Make sure you have at least 150-250 both light and dark beam ammo&lt;br /&gt;
&lt;br /&gt;
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. &lt;br /&gt;
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Power_Bomb_Guardian</id>
		<title>Power Bomb Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Power_Bomb_Guardian"/>
				<updated>2004-12-13T23:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: w&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going.  Also, don't forget to take your time.  If you don't, you will end up taking even more time trying to beat him/her/it.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-11T04:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
When you get to Sandcanyon, go to the middle (with screw attack), and look down with your Dark Visor. Cool, huh??&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-11T04:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
When you get to Sandcanyon, go to the middle (with screw attack), get the Power Bomb Tank and look down with your Dark Visor. Cool, huh??&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2004-12-11T04:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.&lt;br /&gt;
&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page&lt;br /&gt;
&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&lt;br /&gt;
HTML also works, as far as I know.&lt;br /&gt;
&lt;br /&gt;
Here are some links to get you started:&lt;br /&gt;
&lt;br /&gt;
[[Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Sequence Breaking]]&lt;br /&gt;
&lt;br /&gt;
[[Boss Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Speed Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Version Differences]]&lt;br /&gt;
&lt;br /&gt;
[[Game Breaker Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
---------&amp;gt;&amp;gt;&amp;gt; -----------&amp;gt;&amp;gt;&amp;gt; [[The Lazy Programmer Page]] &amp;lt;&amp;lt;&amp;lt;------- &amp;lt;&amp;lt;&amp;lt;-------&lt;br /&gt;
&lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification. To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Missile_Trooper</id>
		<title>Dark Missile Trooper</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Missile_Trooper"/>
				<updated>2004-12-11T03:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ---- Tricks: Dark Missile Trooper ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Kip&lt;br /&gt;
&lt;br /&gt;
ATTENTION: I dunno if this one needs a vid either, really simple. Whateva.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Instead of fighting the Dark Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It isn't a boss, it's a mini-mini-boss. You only need to fight it if you're getting 100% or you feel like getting another missile tank. The hardest part is getting out of the compound after the fight, it takes FOREVER.... speed runners not reccomended!!!&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2004-12-11T00:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.&lt;br /&gt;
&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page&lt;br /&gt;
&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&lt;br /&gt;
HTML also works, as far as I know.&lt;br /&gt;
&lt;br /&gt;
Here are some links to get you started:&lt;br /&gt;
&lt;br /&gt;
[[Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Sequence Breaking]]&lt;br /&gt;
&lt;br /&gt;
[[Boss Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Speed Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Version Differences]]&lt;br /&gt;
&lt;br /&gt;
[[Game Breaker Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
[[The Lazy Programmer Page]]&lt;br /&gt;
&lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification. To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2004-12-09T22:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and Super Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Chykka</id>
		<title>Chykka</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Chykka"/>
				<updated>2004-12-09T21:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chykka Larva'''&lt;br /&gt;
&lt;br /&gt;
''By Sparky''&lt;br /&gt;
&lt;br /&gt;
1) Break the coccoon, and get [[Floaty Jump]]. &lt;br /&gt;
&lt;br /&gt;
2) Scan it at the beginning. &lt;br /&gt;
&lt;br /&gt;
3) Immediately after scanning, missile the dark spinners, and charge the light beam. &lt;br /&gt;
&lt;br /&gt;
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. &lt;br /&gt;
&lt;br /&gt;
5) Then charge power and super missile when he jumps in the air. &lt;br /&gt;
&lt;br /&gt;
6) Charge power again and search for chykka.  He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. &lt;br /&gt;
&lt;br /&gt;
7) Shoot him with light now only this time, however, he tongues. While he is reeling you in, blast his face off. It's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. He's also vulnerable while he's going under so fire away.&lt;br /&gt;
&lt;br /&gt;
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. &lt;br /&gt;
&lt;br /&gt;
This really doesnt save too much time; but, it is easy anyway, so why not use it.  The time it saves comes from the third phase.  If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway.  This time it only jumps once. If you have it tongue you twice, it could be a three round battle... &lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!&lt;br /&gt;
&lt;br /&gt;
'''Chykka Adult'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank.  It only takes 3-4 to stun it.  &amp;lt;i&amp;gt;Discovered by Red Scarlet&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once the adult is stunned, seeker missile its back.  It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.&lt;br /&gt;
&amp;lt;li&amp;gt;On dark chykka, simply nail it's eggsac with charged light shots.  If need be, shoot the Chykklings with the dark beam to get light ammo.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;For pointless fun with Chykka, see [[&amp;quot;Where's Chykka?&amp;quot;]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Ground%3F</id>
		<title>Talk:Ground?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Ground%3F"/>
				<updated>2004-12-09T21:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I tried this and I know why... basically it happens because that's not ground but a model used for a puzzle and the programmers forgot (or were just lazy) to add shots collision.&lt;br /&gt;
&lt;br /&gt;
LOL I KNOW YOURE LISTENING YOSHI348!!!!&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2</id>
		<title>Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2"/>
				<updated>2004-12-09T12:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter (No vids of this however)&lt;br /&gt;
&lt;br /&gt;
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Zxcvbnm&lt;br /&gt;
&lt;br /&gt;
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while  DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.&lt;br /&gt;
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2</id>
		<title>Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2"/>
				<updated>2004-12-09T12:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter (No vids of this however)&lt;br /&gt;
&lt;br /&gt;
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Zxcvbnm&lt;br /&gt;
&lt;br /&gt;
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while  DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-09T12:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Remember to strafe away right before he hits you or you'll be a sitting duck.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian</id>
		<title>Grapple Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian"/>
				<updated>2004-12-08T23:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the  pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.&lt;br /&gt;
&amp;lt;li&amp;gt;Repeat both until he's dead.&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-08T23:07:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[The Lazy Programmer Page]]&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-08T23:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[The Lazy Programmer Page}}&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing</id>
		<title>Emperor Ing</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing"/>
				<updated>2004-12-08T23:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Ing Strategy&lt;br /&gt;
&lt;br /&gt;
''by Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Sparky, some others &amp;lt;.&amp;lt; ''&lt;br /&gt;
&lt;br /&gt;
'''Form 1:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Power bombs, normal light beam, super missiles&lt;br /&gt;
&lt;br /&gt;
1) As soon as the fight begins, morph.&lt;br /&gt;
&lt;br /&gt;
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.&lt;br /&gt;
&lt;br /&gt;
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam as the core unfolds.&lt;br /&gt;
&lt;br /&gt;
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. DO NOT USE SUN/DARKBURST! &lt;br /&gt;
&lt;br /&gt;
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.&lt;br /&gt;
&lt;br /&gt;
It takes 4 super missiles to the core to destroy form 1.  If you are fast, this can be done in the first round.  If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.&lt;br /&gt;
&lt;br /&gt;
'''Form 2:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: power bombs, regular bombs&lt;br /&gt;
&lt;br /&gt;
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular &amp;quot;spots&amp;quot; on the body.&lt;br /&gt;
&lt;br /&gt;
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.&lt;br /&gt;
&lt;br /&gt;
Ideally you can take out 2 or 3 tentacles per power bomb.  If you run out, switch to normal bombs and use those.  Be careful of the inglet puddles clinging to the body as well.  Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.&lt;br /&gt;
&lt;br /&gt;
'''Form 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Annihilator, regular missiles/light beam&lt;br /&gt;
&lt;br /&gt;
1) Form 3 has 4 different forms of attack&lt;br /&gt;
&lt;br /&gt;
- Laser barrage(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Dark Energy Freeze(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Shockwave Jump(dash jump to avoid then space jump the shockwave)&lt;br /&gt;
&lt;br /&gt;
- Charge attack(morph and boost under his feet)&lt;br /&gt;
&lt;br /&gt;
2) Form 3 has 3 different colored &amp;quot;mouths&amp;quot;.  These cycle regularly.&lt;br /&gt;
&lt;br /&gt;
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.&lt;br /&gt;
&lt;br /&gt;
- White/Light mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
- Purple/Dark mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed.  In this case it is the annihilator and regular missiles.&lt;br /&gt;
&lt;br /&gt;
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small &amp;quot;hole&amp;quot; in his backside.  Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse.  It gives you a chance to deal some extra damage.&lt;br /&gt;
&lt;br /&gt;
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam.  If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo.  Letting you resupply quickly and switch back to annihilator.&lt;br /&gt;
&lt;br /&gt;
6) Also worth noting: you can only damage his &amp;quot;life bar&amp;quot; when he is in light/dark mouth mode.  This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''faster way to kill form 1'''&lt;br /&gt;
 ''by Flyfunner''&lt;br /&gt;
 ''Contributor: Flyfunner''&lt;br /&gt;
&lt;br /&gt;
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional way to kill form 3'''&lt;br /&gt;
 ''by TheOldeKnight''&lt;br /&gt;
 ''Contributor: TheOldeKnight''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest way to kill the final form of the emperor ing&lt;br /&gt;
 &lt;br /&gt;
1) Make sure you have at least 150-250 both light and dark beam ammo&lt;br /&gt;
&lt;br /&gt;
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. &lt;br /&gt;
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2004-12-08T22:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Added by Enddor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!&lt;br /&gt;
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
When she is in the &amp;quot;bubble&amp;quot; mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the &amp;quot;snowflakes&amp;quot;, the expansion doesn't collide with you.&lt;br /&gt;
&lt;br /&gt;
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...&lt;br /&gt;
&lt;br /&gt;
''Added by CtrlAltDestroy''&lt;br /&gt;
&lt;br /&gt;
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by Zxcvbnm''&lt;br /&gt;
&lt;br /&gt;
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon &amp;quot;snowflakes,&amp;quot; and dodge it. The missile is much louder and more mechanical-sounding.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing</id>
		<title>Emperor Ing</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing"/>
				<updated>2004-12-08T12:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Ing Strategy&lt;br /&gt;
&lt;br /&gt;
''by Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Sparky, some others &amp;lt;.&amp;lt; ''&lt;br /&gt;
&lt;br /&gt;
'''Form 1:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Power bombs, normal light beam, super missiles&lt;br /&gt;
&lt;br /&gt;
1) As soon as the fight begins, morph.&lt;br /&gt;
&lt;br /&gt;
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.&lt;br /&gt;
&lt;br /&gt;
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam as the core unfolds.&lt;br /&gt;
&lt;br /&gt;
5) Using careful timing, fire a super missile into the unshielded gap of the core.&lt;br /&gt;
&lt;br /&gt;
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.&lt;br /&gt;
&lt;br /&gt;
It takes 4 super missiles to the core to destroy form 1.  If you are fast, this can be done in the first round.  If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.&lt;br /&gt;
&lt;br /&gt;
'''Form 2:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: power bombs, regular bombs&lt;br /&gt;
&lt;br /&gt;
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular &amp;quot;spots&amp;quot; on the body.&lt;br /&gt;
&lt;br /&gt;
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.&lt;br /&gt;
&lt;br /&gt;
Ideally you can take out 2 or 3 tentacles per power bomb.  If you run out, switch to normal bombs and use those.  Be careful of the inglet puddles clinging to the body as well.  Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.&lt;br /&gt;
&lt;br /&gt;
'''Form 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Annihilator, regular missiles/light beam&lt;br /&gt;
&lt;br /&gt;
1) Form 3 has 4 different forms of attack&lt;br /&gt;
&lt;br /&gt;
- Laser barrage(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Dark Energy Freeze(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Shockwave Jump(dash jump to avoid then space jump the shockwave)&lt;br /&gt;
&lt;br /&gt;
- Charge attack(morph and boost under his feet)&lt;br /&gt;
&lt;br /&gt;
2) Form 3 has 3 different colored &amp;quot;mouthes&amp;quot;.  These cycle regularly.&lt;br /&gt;
&lt;br /&gt;
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.&lt;br /&gt;
&lt;br /&gt;
- White/Light mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
- Purple/Dark mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed.  In this case it is the annihilator and regular missiles.&lt;br /&gt;
&lt;br /&gt;
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small &amp;quot;hole&amp;quot; in his backside.  Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse.  It gives you a chance to deal some extra damage.&lt;br /&gt;
&lt;br /&gt;
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam.  If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo.  Letting you resupply quickly and switch back to annihilator.&lt;br /&gt;
&lt;br /&gt;
6) Also worth noting: you can only damage his &amp;quot;life bar&amp;quot; when he is in light/dark mouth mode.  This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''faster way to kill form 1'''&lt;br /&gt;
 ''by Flyfunner''&lt;br /&gt;
 ''Contributor: Flyfunner''&lt;br /&gt;
&lt;br /&gt;
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional way to kill form 3'''&lt;br /&gt;
 ''by TheOldeKnight''&lt;br /&gt;
 ''Contributor: TheOldeKnight''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest way to kill the final form of the emperor ing&lt;br /&gt;
 &lt;br /&gt;
1) Make sure you have at least 150-250 both light and dark beam ammo&lt;br /&gt;
&lt;br /&gt;
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. &lt;br /&gt;
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian</id>
		<title>Spider Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian"/>
				<updated>2004-12-08T12:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ---- Tricks: Spider Guardian ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
zell99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Thanks to''&lt;br /&gt;
&lt;br /&gt;
kip for his video (that's where I got the screenshots)&lt;br /&gt;
&lt;br /&gt;
Ryu for the application (allowed me to get screenshots of a video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART I:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART II:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART III:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART IV:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right.&lt;br /&gt;
&lt;br /&gt;
TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time.&lt;br /&gt;
&lt;br /&gt;
AURAS:&lt;br /&gt;
&lt;br /&gt;
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.&lt;br /&gt;
&lt;br /&gt;
BLUE: Medium speed and medium size, normal aura&lt;br /&gt;
&lt;br /&gt;
GREEN: Slow and huge, happens when you trigger the slots&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Chykka</id>
		<title>Chykka</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Chykka"/>
				<updated>2004-12-08T12:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chykka Larva'''&lt;br /&gt;
&lt;br /&gt;
''By Sparky''&lt;br /&gt;
&lt;br /&gt;
1) Break the coccoon, and get [[Floaty Jump]]. &lt;br /&gt;
&lt;br /&gt;
2) Scan it at the beginning. &lt;br /&gt;
&lt;br /&gt;
3) Immediately after scanning, missile the dark spinners, and charge the light beam. &lt;br /&gt;
&lt;br /&gt;
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. &lt;br /&gt;
&lt;br /&gt;
5) Then charge power and super missile when he jumps in the air. &lt;br /&gt;
&lt;br /&gt;
6) Charge power again and search for chykka.  He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. &lt;br /&gt;
&lt;br /&gt;
7) Shoot him with light now only this time, however, he tongues.  Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. &lt;br /&gt;
&lt;br /&gt;
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. &lt;br /&gt;
&lt;br /&gt;
This really doesnt save too much time; but, it is easy anyway, so why not use it.  The time it saves comes from the third phase.  If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway.  This time it only jumps once.  However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... &lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more!&lt;br /&gt;
&lt;br /&gt;
'''Chykka Adult'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank.  It only takes 3-4 to stun it.  &amp;lt;i&amp;gt;Discovered by Red Scarlet&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once the adult is stunned, seeker missile its back.  It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4.&lt;br /&gt;
&amp;lt;li&amp;gt;On dark chykka, simply nail it's eggsac with charged light shots.  If need be, shoot the Chykklings with the dark beam to get light ammo.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;For pointless fun with Chykka, see [[&amp;quot;Where's Chykka?&amp;quot;]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-08T02:59:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt; Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae.  For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_events"/>
				<updated>2004-12-08T02:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First one to edit this page to include the word P**achu gets a cookie!&lt;br /&gt;
&lt;br /&gt;
Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Yoshi gives you a cookie!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WHY DOTH THIS PAGE EXIST?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. &lt;br /&gt;
Anyway,&lt;br /&gt;
&amp;lt;math&amp;gt;2+2=4&amp;lt;/math&amp;gt;&lt;br /&gt;
OMG I'M GOOD!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zamus: Welcome to a wiki.&lt;br /&gt;
&lt;br /&gt;
Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
PIKACHU! Where's my cookie?&lt;br /&gt;
My address is...&lt;br /&gt;
JUST KIDDING&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_1</id>
		<title>Dark Samus 1</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_1"/>
				<updated>2004-12-08T01:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Dark Samus 1 ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Ajbolt89&lt;br /&gt;
&lt;br /&gt;
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; When she starts her &amp;quot;Phazon Ball Attack,&amp;quot; go behind a pillar. She'll slam into it, making her vulnerable.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2004-12-08T01:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_events"/>
				<updated>2004-12-08T01:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THERE ARE NONE!?!?&lt;br /&gt;
&lt;br /&gt;
oh wait MP2 came out&lt;br /&gt;
&lt;br /&gt;
but you already knew that&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_events"/>
				<updated>2004-12-08T01:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THERE ARE NONE!?!?&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2004-12-08T01:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Added by Enddor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!&lt;br /&gt;
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
When she is in the &amp;quot;bubble&amp;quot; mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the &amp;quot;snowflakes&amp;quot;, the expansion doesn't collide with you.&lt;br /&gt;
&lt;br /&gt;
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...&lt;br /&gt;
&lt;br /&gt;
''Added by CtrlAltDestroy''&lt;br /&gt;
&lt;br /&gt;
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by Zxcvbnm''&lt;br /&gt;
&lt;br /&gt;
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon &amp;quot;snowflakes,&amp;quot; and dodge it. The missile is much louder and more mechanical-sounding.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-08T01:17:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian</id>
		<title>Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian"/>
				<updated>2004-12-08T01:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tricks also work on Hard Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable &amp;quot;red puddle&amp;quot; form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the &amp;quot;bomb jump&amp;quot; point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.&lt;br /&gt;
&lt;br /&gt;
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.&lt;br /&gt;
&lt;br /&gt;
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.&lt;br /&gt;
&lt;br /&gt;
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.&lt;br /&gt;
&lt;br /&gt;
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian</id>
		<title>Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian"/>
				<updated>2004-12-08T01:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tricks also work on Hard Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable &amp;quot;red puddle&amp;quot; form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the &amp;quot;bomb jump&amp;quot; point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you.&lt;br /&gt;
&lt;br /&gt;
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.&lt;br /&gt;
&lt;br /&gt;
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.&lt;br /&gt;
&lt;br /&gt;
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.&lt;br /&gt;
&lt;br /&gt;
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-08T00:08:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt; Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: The main body&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: Head module&lt;br /&gt;
SCAN: Stunned head module&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then ghetto backwards while facing the antennae.  For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCAN: Unshielded Head Mdule&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-08T00:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt; Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: The main body&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: Head module&lt;br /&gt;
SCAN: Stunned head module&lt;br /&gt;
&lt;br /&gt;
ALTERNATE STRATEGY:&lt;br /&gt;
&amp;lt;li&amp;gt;During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then ghetto backwards while facing the antennae.  For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCAN: Unshielded Head Mdule&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-08T00:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt; Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: The main body&lt;br /&gt;
&lt;br /&gt;
Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.&lt;br /&gt;
&lt;br /&gt;
SCAN: Head module&lt;br /&gt;
SCAN: Stunned head module&lt;br /&gt;
&lt;br /&gt;
ALTERNATE STRATEGY:&lt;br /&gt;
&amp;lt;li&amp;gt;During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then ghetto backwards while facing the antennae.  For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCAN: Unshielded Head Mdule&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian</id>
		<title>Spider Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian"/>
				<updated>2004-12-07T23:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ---- Tricks: Spider Guardian ==&lt;br /&gt;
&lt;br /&gt;
AURAS:&lt;br /&gt;
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.&lt;br /&gt;
BLUE: Medium speed and medium size, normal aura&lt;br /&gt;
GREEN: Slow and huge, happens when you trigger the slots&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
zell99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Thanks to''&lt;br /&gt;
&lt;br /&gt;
kip for his video (that's where I got the screenshots)&lt;br /&gt;
&lt;br /&gt;
Ryu for the application (allowed me to get screenshots of a video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART I:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART II:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART III:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART IV:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots.&lt;br /&gt;
&lt;br /&gt;
TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian</id>
		<title>Spider Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian"/>
				<updated>2004-12-07T23:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ---- Tricks: Spider Guardian ==&lt;br /&gt;
&lt;br /&gt;
AURAS:&lt;br /&gt;
RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots.&lt;br /&gt;
BLUE: Medium speed and medium size, normal aura&lt;br /&gt;
GREEN: Slow and huge, happens when you trigger the slots&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
zell99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Thanks to''&lt;br /&gt;
&lt;br /&gt;
kip for his video (that's where I got the screenshots)&lt;br /&gt;
&lt;br /&gt;
Ryu for the application (allowed me to get screenshots of a video)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART I:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left.&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART II:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART III:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots).&lt;br /&gt;
&lt;br /&gt;
http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;PART IV:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots.&lt;br /&gt;
TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Amorbis</id>
		<title>Amorbis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Amorbis"/>
				<updated>2004-12-07T23:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter&lt;br /&gt;
&lt;br /&gt;
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.&lt;br /&gt;
&lt;br /&gt;
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble, stay in the light crystal areas and watch the dirt trails.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing</id>
		<title>Emperor Ing</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing"/>
				<updated>2004-12-07T23:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zxcvbnm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Ing Strategy&lt;br /&gt;
&lt;br /&gt;
''by Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Sparky, some others &amp;lt;.&amp;lt; ''&lt;br /&gt;
&lt;br /&gt;
'''Form 1:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Power bombs, normal light beam, super missiles&lt;br /&gt;
&lt;br /&gt;
1) As soon as the fight begins, morph, or go directly to step 3.&lt;br /&gt;
&lt;br /&gt;
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.&lt;br /&gt;
&lt;br /&gt;
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam as the core unfolds.&lt;br /&gt;
&lt;br /&gt;
5) Using careful timing, fire a super missile into the unshielded gap of the core.&lt;br /&gt;
&lt;br /&gt;
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.&lt;br /&gt;
&lt;br /&gt;
It takes 4 super missiles to the core to destroy form 1.  If you are fast, this can be done in the first round.  If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.&lt;br /&gt;
&lt;br /&gt;
'''Form 2:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: power bombs, regular bombs&lt;br /&gt;
&lt;br /&gt;
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular &amp;quot;spots&amp;quot; on the body.&lt;br /&gt;
&lt;br /&gt;
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.&lt;br /&gt;
&lt;br /&gt;
Ideally you can take out 2 or 3 tentacles per power bomb.  If you run out, switch to normal bombs and use those.  Be careful of the inglet puddles clinging to the body as well.  Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.&lt;br /&gt;
&lt;br /&gt;
'''Form 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Annihilator, regular missiles/light beam&lt;br /&gt;
&lt;br /&gt;
1) Form 3 has 4 different forms of attack&lt;br /&gt;
&lt;br /&gt;
- Laser barrage(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Dark Energy Freeze(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Shockwave Jump(dash jump to avoid then space jump the shockwave)&lt;br /&gt;
&lt;br /&gt;
- Charge attack(morph and boost under his feet)&lt;br /&gt;
&lt;br /&gt;
2) Form 3 has 3 different colored &amp;quot;mouthes&amp;quot;.  These cycle regularly.&lt;br /&gt;
&lt;br /&gt;
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.&lt;br /&gt;
&lt;br /&gt;
- White/Light mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
- Purple/Dark mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed.  In this case it is the annihilator and regular missiles.&lt;br /&gt;
&lt;br /&gt;
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small &amp;quot;hole&amp;quot; in his backside.  Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse.  It gives you a chance to deal some extra damage.&lt;br /&gt;
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5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam.  If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo.  Letting you resupply quickly and switch back to annihilator.&lt;br /&gt;
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6) Also worth noting: you can only damage his &amp;quot;life bar&amp;quot; when he is in light/dark mouth mode.  This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.&lt;br /&gt;
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'''faster way to kill form 1'''&lt;br /&gt;
 ''by Flyfunner''&lt;br /&gt;
 ''Contributor: Flyfunner''&lt;br /&gt;
&lt;br /&gt;
  Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily &lt;br /&gt;
  kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles&lt;br /&gt;
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'''Additional way to kill form 3'''&lt;br /&gt;
 ''by TheOldeKnight''&lt;br /&gt;
 ''Contributor: TheOldeKnight''&lt;br /&gt;
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&lt;br /&gt;
 The easiest and fastest way to kill the final form of the emperor ing&lt;br /&gt;
 &lt;br /&gt;
1) Make sure you have at least 150-250 both light and dark beam ammo&lt;br /&gt;
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2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. &lt;br /&gt;
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.&lt;/div&gt;</summary>
		<author><name>Zxcvbnm</name></author>	</entry>

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