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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shinin</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Controller_type</id>
		<title>Controller type</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Controller_type"/>
				<updated>2005-05-29T00:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: Just corrected spelling &amp;amp; grammar.  Also added a small thing about a controller.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Posted by: SAL!&lt;br /&gt;
&lt;br /&gt;
There are many controllers for the Nintendo Gamecube system but I use two of them.  If you use one please post a summary of it and the name of it here.  Some of these controllers might change the game play.  Further research still needs to be done but this is all I have for now.  PLEASE ADD MORE STUFF and controllers thanks!&lt;br /&gt;
&lt;br /&gt;
'''Standrad nintendo game cube controller'''&lt;br /&gt;
&lt;br /&gt;
I think its the  best on cause is big enough to hold and is small enough to carry around.&lt;br /&gt;
Good for rapid fire too.&lt;br /&gt;
'''SuperPad'''&lt;br /&gt;
&lt;br /&gt;
My favorite preferiblr one is the super pad controller.&lt;br /&gt;
Pros: biger and buttons are more big so you can press all buttons easly.&lt;br /&gt;
Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller.&lt;br /&gt;
Recomened for biger hand people but still wouldn't preferit for other people.&lt;br /&gt;
&lt;br /&gt;
'''MAD CAT MiRoCon'''&lt;br /&gt;
&lt;br /&gt;
This controller is my least favorite but fav for my bro cause he has little fingers&lt;br /&gt;
Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to.&lt;br /&gt;
Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and  R+Z.&lt;br /&gt;
But this is only recomended for smaller hand player which I don't think there are alot.&lt;br /&gt;
&lt;br /&gt;
'''All Turbo Controllers'''&lt;br /&gt;
&lt;br /&gt;
If you have a controller that is always set to turbo (some have a button on the L button side where the Z button would be instead of having it always on), you will not be able to use the charge beam because when you hold down A to charge, the turbo function will cause you to just use rapid fire the beam (or do the effect of pressing the button very fast many times in a row).  So beware.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Version_Differences</id>
		<title>Version Differences</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Version_Differences"/>
				<updated>2005-04-15T20:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: I'm 99% sure that they got NTSC &amp;amp; PAL switched around on this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;  cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Current Known Version Differences&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;PAL Version&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;NTSC Version&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Japanese Version&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;NTSC Player's Choice Version&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
- Additional languages stored within internal data&lt;br /&gt;
&lt;br /&gt;
- Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;(Time numerals) elapsed&amp;quot; on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
- Additional languages not stored within internal data&lt;br /&gt;
&lt;br /&gt;
- Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Elapsed: (Time numerals)&amp;quot; on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Pending release&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; width=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Pending release&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch</id>
		<title>Unmorphing Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch"/>
				<updated>2005-04-15T20:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By'': '''SamusAranLuver'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three unmorphing glitches.&lt;br /&gt;
&lt;br /&gt;
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.&lt;br /&gt;
*Nothing. -_-&lt;br /&gt;
&lt;br /&gt;
*The morph ball will become a blue spark and you'll instantly unmorph.&lt;br /&gt;
&lt;br /&gt;
*Samus will be seen while unmorphing from the front instead of the back.  (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.)&lt;br /&gt;
&lt;br /&gt;
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''supuh'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can get a very similar effect to this if you press A at the same time you unmorph, &lt;br /&gt;
&lt;br /&gt;
* you will sometimes shoot while the camera is going back to samus&lt;br /&gt;
&lt;br /&gt;
* you wont shoot but when the camera gets back to you, your beam will be charged up&lt;br /&gt;
&lt;br /&gt;
* nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''MMcLean54'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). &lt;br /&gt;
&lt;br /&gt;
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the &amp;quot;half-pipe,&amp;quot; (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.&lt;br /&gt;
&lt;br /&gt;
*This can also be done with the Screw Attack.  Remember to go slightly over the rim, and not to let go of the up position.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch</id>
		<title>Unmorphing Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Unmorphing_Glitch"/>
				<updated>2005-04-15T20:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By'': '''SamusAranLuver'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three unmorphing glitches.&lt;br /&gt;
&lt;br /&gt;
Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen.&lt;br /&gt;
*Nothing. -_-&lt;br /&gt;
&lt;br /&gt;
*The morph ball will become a blue spark and you'll instantly unmorph.&lt;br /&gt;
&lt;br /&gt;
*Samus will be seen while unmorphing from the front instead of the back.  (From Shinin: I believe this happens because while morphed, Samus is facing you, so you unmorph what appears to be the wrong way.)&lt;br /&gt;
&lt;br /&gt;
*Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''supuh'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can get a very similar effect to this if you press A at the same time you unmorph, &lt;br /&gt;
&lt;br /&gt;
* you will sometimes shoot while the camera is going back to samus&lt;br /&gt;
&lt;br /&gt;
* you wont shoot but when the camera gets back to you, your beam will be charged up&lt;br /&gt;
&lt;br /&gt;
* nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered By'': '''MMcLean54'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). &lt;br /&gt;
&lt;br /&gt;
*While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the &amp;quot;half-pipe,&amp;quot; (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front.&lt;br /&gt;
&lt;br /&gt;
*This can also be done with the Screw Attack.  Remember to go slightly over the rim, and not to let go of the up position.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2</id>
		<title>Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2"/>
				<updated>2005-01-23T01:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter (No vids of this however)&lt;br /&gt;
&lt;br /&gt;
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). &lt;br /&gt;
&lt;br /&gt;
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Zxcvbnm&lt;br /&gt;
&lt;br /&gt;
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while  DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.&lt;br /&gt;
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
lots of people probably, but LeCoureur103 is posting it&lt;br /&gt;
&lt;br /&gt;
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-01-23T01:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: /* Speed Tricks: Killing Enemies Faster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Transport_Center</id>
		<title>Transport Center</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Transport_Center"/>
				<updated>2005-01-23T00:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Submitted by Shinin&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Transport_Center</id>
		<title>Transport Center</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Transport_Center"/>
				<updated>2005-01-23T00:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian.&lt;br /&gt;
&lt;br /&gt;
Found by Shinin&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes</id>
		<title>Agon Wastes</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes"/>
				<updated>2005-01-23T00:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Transport Center]]&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Missile_Expansions"/>
				<updated>2005-01-23T00:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Torvus Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes]]&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Pointless_Tricks</id>
		<title>Pointless Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Pointless_Tricks"/>
				<updated>2005-01-22T22:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contributed by: Baby Sheegoth&lt;br /&gt;
&lt;br /&gt;
Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top.&lt;br /&gt;
----&lt;br /&gt;
Contributed by: Baby Sheegoth&lt;br /&gt;
&lt;br /&gt;
In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note: The circular thing is Tallon 4. Ummmm………… no its a thing that blew up in MP1&lt;br /&gt;
----&lt;br /&gt;
Contributed by: SamusAranLuver &lt;br /&gt;
&lt;br /&gt;
Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously.  What results is that both players crash into each other.&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-01-18T01:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Shinin: /* Speed Tricks: Killing Enemies Faster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shinin</name></author>	</entry>

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