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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usbcd36</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-06-09T13:43:40Z</updated>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2005-02-20T21:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''&lt;br /&gt;
&lt;br /&gt;
Feel free to register and post anything you discover in the game.&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page &lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].  &lt;br /&gt;
&lt;br /&gt;
-USBCD36&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaking]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Version Differences]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Other]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Multiplayer Tricks]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2005-02-20T21:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 2 section of Metroid 2002!'''&lt;br /&gt;
&lt;br /&gt;
Feel free to register and post anything you discover in the game.&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page &lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/default.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX].  &lt;br /&gt;
&lt;br /&gt;
-USBCD36&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaking]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Version Differences]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Other]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Multiplayer Tricks]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Shoot_Tallon_IV</id>
		<title>Shoot Tallon IV</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Shoot_Tallon_IV"/>
				<updated>2005-02-18T17:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:SamusAranLuver''&lt;br /&gt;
&lt;br /&gt;
You can Shoot at tallon four but not distroy it ....pity&lt;br /&gt;
Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles&lt;br /&gt;
&lt;br /&gt;
''Added by: Vincent Core''&lt;br /&gt;
&lt;br /&gt;
If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by: Ajbolt89''&lt;br /&gt;
&lt;br /&gt;
Don't ruin all the fun Vincent, I thought it was hitting the planet too. :(&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-02-02T22:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by USBCD36''&lt;br /&gt;
&lt;br /&gt;
Before you get Power Bombs…&lt;br /&gt;
&lt;br /&gt;
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-02-02T22:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by USBCD36''&lt;br /&gt;
&lt;br /&gt;
Before you get Power Bombs…&lt;br /&gt;
&lt;br /&gt;
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-02-02T22:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Added by USBCD36&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before you get Power Bombs…&lt;br /&gt;
&lt;br /&gt;
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Watch_Station_Weirdness</id>
		<title>Watch Station Weirdness</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Watch_Station_Weirdness"/>
				<updated>2005-01-19T21:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by LeCoureur103&lt;br /&gt;
&lt;br /&gt;
USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid]&lt;br /&gt;
&lt;br /&gt;
Here is some weirdness I found while messing around in Watch Station.&lt;br /&gt;
&lt;br /&gt;
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.&lt;br /&gt;
&lt;br /&gt;
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:&lt;br /&gt;
&lt;br /&gt;
1. Nothing &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a &amp;quot;no unmorphing&amp;quot; zone (the spider ball tracks) to a &amp;quot;morphing&amp;quot; zone, but somehow bypass the trigger that says you've left the &amp;quot;no unmorphing&amp;quot; zone.&lt;br /&gt;
&lt;br /&gt;
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p&lt;br /&gt;
&lt;br /&gt;
From Snytbaggen: It also works by falling down the &amp;quot;tube&amp;quot; in the room, that's how I made it.&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Splinters</id>
		<title>Dark Splinters</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Splinters"/>
				<updated>2005-01-19T20:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;''Discovered By''&amp;lt;/i&amp;gt;:&amp;lt;br&amp;gt;'''MMcLean54''' (and possibly many others)&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
*In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you.  Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again.  Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk.  They won't attack you, and they will stay their distance.  It is unknown whether '''Splinters''' act like Dark Splinters in this case.&lt;br /&gt;
&lt;br /&gt;
*'''GFMC Compound''' is a great starting room to use this trick.&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian</id>
		<title>Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian"/>
				<updated>2004-12-26T22:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tricks also work on Hard Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable &amp;quot;red puddle&amp;quot; form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the &amp;quot;bomb jump&amp;quot; point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.&lt;br /&gt;
&lt;br /&gt;
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.&lt;br /&gt;
&lt;br /&gt;
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.&lt;br /&gt;
&lt;br /&gt;
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.&lt;br /&gt;
&lt;br /&gt;
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy.  I have found this way an easy way to beat him (2 tries)&lt;br /&gt;
&lt;br /&gt;
--USBCD36 22:39, 26 Dec 2004 (CST)&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian</id>
		<title>Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian"/>
				<updated>2004-12-26T22:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tricks also work on Hard Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable &amp;quot;red puddle&amp;quot; form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the &amp;quot;bomb jump&amp;quot; point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.&lt;br /&gt;
&lt;br /&gt;
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.&lt;br /&gt;
&lt;br /&gt;
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.&lt;br /&gt;
&lt;br /&gt;
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.&lt;br /&gt;
&lt;br /&gt;
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy.  I have found this way an easy way to beat him (2 tries)&lt;br /&gt;
&lt;br /&gt;
--USBCD36 22:36, 26 Dec 2004 (CST)&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian</id>
		<title>Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boost_Guardian"/>
				<updated>2004-12-26T22:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Usbcd36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These tricks also work on Hard Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable &amp;quot;red puddle&amp;quot; form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the &amp;quot;bomb jump&amp;quot; point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him.&lt;br /&gt;
&lt;br /&gt;
-If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard.&lt;br /&gt;
&lt;br /&gt;
-in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed.&lt;br /&gt;
&lt;br /&gt;
-Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode.&lt;br /&gt;
&lt;br /&gt;
-If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy.  I have found this way an easy way to beat him (2 tries)&lt;br /&gt;
&lt;br /&gt;
--USBCD36 17:36, 26 Dec 2004 (EST)&lt;/div&gt;</summary>
		<author><name>Usbcd36</name></author>	</entry>

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