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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tjp7154</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:05Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2005-07-19T04:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: removed my video link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: LOLaFOL&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Note by tjp7154:&lt;br /&gt;
&lt;br /&gt;
The instant unmorph can be reliably produced (at least for me) with the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical.  The wall should be roughly high enough so that you can't space jump onto it.  If the wall is slanted or has a lot of bumps, the trick might not work.  Make sure your back is up against the wall/object OR close to it.&lt;br /&gt;
&lt;br /&gt;
2) Tap forward and X at the same time.  Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you.  This is essential to do the trick.&lt;br /&gt;
&lt;br /&gt;
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.&lt;br /&gt;
&lt;br /&gt;
4) At the peak of the jump, unmorph and you should get an instant unmorph.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash</id>
		<title>Underwater Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash"/>
				<updated>2005-07-16T02:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: video deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: BoostR&lt;br /&gt;
&amp;lt;br&amp;gt;Variations by: Red Scarlet, Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.&lt;br /&gt;
&lt;br /&gt;
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).&lt;br /&gt;
&lt;br /&gt;
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).&lt;br /&gt;
&lt;br /&gt;
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.&lt;br /&gt;
&lt;br /&gt;
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Note by '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
The underwater dash can actually be done in ANY direction.  This enables Samus to move quickly through water and cover large horizontal distances.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Hold the L button down and the direction you want to travel.&lt;br /&gt;
&lt;br /&gt;
(The following steps need to be done right after each other.  It will take a little bit of practice to get it correct.)&lt;br /&gt;
&lt;br /&gt;
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Immediately release the control stick and Samus will dash in the direction of the control stick.  This step will take a little bit of practice.  Always keep the L and R buttons press down so she doesn't lost momentum.&amp;lt;br&amp;gt;&lt;br /&gt;
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Further note by: '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
It is ALSO possible to dash in one direction, then dash in a totally different direction.  (This requires MORE practice)&lt;br /&gt;
&lt;br /&gt;
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Main_Page"/>
				<updated>2005-06-07T22:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we get a better help thingy? That link is just an overload of information... -Yoshi&lt;br /&gt;
&lt;br /&gt;
could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :)&lt;br /&gt;
&lt;br /&gt;
Would touching up on the pages be necessary?  I have no idea how long this will last, so should we bother trying to clean up pages?&lt;br /&gt;
&lt;br /&gt;
== Main Page Style ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but I think MY centering and &amp;lt;dev&amp;gt;ing style is alot better that this actual one. Laney&lt;br /&gt;
&lt;br /&gt;
Okay, whatever.  I thought the original was best. -MMcLean54&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
i think the page should be like black and red like the other ones-SAL&lt;br /&gt;
&lt;br /&gt;
It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core&lt;br /&gt;
==Main page issuse==&lt;br /&gt;
Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there any way possible to stop this from occuring?  Do the administrators have higher power that can possibly help out with the situation?  Personally, I'm sick of it.  Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only?  It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action.  Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied.  My suggestion is to have a randomized picture with a code on it placed on the sign up screen.  Users of AIM will know what I'm talking about.  The new users will then have to enter the exact case sensitive code to make an account.  This, however, should not affect existing users to make it as painless as possible. -MML54&lt;br /&gt;
&lt;br /&gt;
I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people&lt;br /&gt;
&lt;br /&gt;
phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people&lt;br /&gt;
&lt;br /&gt;
Finally. Peace At Last.-March 19 2005&lt;br /&gt;
&lt;br /&gt;
== Robots ==&lt;br /&gt;
&lt;br /&gt;
Where did they come from and what do they want here?  Why can't they attack someone else? - MML54&lt;br /&gt;
&lt;br /&gt;
What the heck are robots and what is there real funcution?-SAL&lt;br /&gt;
&lt;br /&gt;
==site==&lt;br /&gt;
&lt;br /&gt;
Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL&lt;br /&gt;
&lt;br /&gt;
I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss&lt;br /&gt;
&lt;br /&gt;
Does that mean the site is finshed and is final?untill so called more&amp;quot;important&amp;quot; posts are made.&lt;br /&gt;
&lt;br /&gt;
well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
== BRING BACK THE WIKI!! ==&lt;br /&gt;
&lt;br /&gt;
The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash)&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
Keep Wiki&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
Remove Wiki&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
/&lt;br /&gt;
/&lt;br /&gt;
/&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i wan tthe wiki but im not even sure if anyone view it anymore...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Omni_Dash</id>
		<title>Talk:Omni Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Omni_Dash"/>
				<updated>2005-05-09T21:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how come the omni dash isn't bold when edited?&lt;br /&gt;
&lt;br /&gt;
Now WAIT a minute.  I thought -I- was the one who gave you that name!!??  You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154&lt;br /&gt;
&lt;br /&gt;
oh sry there was no signatuer ill go edit rite now&lt;br /&gt;
&lt;br /&gt;
oops.  I guess I deserved that then _ _#&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Omni_Dash</id>
		<title>Talk:Omni Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Omni_Dash"/>
				<updated>2005-05-09T10:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: Now wait just there a minute!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how come the omni dash isn't bold when edited?&lt;br /&gt;
&lt;br /&gt;
Now WAIT a minute.  I thought -I- was the one who gave you that name!!??  You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:L_and_R_midair_dash</id>
		<title>Talk:L and R midair dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:L_and_R_midair_dash"/>
				<updated>2005-05-05T21:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot!&lt;br /&gt;
&lt;br /&gt;
Hey SAL, it's tjp7154.  I can't really grasp your description of the move.  Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about?  For the name, how about '''OMNIDASH''' since you can dash in any direction???&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash</id>
		<title>Underwater Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash"/>
				<updated>2005-05-04T23:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: QuickTime video demonstration added (low low quality)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: BoostR&lt;br /&gt;
&amp;lt;br&amp;gt;Variations by: Red Scarlet, Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.&lt;br /&gt;
&lt;br /&gt;
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).&lt;br /&gt;
&lt;br /&gt;
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).&lt;br /&gt;
&lt;br /&gt;
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.&lt;br /&gt;
&lt;br /&gt;
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Note by '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
The underwater dash can actually be done in ANY direction.  This enables Samus to move quickly through water and cover large horizontal distances.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Hold the L button down and the direction you want to travel.&lt;br /&gt;
&lt;br /&gt;
(The following steps need to be done right after each other.  It will take a little bit of practice to get it correct.)&lt;br /&gt;
&lt;br /&gt;
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Immediately release the control stick and Samus will dash in the direction of the control stick.  This step will take a little bit of practice.  Always keep the L and R buttons press down so she doesn't lost momentum.&amp;lt;br&amp;gt;&lt;br /&gt;
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Further note by: '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
It is ALSO possible to dash in one direction, then dash in a totally different direction.  (This requires MORE practice)&lt;br /&gt;
&lt;br /&gt;
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.&lt;br /&gt;
&lt;br /&gt;
This technique will add more height, but sacrifice distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example(QuickTime required): [http://www.freewebtown.com/tttjp/Archives/UWJumpin.MOV UWD Demo]&lt;br /&gt;
&lt;br /&gt;
Sorry about the quality, but in the video you see some of the differences between regular jumps in all directions and the underwater dash jumps in all directions.&lt;br /&gt;
&lt;br /&gt;
If someone else makes a BETTER video, PLEASE feel free to add it.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash</id>
		<title>Underwater Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Underwater_Dash"/>
				<updated>2005-05-03T01:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: More flexibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: BoostR&lt;br /&gt;
&amp;lt;br&amp;gt;Variations by: Red Scarlet, Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.&lt;br /&gt;
&lt;br /&gt;
This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).&lt;br /&gt;
&lt;br /&gt;
Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).&lt;br /&gt;
&lt;br /&gt;
Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.&lt;br /&gt;
&lt;br /&gt;
For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.&lt;br /&gt;
&lt;br /&gt;
This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Note by '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
The underwater dash can actually be done in ANY direction.  This enables Samus to move quickly through water and cover large horizontal distances.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Hold the L button down and the direction you want to travel.&lt;br /&gt;
&lt;br /&gt;
(The following steps need to be done right after each other.  It will take a little bit of practice to get it correct.)&lt;br /&gt;
&lt;br /&gt;
2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Immediately release the control stick and Samus will dash in the direction of the control stick.  This step will take a little bit of practice.  Always keep the L and R buttons press down so she doesn't lost momentum.&amp;lt;br&amp;gt;&lt;br /&gt;
4. For the second (space) jump, continue to hold the L and R buttons and just tap B.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video coming soon.....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Further note by: '''tjp7154'''&lt;br /&gt;
&lt;br /&gt;
It is ALSO possible to dash in one direction, then dash in a totally different direction.  (This requires MORE practice)&lt;br /&gt;
&lt;br /&gt;
Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump.&lt;br /&gt;
&lt;br /&gt;
This technique will add more height, but sacrifice distance.&lt;br /&gt;
&lt;br /&gt;
Video coming soon.....&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation</id>
		<title>Messed-up Screw Attack Animation</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation"/>
				<updated>2005-05-01T11:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by: ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.&lt;br /&gt;
&lt;br /&gt;
To do it:&lt;br /&gt;
&lt;br /&gt;
- Go into the morph ball.&lt;br /&gt;
&lt;br /&gt;
- Roll off a high ledge.  Make sure the camera is right behind you.  If it isn't, press up while going into the morph ball as this will put the camera behind Samus.&lt;br /&gt;
&lt;br /&gt;
- Unmorph as soon as the morph ball disappears behind the ledge.  This should result in an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
- Press the B(jump) button 3 times rapidly to initiate the falling screw attack.&lt;br /&gt;
&lt;br /&gt;
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.&lt;br /&gt;
&lt;br /&gt;
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...&lt;br /&gt;
&lt;br /&gt;
The timing is pretty tricky.  If the glitch doesn't happen, keep trying!&lt;br /&gt;
&lt;br /&gt;
Video hopefully coming soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Some more info from Enddor&amp;lt;/I&amp;gt;                                            &lt;br /&gt;
&lt;br /&gt;
I did this once a while ago and the Samus screw attack animation froze so Samus was kinda standing up and crouched at the same time.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation</id>
		<title>Messed-up Screw Attack Animation</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation"/>
				<updated>2005-05-01T04:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: B button, not A button dummy! (myself)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.&lt;br /&gt;
&lt;br /&gt;
To do it:&lt;br /&gt;
&lt;br /&gt;
- Go into the morph ball.&lt;br /&gt;
&lt;br /&gt;
- Roll off a high ledge.  Make sure the camera is right behind you.  If it isn't, press up while going into the morph ball as this will put the camera behind Samus.&lt;br /&gt;
&lt;br /&gt;
- Unmorph as soon as the morph ball disappears behind the ledge.  This should result in an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
- Press the B(jump) button 3 times rapidly to initiate the falling screw attack.&lt;br /&gt;
&lt;br /&gt;
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.&lt;br /&gt;
&lt;br /&gt;
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...&lt;br /&gt;
&lt;br /&gt;
The timing is pretty tricky.  If the glitch doesn't happen, keep trying!&lt;br /&gt;
&lt;br /&gt;
Video hopefully coming soon...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Screw_Attack_from_charging_arm_cannon</id>
		<title>Screw Attack from charging arm cannon</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Screw_Attack_from_charging_arm_cannon"/>
				<updated>2005-05-01T04:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added by: ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
To perform the screw attack while Samus' arm cannon is charged up (obviously you already have the Screw Attack), press the B(jump) button 3 times.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Useless_Techniques</id>
		<title>Useless Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Useless_Techniques"/>
				<updated>2005-05-01T04:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
'''Weapon Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile ]]&lt;br /&gt;
&lt;br /&gt;
[[Quick reload Missile]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dash Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[L dash]]&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Falling Screw Attack]]&lt;br /&gt;
[[Screw Attack from charging arm cannon]]&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation</id>
		<title>Messed-up Screw Attack Animation</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation"/>
				<updated>2005-05-01T04:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: Fixed the spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.&lt;br /&gt;
&lt;br /&gt;
To do it:&lt;br /&gt;
&lt;br /&gt;
- Go into the morph ball.&lt;br /&gt;
&lt;br /&gt;
- Roll off a high ledge.  Make sure the camera is right behind you.  If it isn't, press up while going into the morph ball as this will put the camera behind Samus.&lt;br /&gt;
&lt;br /&gt;
- Unmorph as soon as the morph ball disappears behind the ledge.  This should result in an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
- Press the A(jump) button 3 times rapidly to initiate the falling screw attack.&lt;br /&gt;
&lt;br /&gt;
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.&lt;br /&gt;
&lt;br /&gt;
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...&lt;br /&gt;
&lt;br /&gt;
The timing is pretty tricky.  If the glitch doesn't happen, keep trying!&lt;br /&gt;
&lt;br /&gt;
Video hopefully coming soon...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation</id>
		<title>Messed-up Screw Attack Animation</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Messed-up_Screw_Attack_Animation"/>
				<updated>2005-05-01T04:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack.&lt;br /&gt;
&lt;br /&gt;
To do it:&lt;br /&gt;
&lt;br /&gt;
- Go into the morph ball.&lt;br /&gt;
- Roll off a high ledge.  Make sure the camera is right behind you.  If it isn't, press up while going into the morph ball as this will put the camera behind Samus.&lt;br /&gt;
- Unmorph as soon as the morph ball disappears behind the ledge.  This should result in an instant unmorph.&lt;br /&gt;
- Press the A(jump) button 3 times rapidly to initiate the falling screw attack.&lt;br /&gt;
&lt;br /&gt;
Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal.&lt;br /&gt;
&lt;br /&gt;
Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal...&lt;br /&gt;
&lt;br /&gt;
The timing is pretty tricky.  If the glitch doesn't happen, keep trying!&lt;br /&gt;
&lt;br /&gt;
Video hopefully coming soon...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-05-01T03:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Glitches and Weirdness&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Cutscene Death]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Corner-Crawl]]&lt;br /&gt;
&lt;br /&gt;
[[Echo Visor Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Messed-up Screw Attack Animation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Requirements and Runs&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Otherworldly Travel&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Observations and Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[The GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Invisible Ledge]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Plaza]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Multiplayer Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controllers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Gathering_Hall</id>
		<title>Gathering Hall</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Gathering_Hall"/>
				<updated>2005-04-30T06:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Added by:'' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Major items required: Space Jump&lt;br /&gt;
&lt;br /&gt;
To get the missile expansion behind the force field, you need to get into the bomb slots located on each side of the room.&lt;br /&gt;
&lt;br /&gt;
Instead of using the spider ball:&lt;br /&gt;
&lt;br /&gt;
1. Start at the top-most platform located by the Light Beam door.&lt;br /&gt;
&lt;br /&gt;
2. Go into the morph ball.&lt;br /&gt;
&lt;br /&gt;
Note: In the next step, you're aiming for one of the the rotating spider-ball tracks next to the bomb slot at each end of the room.&lt;br /&gt;
&lt;br /&gt;
3. Roll off the edge and do an IMJ, then double jump ON TOP of one of the rotating platforms.  You'll have to space out the 2 jumps, or you won't make it to the platform.&lt;br /&gt;
&lt;br /&gt;
4. Once on the platform, position yourself in front of the bomb slot, double jump, then morph into the bomb slot.  I say double jump because you don't have much head room on the platform and most of the time you won't be high enough when you morph to attack to the bomb slot.&lt;br /&gt;
&lt;br /&gt;
5. Use the kinetic orb cannon in the room to get back on the original platform and repeat the steps for the other bomb slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video hopefully coming soon.........&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog</id>
		<title>Torvus Bog</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog"/>
				<updated>2005-04-30T05:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Path of Roots]]&lt;br /&gt;
&lt;br /&gt;
[[Abandoned Worksite]]&lt;br /&gt;
&lt;br /&gt;
[[Gathering Hall]]&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2005-04-25T23:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: LOLaFOL&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Note by tjp7154:&lt;br /&gt;
&lt;br /&gt;
The instant unmorph can be reliably produced (at least for me) with the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical.  The wall should be roughly high enough so that you can't space jump onto it.  If the wall is slanted or has a lot of bumps, the trick might not work.  Make sure your back is up against the wall/object OR close to it.&lt;br /&gt;
&lt;br /&gt;
2) Tap forward and X at the same time.  Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you.  This is essential to do the trick.&lt;br /&gt;
&lt;br /&gt;
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.&lt;br /&gt;
&lt;br /&gt;
4) At the peak of the jump, unmorph and you should get an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/tjp7154/archives/InstantUnmorph.MOV Video of using Instant Unmorph for BSJ]&lt;br /&gt;
&lt;br /&gt;
(QuickTime required to view the video)&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2005-04-25T22:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: LOLaFOL&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Note by tjp7154:&lt;br /&gt;
&lt;br /&gt;
The instant unmorph can be reliably produced (at least for me) with the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical.  The wall should be roughly high enough so that you can't space jump onto it.  If the wall is slanted or has a lot of bumps, the trick might not work.  Make sure your back is up against the wall/object OR close to it.&lt;br /&gt;
&lt;br /&gt;
2) Tap forward and X at the same time.  Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you.  This is essential to do the trick.&lt;br /&gt;
&lt;br /&gt;
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.&lt;br /&gt;
&lt;br /&gt;
4) At the peak of the jump, unmorph and you should get an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
Video coming hopefully soon.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack</id>
		<title>Falling Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack"/>
				<updated>2005-04-24T01:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Added by: '' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
The screw attack can be accomplished without actually jumping.&lt;br /&gt;
&lt;br /&gt;
To perform it:&lt;br /&gt;
&lt;br /&gt;
- Fall off of a ledge (not too short)&lt;br /&gt;
- As soon as you start to fall, press the jump button 3 times really quickly.  This will initiate the screw attack.&lt;br /&gt;
- After the screw attack animation starts, press the jump button again to start the first screw jump.&lt;br /&gt;
&lt;br /&gt;
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).&lt;br /&gt;
&lt;br /&gt;
- The height of the jump is limited to the height you were before the screw attack animation begins.&lt;br /&gt;
&lt;br /&gt;
Demonstration (You need QuickTime to view it): [http://www.geocities.com/tjp7154/archives/FallingScrewAttack.MOV Video]&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-24T00:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
You need QuickTime to view the video:&lt;br /&gt;
[http://www.geocities.com/tjp7154/archives/CornerCrwl.MOV Video(-LOW- quality)]&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:  This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2005-04-22T23:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: LOLaFOL&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Note by tjp7154:&lt;br /&gt;
&lt;br /&gt;
The instant unmorph can be reliably produced (at least for me) with the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical.  The wall should be roughly high enough so that you can't space jump onto it.  If the wall is slanted or has a lot of bumps, the trick might not work.  Make sure your back is right up against the wall/object.&lt;br /&gt;
&lt;br /&gt;
2) Tap forward and X at the same time.  Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you.  This is essential to do the trick.&lt;br /&gt;
&lt;br /&gt;
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen.&lt;br /&gt;
&lt;br /&gt;
4) At the peak of the jump, unmorph and you should get an instant unmorph.&lt;br /&gt;
&lt;br /&gt;
Video coming hopefully soon.&lt;br /&gt;
--&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2005-04-22T22:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: LOLaFOL&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;br /&gt;
&lt;br /&gt;
Note by tjp7154:&lt;br /&gt;
&lt;br /&gt;
The instant unmorph can be reliably produced with the following steps:&lt;br /&gt;
&lt;br /&gt;
1) Walk backwards into any wall or object that's reasonably high.  The wall should be roughly high enough so that you can't double jump onto it.  Make sure your back is right up against the wall.&lt;br /&gt;
&lt;br /&gt;
2) Tap forward and X at the same time.  Samus will unmorp, but instead of the camera moving to the left or right as it normally does when you're up against a wall, it will remain behind you.  This is essential to do the trick.&lt;br /&gt;
&lt;br /&gt;
3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, right in the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
4) At the peak of the jump, unmorph and you should get an instant unmorph.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack</id>
		<title>Falling Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack"/>
				<updated>2005-04-22T22:18:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Added by: '' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
The screw attack can be accomplished without actually jumping.&lt;br /&gt;
&lt;br /&gt;
To perform it:&lt;br /&gt;
&lt;br /&gt;
- Fall off of a ledge (not too short)&lt;br /&gt;
- As soon as you start to fall, press the jump button 3 times really quickly.  This will initiate the screw attack.&lt;br /&gt;
- After the screw attack animation starts, press the jump button again to start the first screw jump.&lt;br /&gt;
&lt;br /&gt;
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).&lt;br /&gt;
&lt;br /&gt;
- The height of the jump is limited to the height you were before the screw attack animation begins.&lt;br /&gt;
&lt;br /&gt;
Hopefully video will come soon, but it's relatively easy to do.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack</id>
		<title>Falling Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Falling_Screw_Attack"/>
				<updated>2005-04-22T22:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
The screw attack can be accomplished without actually jumping.&lt;br /&gt;
&lt;br /&gt;
To perform it:&lt;br /&gt;
&lt;br /&gt;
- Fall off of a ledge (not too short)&lt;br /&gt;
- As soon as you start to fall, press the jump button 3 times really quickly.  This will initiate the screw attack.&lt;br /&gt;
- After the screw attack animation starts, press the jump button again to start the first screw jump.&lt;br /&gt;
&lt;br /&gt;
Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack).&lt;br /&gt;
&lt;br /&gt;
- The height of the jump is limited to the height you were before the screw attack animation begins.&lt;br /&gt;
&lt;br /&gt;
Hopefully video will come soon, but it's relatively easy to do.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Useless_Techniques</id>
		<title>Useless Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Useless_Techniques"/>
				<updated>2005-04-22T21:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
'''Weapon Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile ]]&lt;br /&gt;
&lt;br /&gt;
[[Quick reload Missile]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dash Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[L dash]]&lt;br /&gt;
&lt;br /&gt;
'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Falling Screw Attack]]&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Corner-Crawl</id>
		<title>Talk:Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Corner-Crawl"/>
				<updated>2005-04-22T19:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL&lt;br /&gt;
&lt;br /&gt;
Samus jumps toward the corner and gets stuck and ''slowly'' &amp;quot;crawls&amp;quot; up it.  The corner isn't the corner of the track itself, but the little gap directly to the left.  The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...&lt;br /&gt;
&lt;br /&gt;
Hmmm thats cool can u amake a  vid and show her looking at the floor when shes floting that would be cool! ;)&lt;br /&gt;
&lt;br /&gt;
Ehhhh, I don't have the resources to do that right now.  I'll work on that, though...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-20T22:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:  This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.&lt;br /&gt;
&lt;br /&gt;
''tjp7154''- Well now, there you have it.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Corner-Crawl</id>
		<title>Talk:Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Corner-Crawl"/>
				<updated>2005-04-19T23:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL&lt;br /&gt;
&lt;br /&gt;
Samus jumps toward the corner and gets stuck and ''slowly'' &amp;quot;crawls&amp;quot; up it.  The corner isn't the corner of the track itself, but the little gap directly to the left.  The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-19T00:37:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-19T00:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
|   |-------|   |    1 - the corner you can use&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
|1  |-------|   |&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
|   |-------|   |&lt;br /&gt;
  ^    ^&lt;br /&gt;
  |    spider ball track&lt;br /&gt;
  |&lt;br /&gt;
little gap&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-19T00:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |    1 - the corner you can use&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|1  |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
|   |19:26, 18 Apr 2005 (CDT)|   |&lt;br /&gt;
  ^    ^&lt;br /&gt;
  |    spider ball track&lt;br /&gt;
  |&lt;br /&gt;
little gap&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-04-19T00:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Glitches and Weirdness&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Corner-Crawl]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Requirements and Runs&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Otherworldly Travel&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Observations and Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Plaza]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Multiplayer Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controllers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza</id>
		<title>Mining Plaza</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza"/>
				<updated>2005-04-17T02:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
NOTE: Video Suggested&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get to the top of the large Amorbis statue in the center of the room.  The requirements are the space jump and that you don't deactivate any of the sonic emitters.&lt;br /&gt;
&lt;br /&gt;
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.&lt;br /&gt;
* Work your way up to the top solar lens.&lt;br /&gt;
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself.  You won't be able to land on top of the wall if you are toward the center or right side.&lt;br /&gt;
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.&lt;br /&gt;
&lt;br /&gt;
- I don't have to resources for a video, but here's a diagram that hopefully helps: [http://www.geocities.com/tjp7154/archives/AmorbisMap.JPG Diagram]&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza</id>
		<title>Mining Plaza</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza"/>
				<updated>2005-04-16T00:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
You can get to the top of the large Amorbis statue in the center of the room.  The requirements are the space jump and that you don't deactivate any of the sonic emitters.&lt;br /&gt;
&lt;br /&gt;
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.&lt;br /&gt;
* Work your way up to the top solar lens.&lt;br /&gt;
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself.  You won't be able to land on top of the wall if you are toward the center or right side.&lt;br /&gt;
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza</id>
		<title>Mining Plaza</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Mining_Plaza"/>
				<updated>2005-04-16T00:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can get to the top of the large Amorbis statue in the center of the room.  The requirements are the space jump and that you don't deactivate any of the sonic emitters.&lt;br /&gt;
&lt;br /&gt;
* Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue.&lt;br /&gt;
* Work your way up to the top solar lens.&lt;br /&gt;
* From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself.  You won't be able to land on top of the wall if you are toward the center or right side.&lt;br /&gt;
* Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue.&lt;br /&gt;
&lt;br /&gt;
-tjp7154&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-04-16T00:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Glitches and Weirdness&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Requirements and Runs&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Otherworldly Travel&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Observations and Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Plaza]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Multiplayer Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controllers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch</id>
		<title>Unmorphing Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch"/>
				<updated>2005-04-15T23:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By'': '''SamusAranLuver'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three unmorphing glitches.&lt;br /&gt;
&lt;br /&gt;
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.&lt;br /&gt;
*Nothing. -_-&lt;br /&gt;
&lt;br /&gt;
*The morph ball will become a blue spark and you'll instantly unmorph.&lt;br /&gt;
&lt;br /&gt;
*Samus will be seen while unmorphing from the front instead of the back.  (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.)&lt;br /&gt;
&lt;br /&gt;
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''supuh'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can get a very similar effect to this if you press A at the same time you unmorph, &lt;br /&gt;
&lt;br /&gt;
* you will sometimes shoot while the camera is going back to samus&lt;br /&gt;
&lt;br /&gt;
* you wont shoot but when the camera gets back to you, your beam will be charged up&lt;br /&gt;
&lt;br /&gt;
* nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''MMcLean54'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). &lt;br /&gt;
&lt;br /&gt;
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the &amp;quot;half-pipe,&amp;quot; (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.&lt;br /&gt;
&lt;br /&gt;
*This can also be done with the Screw Attack.  Remember to go slightly over the rim, and not to let go of the up position.&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''tjp7154'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* If you press Y and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a missile&lt;br /&gt;
* If you press A and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a shot, then charge the beam&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Sanctuary_Fortress_from_first_GFMC_Compound_Visit</id>
		<title>Early Sanctuary Fortress from first GFMC Compound Visit</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Sanctuary_Fortress_from_first_GFMC_Compound_Visit"/>
				<updated>2005-03-24T04:48:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the technique from the 101% Collection Rate diddy, in the GFMC Compound early in the game, you can go to the Sanctuary Fortress door instead of getting the missile launcher and activating the cut-scene.&lt;br /&gt;
&lt;br /&gt;
The gate blocking the door isn't there, so you can just go through it.&lt;br /&gt;
You can't get very far, though.&lt;br /&gt;
&lt;br /&gt;
-tjp7154&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2005-03-24T04:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[101% Collection Rate]]&lt;br /&gt;
&lt;br /&gt;
[[Early Sanctuary Fortress from first GFMC Compound Visit]]&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Early Dark Torvus Bog key]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress_from_GFMC_Compound_Early_in_the_Game</id>
		<title>Sanctuary Fortress from GFMC Compound Early in the Game</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress_from_GFMC_Compound_Early_in_the_Game"/>
				<updated>2005-03-24T04:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tjp7154: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the technique from the 101% completion rate diddy, instead of getting the missile launcher and activating the cut-scene, you can instead go straight to the door to the Sanctuary Fortress because there is no gate blocking your way.&lt;br /&gt;
&lt;br /&gt;
You can't go far, though.&lt;/div&gt;</summary>
		<author><name>Tjp7154</name></author>	</entry>

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