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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skreemaster</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-06-09T18:04:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2005-05-04T20:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Skreemaster: Added Grapple skip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/21/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault (room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.&lt;br /&gt;
&lt;br /&gt;
''update:'' Grapple Beam has now been skipped by robot jumping by kip.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, &amp;lt;s&amp;gt;to obtain an Ing Hive Key&amp;lt;/s&amp;gt;, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.&lt;br /&gt;
&lt;br /&gt;
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit.  It is still too early to tell, but Grav Boost can be likely skipped this way.  But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.&lt;br /&gt;
&lt;br /&gt;
- Accursed Lake and Reliquary Sky Temple Keys&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be possible via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2.  Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one)&lt;br /&gt;
&lt;br /&gt;
''update''&amp;lt;br&amp;gt;Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped.  I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first.  So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key.  Got the key and came back when I realized:&amp;lt;br&amp;gt;1. The spider ball pickup was gone and:&amp;lt;br&amp;gt;2.  All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. &amp;lt;br&amp;gt;I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;vanishes to attempt to make up an hour's worth of lost work&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and Torvus translators required to reach later areas.  Sanctuary Translator can be skipped using a series of Secret Worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game.  Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].&lt;br /&gt;
&lt;br /&gt;
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].&lt;br /&gt;
&lt;br /&gt;
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn.  ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.&lt;/div&gt;</summary>
		<author><name>Skreemaster</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-03-08T22:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Skreemaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  65&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us.  In Metroid 2, they serve as shortcuts at times.  In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC/European Release Secret Worlds''': 65&lt;br /&gt;
&lt;br /&gt;
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''&lt;br /&gt;
*'''2. Polluted Mire (Doctor Omega)&lt;br /&gt;
*'''3. Torvus Grove (Doctor Omega)&lt;br /&gt;
*'''4. Poisoned Bog (Doctor Omega)&lt;br /&gt;
*'''5. Transport A Access (TrueDiehardGamer)&lt;br /&gt;
*'''6. Save Station A (BoostR)&lt;br /&gt;
*'''7. Temple Access (Darth Nat)&lt;br /&gt;
*'''8. Dark Torvus Temple Access (Darth Nat)&lt;br /&gt;
*'''9. Service Access (TrueDiehardGamer)&lt;br /&gt;
*'''10. Shrine Access (Dazuro)&lt;br /&gt;
*'''11. Sanctuary Temple (TrueDiehardGamer)&lt;br /&gt;
*'''12. Hive Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)&lt;br /&gt;
*'''14. Culling Chamber (LeCoureur103)&lt;br /&gt;
*'''15. Hall of Combat Mastery (LeCoureur103)&lt;br /&gt;
*'''16. Hive Chamber C (The Pizza Boy)&lt;br /&gt;
*'''17. Hall of Honored Dead (The Pizza Boy)&lt;br /&gt;
*'''18. Collapsed Tunnel (TrueDiehardGamer)&lt;br /&gt;
*'''19. Hive Chamber B (The Pizza Boy)&lt;br /&gt;
*'''20. Meeting Grounds (Arrow)&lt;br /&gt;
*'''21. Ventilation Area A (TrueDiehardGamer)&lt;br /&gt;
*'''22. Dynamo Works (TrueDiehardGamer)&lt;br /&gt;
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''24. Mining Plaza (elementboarder05)&lt;br /&gt;
*'''25. [[Central Mining Station]] (The Pizza Boy)&lt;br /&gt;
*'''26. Plaza Access (TrueDiehardGamer)&lt;br /&gt;
*'''27. Portal Chamber (TrueDiehardGamer)&lt;br /&gt;
*'''28. Mining Station B (Nate)&lt;br /&gt;
*'''29. Great Bridge (elementboarder05)&lt;br /&gt;
*'''30. Abandoned Worksite (elementboarder05)&lt;br /&gt;
*'''31. Dark Arena Tunnel (Arrow)&lt;br /&gt;
*'''32. Dark Torvus Arena (Arrow)&lt;br /&gt;
*'''33. GFMC Compound (Phazon Eater)&lt;br /&gt;
*'''34. Windchamber Tunnel (Midget)&lt;br /&gt;
*'''35. Agon Map Station (SkippyJr)&lt;br /&gt;
*'''36. Judgement Drop (TrueDiehardGamer)&lt;br /&gt;
*'''37. Feeding Pit (Coco-kun)&lt;br /&gt;
*'''38. Mini Gyro Station (The Pizza Boy)&lt;br /&gt;
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)&lt;br /&gt;
*'''40. Hive Dynamo (bartendorsparky)&lt;br /&gt;
*'''41. The Abandoned Base (The Pizza Boy)&lt;br /&gt;
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)&lt;br /&gt;
*'''43. Phazon Grounds (PhazonPhoenix)&lt;br /&gt;
*'''44. Main Reactor (meDroid64)&lt;br /&gt;
*'''45. Transit Station (master ZED)&lt;br /&gt;
*'''46. Dark Transit Station (master ZED)&lt;br /&gt;
*'''47. Brooding Ground (master ZED)&lt;br /&gt;
*'''48. Reactor Core (Doctor Omega)&lt;br /&gt;
*'''49. Temple Transport A (The Pizza Boy)&lt;br /&gt;
*'''50. Temple Transport B (The Pizza Boy)&lt;br /&gt;
*'''51. Temple Transport C (The Pizza Boy)&lt;br /&gt;
*'''52. Torvus Lagoon (Ichabod_Clay)&lt;br /&gt;
*'''53. Putrid Alcove (master ZED)&lt;br /&gt;
*'''54. Venomous Pond (master ZED)&lt;br /&gt;
*'''55. Path of Eyes (Ichabod_Clay)&lt;br /&gt;
*'''56. Main Gyro Chamber (Ichabod_Clay)&lt;br /&gt;
*'''57. Hive Dynamo Works (Flamancipator)&lt;br /&gt;
*'''58. Portal Chamber - Light Map (bartendorsparky)&lt;br /&gt;
*'''59. Dark Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''60. Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''61. Portal Site (Metronome'd)&lt;br /&gt;
*'''62. Portal Terminal (Metronome'd)&lt;br /&gt;
*'''63. Transport B Access (Metronome'd)&lt;br /&gt;
*'''64. Sacred Bridge (Ichabod_Clay)&lt;br /&gt;
*'''65. Sentinel's Path (bartendorsparky)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Japanese Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skreemaster</name></author>	</entry>

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