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		<updated>2026-05-03T21:29:11Z</updated>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2005-03-31T01:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Added by Enddor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo!&lt;br /&gt;
Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom.&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Strafe to the left or right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
When she is in the &amp;quot;bubble&amp;quot; mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the &amp;quot;snowflakes&amp;quot;, the expansion doesn't collide with you.&lt;br /&gt;
&lt;br /&gt;
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...&lt;br /&gt;
&lt;br /&gt;
''Added by MegaSpy21''&lt;br /&gt;
&lt;br /&gt;
Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by Zxcvbnm''&lt;br /&gt;
&lt;br /&gt;
If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon &amp;quot;snowflakes,&amp;quot; and dodge it. The missile is much louder and more mechanical-sounding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by SamusAranLuver''&lt;br /&gt;
''Discovered by: my cousin Arnold Yum''&lt;br /&gt;
&lt;br /&gt;
When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by Kirzath''&lt;br /&gt;
&lt;br /&gt;
While trying to grab the Phazon &amp;quot;snowflakes&amp;quot;, jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon &amp;quot;snowflakes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by DJ Grenola''&lt;br /&gt;
&lt;br /&gt;
While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game).&lt;br /&gt;
&lt;br /&gt;
''Added by SamusAranLuver'' &lt;br /&gt;
This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.)&lt;br /&gt;
&lt;br /&gt;
''Added by Edward Tohr''&lt;br /&gt;
&lt;br /&gt;
Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage.&lt;br /&gt;
&lt;br /&gt;
''Added by SamusAranLuver''&lt;br /&gt;
&lt;br /&gt;
This might be usefull on speed runs. I'm  not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her.&lt;br /&gt;
NOTE:if you get hit by a missile its all ruined&lt;br /&gt;
so dont mess up&lt;br /&gt;
&lt;br /&gt;
''Added by Tim''&lt;br /&gt;
&lt;br /&gt;
Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal</id>
		<title>Color in Portal</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal"/>
				<updated>2005-03-21T03:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Tim&lt;br /&gt;
&lt;br /&gt;
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal</id>
		<title>Color in Portal</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal"/>
				<updated>2005-03-21T03:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.&lt;br /&gt;
&lt;br /&gt;
From Tim&lt;br /&gt;
&lt;br /&gt;
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal</id>
		<title>Color in Portal</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Color_in_Portal"/>
				<updated>2005-03-21T03:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it.&lt;br /&gt;
&lt;br /&gt;
From Tim&lt;br /&gt;
This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug*&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22</id>
		<title>&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22"/>
				<updated>2005-03-18T06:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Kip&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].&lt;br /&gt;
&lt;br /&gt;
There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.&lt;br /&gt;
&lt;br /&gt;
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.&lt;br /&gt;
&lt;br /&gt;
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.&lt;br /&gt;
&lt;br /&gt;
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played.&lt;br /&gt;
&lt;br /&gt;
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).&lt;br /&gt;
&lt;br /&gt;
* Midair morphs seem to be improved by it.&lt;br /&gt;
&lt;br /&gt;
* Terminal Falls don't affect the use of it.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Overly-Aggressive_Bloggs</id>
		<title>Overly-Aggressive Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Overly-Aggressive_Bloggs"/>
				<updated>2005-03-18T05:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by Tim&lt;br /&gt;
&lt;br /&gt;
I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's &amp;quot;raarrr!&amp;quot; sound behind me, but I don't get eaten...&lt;br /&gt;
&lt;br /&gt;
Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing a [[LOL Jump]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was &amp;quot;stuck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulttack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Overly-Aggressive_Bloggs</id>
		<title>Overly-Aggressive Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Overly-Aggressive_Bloggs"/>
				<updated>2005-03-18T05:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by Tim&lt;br /&gt;
&lt;br /&gt;
I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's &amp;quot;raarrr!&amp;quot; sound behind me, but I don't get eaten...&lt;br /&gt;
&lt;br /&gt;
Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing one of those [[LOL Jumps]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was &amp;quot;stuck&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulattack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. &amp;gt;_&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-03-18T04:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiplayer Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Controlers'''&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2005-03-18T04:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Several people (all seperately)''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser.  From there, jump to the door to skip the entire go to gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Actually you CAN stand on the one in the light world =P&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''From Tim'''&lt;br /&gt;
&lt;br /&gt;
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the &amp;quot;hanging cage&amp;quot; of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2005-03-18T04:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Several people (all seperately)''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser.  From there, jump to the door to skip the entire go to gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Actually you CAN stand on the one in the light world =P&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''From Tim'''&lt;br /&gt;
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the &amp;quot;hanging cage&amp;quot; of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2005-03-18T04:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Several people (all seperately)''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser.  From there, jump to the door to skip the entire go to gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Actually you CAN stand on the one in the light world =P&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''From Tim'''&lt;br /&gt;
This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the &amp;quot;hanging cage&amp;quot; of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2005-02-09T05:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Quick Strategies for Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
Discovered by: BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Remember to strafe away right before he hits you or you'll be a sitting duck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to skip the Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
NOTE:A video would be nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discovered by: Tim/Matt/Ekarderif&lt;br /&gt;
&lt;br /&gt;
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Press Z to locate the exit door, or look around for the ledge high on the wall.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2005-01-19T07:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: added Ekar to credits (oops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Quick Strategies for Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
Discovered by: BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Remember to strafe away right before he hits you or you'll be a sitting duck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to skip the Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
Discovered by: Tim/Matt/Ekarderif&lt;br /&gt;
&lt;br /&gt;
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Press Z to locate the exit door, or look around for the ledge high on the wall.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2005-01-19T07:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: added strat for skipping the Alpha Blogg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Quick Strategies for Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
Discovered by: BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Remember to strafe away right before he hits you or you'll be a sitting duck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to skip the Alpha Blogg'''&lt;br /&gt;
&lt;br /&gt;
Discovered by: Tim/Matt&lt;br /&gt;
&lt;br /&gt;
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Press Z to locate the exit door, or look around for the ledge high on the wall.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-19T06:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&lt;br /&gt;
&lt;br /&gt;
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Alpha Blogg]] page!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-19T06:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: added link to skipping Alpha Blogg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&lt;br /&gt;
&lt;br /&gt;
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Skipping Alpha Blogg]] page!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-18T20:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&lt;br /&gt;
&lt;br /&gt;
You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-18T20:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-18T20:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Energy_Weirdness</id>
		<title>Energy Weirdness</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Energy_Weirdness"/>
				<updated>2005-01-17T06:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim, Radix, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway). Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Energy_Weirdness</id>
		<title>Energy Weirdness</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Energy_Weirdness"/>
				<updated>2005-01-17T06:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim, Radix, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway).&lt;br /&gt;
&lt;br /&gt;
Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier.&lt;br /&gt;
&lt;br /&gt;
The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not.&lt;br /&gt;
&lt;br /&gt;
A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-01-17T06:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiplayer Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-17T06:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required).&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]].&lt;br /&gt;
&lt;br /&gt;
Edit by Tim: Note that this only works the first time through, because the Dark Bloggs will respawn if you leave and come back, so I guess don't use this unless you're getting the Missile Expansion and heading to Sanctuary *shrug*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from MetroidObserver:&lt;br /&gt;
I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-17T06:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-17T06:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time... yeah, it stands for Lock-On Ladder Jump) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-17T06:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''LOL Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2005-01-17T06:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[LOL Jump]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dash Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-03T17:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [http://www.metroid2002.com/prime2/index.php/Skipping_Energy_Controllers skipping the Torvus energy controller].&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-03T17:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like skipping Torvus' energy controller.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-03T17:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]).&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-03T17:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail [http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here].&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs</id>
		<title>Disappearing Dark Bloggs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Disappearing_Dark_Bloggs"/>
				<updated>2005-01-03T17:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encountered by: Tim&lt;br /&gt;
&lt;br /&gt;
NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail.&lt;br /&gt;
&lt;br /&gt;
I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). &lt;br /&gt;
&lt;br /&gt;
If you hate fighting them, then I guess this is pretty useful.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-01-03T17:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiplayer Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Bioenergy_Production_to_Storage_C</id>
		<title>Agon Wastes: Bioenergy Production to Storage C</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Bioenergy_Production_to_Storage_C"/>
				<updated>2005-01-03T16:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Video needed&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Frozen Mr. Toastbrot''&lt;br /&gt;
&lt;br /&gt;
Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Jump onto the panel that is used to lower the platforms near the door to Security Station A.&lt;br /&gt;
* Space jump onto the platform above the panel where the block with Spider Ball track is.&lt;br /&gt;
* Jump onto the next level of that platform and position yourself left of the Spider Ball track.&lt;br /&gt;
* When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling.&lt;br /&gt;
* Do your first jump to start a Screw Attack to the door.&lt;br /&gt;
* Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube.&lt;br /&gt;
* Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen.&lt;br /&gt;
* Proceed Screw Attacking to get to the door leading to Storage C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Morgenstern''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Screw Attack from there to the door.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Tim''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;Slight addition to the above description - Space Jump to the highest of the blocks, stand on the far-right edge, then jump out, curving the second jump in mid-air before starting the Screw Attack. Keep cranking left on the control stick to slightly alter your trajectory and you'll land on the ledge very easily.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22</id>
		<title>&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22"/>
				<updated>2004-12-07T04:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Kip&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].&lt;br /&gt;
&lt;br /&gt;
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.&lt;br /&gt;
&lt;br /&gt;
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.&lt;br /&gt;
&lt;br /&gt;
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.&lt;br /&gt;
&lt;br /&gt;
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene).&lt;br /&gt;
&lt;br /&gt;
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).&lt;br /&gt;
&lt;br /&gt;
* Midair morphs seem to be improved by it.&lt;br /&gt;
&lt;br /&gt;
* Terminal Falls don't affect the use of it.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers</id>
		<title>Skipping Energy Controllers</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers"/>
				<updated>2004-12-07T04:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by ''Anonymous'' and ''Maur''&lt;br /&gt;
&lt;br /&gt;
If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.&lt;br /&gt;
&lt;br /&gt;
In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]&lt;br /&gt;
&lt;br /&gt;
In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy.&lt;br /&gt;
&lt;br /&gt;
Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User:Tim</id>
		<title>User:Tim</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User:Tim"/>
				<updated>2004-12-02T19:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- *burp*&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User:Tim</id>
		<title>User:Tim</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User:Tim"/>
				<updated>2004-12-02T19:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*burp*&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Possible_landing_site_secret_world</id>
		<title>Possible landing site secret world</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Possible_landing_site_secret_world"/>
				<updated>2004-12-02T19:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not sure if this works or not, if you stand on the front edge of your ship  you might be able to screw attack straight out of the hole at the top of the room if you keep going foward. I do not have the screw attack yet and there very well might be an invisible wall there. I have only the space jump and I know you can jump high enough to go out but without the screw attack you can not jump far enough&lt;br /&gt;
&lt;br /&gt;
Edit: I've tried that before, and I always (a) either bounce off the solid wall, or (b) seem to hit an invisible wall at the top. Regardless, if someone can manage to get something, it might be worth experimenting with. - Tim&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-02T19:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-02T19:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress - Sanctuary Entrance]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22</id>
		<title>&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22"/>
				<updated>2004-11-30T05:29:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Kip&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].&lt;br /&gt;
&lt;br /&gt;
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.&lt;br /&gt;
&lt;br /&gt;
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.&lt;br /&gt;
&lt;br /&gt;
The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.&lt;br /&gt;
&lt;br /&gt;
Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene).&lt;br /&gt;
&lt;br /&gt;
* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).&lt;br /&gt;
&lt;br /&gt;
* Midair morphs seem to be improved by it.&lt;br /&gt;
&lt;br /&gt;
* It's unknown whether or not Terminal Falls get rid of it.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22</id>
		<title>&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22"/>
				<updated>2004-11-30T05:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Kip&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing].&lt;br /&gt;
&lt;br /&gt;
There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.&lt;br /&gt;
&lt;br /&gt;
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).&lt;br /&gt;
&lt;br /&gt;
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.&lt;br /&gt;
&lt;br /&gt;
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)&lt;br /&gt;
&lt;br /&gt;
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)&lt;br /&gt;
&lt;br /&gt;
* midair morph seems to be improved by it&lt;br /&gt;
&lt;br /&gt;
* unknown whether terminal falls get rid of it&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22</id>
		<title>&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_Chykka%3F%22"/>
				<updated>2004-11-29T23:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Where's Chykka?'''&lt;br /&gt;
&lt;br /&gt;
''Discovered by:'' Kip&lt;br /&gt;
&lt;br /&gt;
Video of this baffling trick: [[http://www.metroid2002.com/kip/where's_chykka.avi]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of &amp;quot;floating&amp;quot; attribute to your jumps that can possibly be of some use, but it's unknown yet.&lt;br /&gt;
&lt;br /&gt;
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).&lt;br /&gt;
&lt;br /&gt;
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.&lt;br /&gt;
&lt;br /&gt;
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)&lt;br /&gt;
&lt;br /&gt;
* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)&lt;br /&gt;
&lt;br /&gt;
* midair morph seems to be improved by it&lt;br /&gt;
&lt;br /&gt;
* unknown whether terminal falls get rid of it&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-11-29T23:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	</feed>