<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.metroid2002.com/prime2/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sethboy2</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sethboy2"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Special:Contributions/Sethboy2"/>
		<updated>2026-05-03T20:33:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Mini-games</id>
		<title>Action Replay Mini-games</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Mini-games"/>
				<updated>2005-02-25T21:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some &amp;quot;extra games&amp;quot; (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.&lt;br /&gt;
&lt;br /&gt;
'''First, a list of codes:''' Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit &amp;amp; Dark suit.&lt;br /&gt;
 &lt;br /&gt;
'''ASASSIN: 2 player'''&lt;br /&gt;
&lt;br /&gt;
'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks&lt;br /&gt;
 &lt;br /&gt;
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.&lt;br /&gt;
&lt;br /&gt;
(KILLS:10, TIME: 10-20)&lt;br /&gt;
&lt;br /&gt;
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the &amp;quot;ASASSIN:&amp;quot; His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things &amp;amp; When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.&lt;br /&gt;
&lt;br /&gt;
(more to follow)&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Mini-games</id>
		<title>Action Replay Mini-games</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Mini-games"/>
				<updated>2005-02-25T21:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some &amp;quot;extra games&amp;quot; (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.&lt;br /&gt;
&lt;br /&gt;
First, a list of codes:&lt;br /&gt;
 Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit &amp;amp; Dark suit.&lt;br /&gt;
 &lt;br /&gt;
'''ASASSIN: 2 player'''&lt;br /&gt;
'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks &lt;br /&gt;
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.&lt;br /&gt;
(KILLS:10, TIME: 10-20)&lt;br /&gt;
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the &amp;quot;ASASSIN:&amp;quot; His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things &amp;amp; When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.&lt;br /&gt;
&lt;br /&gt;
(more to follow)&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Multiplayer_Extras_With_Action_Replay</id>
		<title>Multiplayer Extras With Action Replay</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Multiplayer_Extras_With_Action_Replay"/>
				<updated>2005-02-25T17:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: /* '''''Multiplayer Extras with an Action Replay''''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Multiplayer Extras with an Action Replay''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Info from ''Mikaa'' ([[robbin12388@bellsouth.net]])&lt;br /&gt;
&lt;br /&gt;
NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer.  Thus far, none of the following cause the game to crash.  Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Suit'''&lt;br /&gt;
&lt;br /&gt;
''Crash?'' - No.&lt;br /&gt;
&lt;br /&gt;
''Visual Effect?'' - None.&lt;br /&gt;
&lt;br /&gt;
''Sound Effect(s)?'' - None.&lt;br /&gt;
&lt;br /&gt;
''Notes'' - This presumably lessens the damage you take against your foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Light Suit'''&lt;br /&gt;
&lt;br /&gt;
''Crash?'' - No.&lt;br /&gt;
&lt;br /&gt;
''Visual Effects?'' - None.&lt;br /&gt;
&lt;br /&gt;
''Sound Effects?'' - None.&lt;br /&gt;
&lt;br /&gt;
''Notes'' - This presumably lessens the damage like the Dark Suit.  This suit prevents the damage of the dark water in the &amp;quot;Cannon&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Invulnerability'''&lt;br /&gt;
&lt;br /&gt;
''Crash?'' - No.&lt;br /&gt;
&lt;br /&gt;
''Visual Effects?'' - You Look Like Steel.&lt;br /&gt;
&lt;br /&gt;
''Sound Effects?'' - Nada.&lt;br /&gt;
&lt;br /&gt;
''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game.  For one, you still take damage for a set period of time, then resets to the full health.  You CAN kill your foe, especially with the Massive Damage and the Super Missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missile'''&lt;br /&gt;
&lt;br /&gt;
''Crash?'' - No.&lt;br /&gt;
&lt;br /&gt;
''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear.&lt;br /&gt;
&lt;br /&gt;
''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this.&lt;br /&gt;
&lt;br /&gt;
''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
''Crash?'' - Nope, thank heavens.&lt;br /&gt;
&lt;br /&gt;
''Visual Effects?'' - The MP2:Echoes Screw Attack.&lt;br /&gt;
&lt;br /&gt;
''Sound Effects?'' - None.  Yes, nothing.  You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play.&lt;br /&gt;
&lt;br /&gt;
''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects.  One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill.&lt;br /&gt;
&lt;br /&gt;
(Above written by ''Mikaa'')&lt;br /&gt;
[[Action Replay Mini-games]]&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Death_hole</id>
		<title>Death hole</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Death_hole"/>
				<updated>2005-02-24T15:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: SAL&lt;br /&gt;
&lt;br /&gt;
Near one of the morph ball cannons near the upgrade: if your opponent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your opponent will be on the same level as you and the you can kill them.&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Blogg_Morph_Ball_Glitch</id>
		<title>Blogg Morph Ball Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Blogg_Morph_Ball_Glitch"/>
				<updated>2005-02-21T03:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you shoot a missel at a Blorgg, then turn into Morph Ball mode, the Blorgg will grab you and you will lose a bunch of health. This is not unusual. How ever, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in it's mouth and there for, You can't use the X button.&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2005-02-21T03:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sethboy2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
'''Temple/Sky Temple Grounds'''&lt;br /&gt;
&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Torvus/Dark Torvus Bog'''&lt;br /&gt;
&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Temple Super Missile Expansion Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Hydrodynamo Screw Attack Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Blorgg Morph Ball Glitch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sanctuary/Ing Hive'''&lt;br /&gt;
&lt;br /&gt;
[[Spider Guardian Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Elevator Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Central Area Transport West]]&lt;br /&gt;
&lt;br /&gt;
[[Aerie Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress Prematurely]]&lt;/div&gt;</summary>
		<author><name>Sethboy2</name></author>	</entry>

	</feed>