<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.metroid2002.com/prime2/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solr+Flare</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solr+Flare"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Special:Contributions/Solr_Flare"/>
		<updated>2026-05-03T18:29:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2004-12-21T04:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2004-12-21T04:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-21T03:55:19Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miscellanious Tricks'''&lt;br /&gt;
&lt;br /&gt;
[[Beam Switch]]&lt;br /&gt;
&lt;br /&gt;
[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Temple/Sky Temple Grounds'''&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Command Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Industrial Site]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Sacred Path]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Agon/Dark Agon Wastes'''&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Command Center]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Portal Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Torvus/Dark Torvus Bog'''&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sanctuary/Ing Hive'''&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Great/Sky Temple'''&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-21T03:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miscellanious Tricks'''&lt;br /&gt;
&lt;br /&gt;
[[Beam Switch]]&lt;br /&gt;
&lt;br /&gt;
[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Room Specific Tricks (by region)'''&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Command Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Industrial Site]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Sacred Path]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Command Center]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Portal Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2004-12-21T03:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Version_Differences</id>
		<title>Version Differences</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Version_Differences"/>
				<updated>2004-12-21T03:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Current Known Version Differences'''&lt;br /&gt;
&lt;br /&gt;
- Additional Language options based on region setting. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting.&lt;br /&gt;
&lt;br /&gt;
- No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-21T03:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Ing_Hive_Keys</id>
		<title>Skipping the Ing Hive Keys</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Ing_Hive_Keys"/>
				<updated>2004-12-21T03:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;some other dude at SCU with about two posts&amp;quot; aka LOLaFOL&lt;br /&gt;
&lt;br /&gt;
This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate.&lt;br /&gt;
&lt;br /&gt;
From just in front of the door leading into the room: &lt;br /&gt;
&lt;br /&gt;
1) Morph &lt;br /&gt;
&lt;br /&gt;
2) Do a single [[Morphed Bomb Jump]] with an &amp;quot;Instant Unmorph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1.&lt;br /&gt;
&lt;br /&gt;
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a BSJ to bypass the Ing Hive Key Gate]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Ing_Hive_Keys</id>
		<title>Skipping the Ing Hive Keys</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Ing_Hive_Keys"/>
				<updated>2004-12-21T03:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;some other dude at SCU with about two posts&amp;quot; aka LOLaFOL&lt;br /&gt;
&lt;br /&gt;
This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate.&lt;br /&gt;
&lt;br /&gt;
From just in front of the door leading into the room: &lt;br /&gt;
&lt;br /&gt;
1) Morph &lt;br /&gt;
&lt;br /&gt;
2) Do a single [[Morphed Bomb Jump]] with an &amp;quot;Instant Unmorph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1.&lt;br /&gt;
&lt;br /&gt;
Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a [[BSJ]] to bypass the Ing Hive Key Gate]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=BSJ"/>
				<updated>2004-12-21T02:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bomb-Space Jump(BSJ)'''&lt;br /&gt;
&lt;br /&gt;
''Discovered by: &amp;quot;That new dude with 2 posts&amp;quot; aka LOLaFOL''&lt;br /&gt;
&lt;br /&gt;
The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Do a [[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
2) When you unmorph in mid air after the bomb jump it must be an &amp;quot;instant unmorph&amp;quot; which immediately puts you into first person instead of zooming in from 3rd person view.&lt;br /&gt;
&lt;br /&gt;
3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground.&lt;br /&gt;
&lt;br /&gt;
The end result is you get about an extra jump's worth of height before you even start jumping.  Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2004-12-21T02:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-16T07:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way).  This works out to having to cross roughly 3/4 of the distance across the pit.  The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)&lt;br /&gt;
&lt;br /&gt;
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow.  Samus is physically in the very center of the arrow.  IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the spider ball track.  One the very left of the lower track, you can stand on the lower portion.  Then jump to the higher track to the right, and face the room with your back to the wall.  Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-16T07:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way).  This works out to having to cross roughly 3/4 of the distance across the pit.  The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF)&lt;br /&gt;
&lt;br /&gt;
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow.  Samus is physically in the very center of the arrow.  IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the spider ball track.  One the very left of the lower track, you can stand on the lower portion.  Then jump to the higher track to the right, and face the room with your back to the wall.  Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-16T07:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way).  This works out to having to cross roughly 3/4 of the distance across the pit.&lt;br /&gt;
&lt;br /&gt;
'''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow.  Samus is physically in the very center of the arrow.  IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the spider ball track.  One the very left of the lower track, you can stand on the lower portion.  Then jump to the higher track to the right, and face the room with your back to the wall.  Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-16T07:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way).  This works out to having to cross roughly 3/4 of the distance across the pit.&lt;br /&gt;
&lt;br /&gt;
You can pinpoint Samus's *exact* location on the map by looking that the green arrow.  Samus is physically in the very center of the arrow.  IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the spider ball track.  One the very left of the lower track, you can stand on the lower portion.  Then jump to the higher track to the right, and face the room with your back to the wall.  Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM)&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2004-12-13T18:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear.  This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''&lt;br /&gt;
&lt;br /&gt;
-Video needed&lt;br /&gt;
&lt;br /&gt;
To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it.&lt;br /&gt;
First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the &amp;quot;fence&amp;quot; of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' You will still need to get the spiderball first before attempting this alternate method as the turret is only active when DS destroys the bridge, which is triggered by getting spiderball.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2004-12-13T11:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
'''Temple/Sky Temple Grounds'''&lt;br /&gt;
&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Torvus/Dark Torvus Bog'''&lt;br /&gt;
&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Temple Super Missile Expansion Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Hydrodynamo Screw Attack Glitch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sanctuary/Ing Hive'''&lt;br /&gt;
&lt;br /&gt;
[[Spider Guardian Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Elevator Crash]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T09:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/13/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
''update:'' PB after dark suit is now possible using a Secret World in Feeding pit.  It is still too early to tell, but Grav Boost can be likely skipped this way.  But not for lower % due to the nature of needing the main PB expansion(see below) and extra e-tanks.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
- Accursed Lake and Reliquary Sky Temple Keys&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
- Also needed for seekers to lock on to dark world viewable seeker targets.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required item(that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game.  Thus, higher percent completion when skipped.&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.&lt;br /&gt;
&lt;br /&gt;
- The caretaker drone can be skipped by getting screw attack early.&lt;br /&gt;
&lt;br /&gt;
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn.  ''update:'' same rule should apply to feeding pit expansion obtained after darksuit via secret worlds.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2004-12-13T03:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear.  This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T03:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.&lt;br /&gt;
&lt;br /&gt;
- The caretaker drone can be skipped by getting screw attack early.&lt;br /&gt;
&lt;br /&gt;
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.&lt;br /&gt;
&lt;br /&gt;
- The caretaker drone can be skipped by getting screw attack early.&lt;br /&gt;
&lt;br /&gt;
- The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.&lt;br /&gt;
&lt;br /&gt;
- The caretaker drone can be skipped by getting screw attack early.&lt;br /&gt;
&lt;br /&gt;
- The PB guardian can be put off till later but must be beated eventually to have the Sky Temple key in Dark Oasis spawn&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' only known &amp;quot;skippable&amp;quot; required item is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' only known &amp;quot;skippable&amp;quot; required item is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
note: only known &amp;quot;skippable&amp;quot; required item is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2004-12-13T02:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/12/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault(room you get Screw Attack in).  Methods have been found to bypass all other grapple points.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on.&lt;br /&gt;
&lt;br /&gt;
'''Echo Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed only to disable the sonic locks enroute to Quadraxis.  Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter sanctuary and break the window to reach the Echo Visor/Dark Samus 2 fight.&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be done via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still and potentially Quadraxis and Emperor Ing form 2&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and torvus translators required to reach later areas.  Sanctuary translator currently needed to reach spiderball region.&lt;br /&gt;
&lt;br /&gt;
note: only known &amp;quot;skippable&amp;quot; required item is the Dark Suit but requires additional energy tank pickups to complete the game.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2004-12-13T01:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obsticles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2004-12-13T01:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Sparky, Kip''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear.  This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2004-12-13T01:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Sparky, Kip''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear.  This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2004-12-13T01:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-13T01:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-13T01:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[Kip Dash]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2004-12-13T01:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=U-mos_Jump_to_Oblivion</id>
		<title>U-mos Jump to Oblivion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=U-mos_Jump_to_Oblivion"/>
				<updated>2004-12-01T05:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to Space Jump on top of U-mos in the Great Temple.  If you are not careful when jumping around while standing on him, it is possible you can be forced into a &amp;quot;secret world&amp;quot;.  This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.&lt;br /&gt;
&lt;br /&gt;
But, as of yet there is no known way to get back into the &amp;quot;normal world&amp;quot; from this area.  And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.&lt;br /&gt;
&lt;br /&gt;
[http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the &amp;quot;secret world&amp;quot; after jumping off of U-mos]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary:_Main_Research_Broken_Sonic_Locks</id>
		<title>Sanctuary: Main Research Broken Sonic Locks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary:_Main_Research_Broken_Sonic_Locks"/>
				<updated>2004-12-01T03:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place.&lt;br /&gt;
&lt;br /&gt;
This will completely halt your forward progression in the game.  Should this bug occur '''do not save!'''.  Instead, just restart now and load from your last save then go destroy the locks again.&lt;br /&gt;
&lt;br /&gt;
If you do save, your game file will be ruined as there is no known way to progress should this bug occur.  This bug will not occur under normal conditions if you do not exit the room once you begin destroying the emmiters.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=U-mos_Jump_to_Oblivion</id>
		<title>U-mos Jump to Oblivion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=U-mos_Jump_to_Oblivion"/>
				<updated>2004-12-01T03:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to Space Jump on top of U-mos in the Great Temple.  If you are not careful when jumping around while standing on him, it is possible you can be forced into a &amp;quot;secret world&amp;quot;.  This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking.&lt;br /&gt;
&lt;br /&gt;
But, as of yet there is no known way to get back into the &amp;quot;normal world&amp;quot; from this area.  And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Grove_Double_Pirates_Crash</id>
		<title>Torvus Grove Double Pirates Crash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Grove_Double_Pirates_Crash"/>
				<updated>2004-12-01T03:04:42Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is uncertain what causes this to happen, but it may be a side effect of getting gravity boost and/or grapple before boost ball.&lt;br /&gt;
&lt;br /&gt;
When enterin Torvus Grove, sometimes two &amp;quot;locked door&amp;quot; Pirate fights can occur in a row.  If this happens, there is a ''chance'' that your game will crash when you move into the next room.&lt;br /&gt;
&lt;br /&gt;
If the crash occurs, simply load up from your last save and you can apparantly proceed normally.&lt;br /&gt;
&lt;br /&gt;
If the crash does not occur then you can proceed normally without having to worry about it happening again.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2004-12-01T03:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2004-12-01T02:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.&lt;br /&gt;
&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page&lt;br /&gt;
&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&lt;br /&gt;
HTML also works, as far as I know.&lt;br /&gt;
&lt;br /&gt;
Here are some links to get you started:&lt;br /&gt;
&lt;br /&gt;
[[Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Sequence Breaking]]&lt;br /&gt;
&lt;br /&gt;
[[Boss Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Speed Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Version Differences]]&lt;br /&gt;
&lt;br /&gt;
[[Game Breaker Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification. To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump</id>
		<title>Floaty Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump"/>
				<updated>2004-12-01T02:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By: Kip''&lt;br /&gt;
&lt;br /&gt;
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.&lt;br /&gt;
&lt;br /&gt;
Floaty Jump gives all your jump techniques a super &amp;quot;floaty&amp;quot; effect to them.  It is almost like having an in game AR moonjump.  You can jump for incredibly long or high distances.&lt;br /&gt;
&lt;br /&gt;
To give yourself &amp;quot;Floaty Jump&amp;quot; do the following:&lt;br /&gt;
&lt;br /&gt;
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.  &lt;br /&gt;
&lt;br /&gt;
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.&lt;br /&gt;
&lt;br /&gt;
There is a catch however:&lt;br /&gt;
&lt;br /&gt;
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.&lt;br /&gt;
&lt;br /&gt;
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.&lt;br /&gt;
&lt;br /&gt;
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water.  Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water.  But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays.  So the assumption of &amp;quot;how&amp;quot; this trick works is thin at best.&lt;br /&gt;
&lt;br /&gt;
To see an example of floaty jump in action, refer to [[&amp;quot;Where's Chykka?&amp;quot;]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2004-12-01T02:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump</id>
		<title>Floaty Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump"/>
				<updated>2004-12-01T02:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By: Kip''&lt;br /&gt;
&lt;br /&gt;
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.&lt;br /&gt;
&lt;br /&gt;
Floaty Jump gives all your jump techniques a super &amp;quot;floaty&amp;quot; effect to them.  It is almost like having an in game AR moonjump.  You can jump for incredibly long or high distances.&lt;br /&gt;
&lt;br /&gt;
To give yourself &amp;quot;Floaty Jump&amp;quot; do the following:&lt;br /&gt;
&lt;br /&gt;
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.  &lt;br /&gt;
&lt;br /&gt;
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.&lt;br /&gt;
&lt;br /&gt;
There is a catch however:&lt;br /&gt;
&lt;br /&gt;
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.&lt;br /&gt;
&lt;br /&gt;
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.&lt;br /&gt;
&lt;br /&gt;
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water.  Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water.  But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene.  So the assumption of &amp;quot;how&amp;quot; this trick works is thin at best.&lt;br /&gt;
&lt;br /&gt;
To see an example of floaty jump in action, refer to [[&amp;quot;Where's Chykka?&amp;quot;]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump</id>
		<title>Floaty Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Floaty_Jump"/>
				<updated>2004-12-01T02:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By: Kip''&lt;br /&gt;
&lt;br /&gt;
Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva.&lt;br /&gt;
&lt;br /&gt;
Floaty Jump gives all your jump techniques a super &amp;quot;floaty&amp;quot; effect to them.  It is almost like having an in game AR moonjump.  You can jump for incredibly long or high distances.&lt;br /&gt;
&lt;br /&gt;
To give yourself &amp;quot;Floaty Jump&amp;quot; do the following:&lt;br /&gt;
&lt;br /&gt;
1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.  &lt;br /&gt;
&lt;br /&gt;
2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump.&lt;br /&gt;
&lt;br /&gt;
There is a catch however:&lt;br /&gt;
&lt;br /&gt;
- Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas.&lt;br /&gt;
&lt;br /&gt;
So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water.&lt;br /&gt;
&lt;br /&gt;
It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water.  Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water.  But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene.  So the assumption of &amp;quot;how&amp;quot; this trick works is thin at best.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Chykka</id>
		<title>Chykka</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Chykka"/>
				<updated>2004-12-01T02:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chykka Larva'''&lt;br /&gt;
&lt;br /&gt;
''By Sparky''&lt;br /&gt;
&lt;br /&gt;
1) Break the coccoon, and get [[Floaty Jump]]. &lt;br /&gt;
&lt;br /&gt;
2) Scan it at the beginning. &lt;br /&gt;
&lt;br /&gt;
3) Immediately after scanning, missile the dark spinners, and charge the light beam. &lt;br /&gt;
&lt;br /&gt;
4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. &lt;br /&gt;
&lt;br /&gt;
5) Then charge power and super missile when he jumps in the air. &lt;br /&gt;
&lt;br /&gt;
6) Charge power again and search for chykka.  He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. &lt;br /&gt;
&lt;br /&gt;
7) Shoot him with light now only this time, however, he tongues.  Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. &lt;br /&gt;
&lt;br /&gt;
8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. &lt;br /&gt;
&lt;br /&gt;
This really doesnt save too much time; but, it is easy anyway, so why not use it.  The time it saves comes from the third phase.  If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway.  This time it only jumps once.  However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... &lt;br /&gt;
&lt;br /&gt;
'''Chykka Adult'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank.  It only takes 3-4 to stun it.  &amp;lt;i&amp;gt;Discovered by Red Scarlet&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once the adult is stunned, seeker missile his back.  It takes two missiles to break each target - that's two rounds only, instead of four.&lt;br /&gt;
&amp;lt;li&amp;gt;On dark chykka, simply nail it's eggsac with charged light shots.  If need be, shoot the Chykklings with the dark beam to get light ammo.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;For pointless fun with Chykka, see [[&amp;quot;Where's Chykka?&amp;quot;]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks</id>
		<title>Boss Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks"/>
				<updated>2004-12-01T01:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bomb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Jump Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 1]]&lt;br /&gt;
&lt;br /&gt;
[[Amorbis]]&lt;br /&gt;
&lt;br /&gt;
[[Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Blogg]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Chykka]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 2]]&lt;br /&gt;
&lt;br /&gt;
[[Quadraxis]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 3 &amp;amp; 4]]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2004-11-29T23:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, a multitude of others''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2004-11-29T23:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Milzy''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor.&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Morphed_Bomb_Jump</id>
		<title>Morphed Bomb Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Morphed_Bomb_Jump"/>
				<updated>2004-11-29T22:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By: Banks or Devilbit.  Not sure, clarification needed :P ''&lt;br /&gt;
&lt;br /&gt;
A morphed bomb jump is done by unmorphing in mid-air after a bomb jump.  If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra &amp;quot;pop&amp;quot; into the air, giving you additional height.&lt;br /&gt;
&lt;br /&gt;
This technique can be used with nearly all types of bomb jumps and can be done after a [[Laddered Bomb Jump]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=3bj</id>
		<title>3bj</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=3bj"/>
				<updated>2004-11-29T22:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Solr Flare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Solr_Flare, Kip, Sess, others''&lt;br /&gt;
&lt;br /&gt;
The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes.  It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump.  The bomb jump works by using the physics of the Metroid Prime games to &amp;quot;build momentum&amp;quot; with additional bomb explosions.&lt;br /&gt;
&lt;br /&gt;
The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb.  Here is how its done:&lt;br /&gt;
&lt;br /&gt;
1) Place the first bomb on the ground.&lt;br /&gt;
&lt;br /&gt;
2) The instant the first bomb goes off place the second bomb.&lt;br /&gt;
&lt;br /&gt;
3) Near the height of your jump place the third, then fouth bombs.&lt;br /&gt;
&lt;br /&gt;
4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off.&lt;br /&gt;
&lt;br /&gt;
Basically it makes it into a dbj only you have 2 bombs in the air instead of one.  So you get a little bit of an extra push.&lt;br /&gt;
&lt;br /&gt;
Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs.  &lt;br /&gt;
&lt;br /&gt;
[http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj]&lt;/div&gt;</summary>
		<author><name>Solr Flare</name></author>	</entry>

	</feed>