<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.metroid2002.com/prime2/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SaltyJustice</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SaltyJustice"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Special:Contributions/SaltyJustice"/>
		<updated>2026-05-04T00:27:30Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Floaty_Jump</id>
		<title>Talk:Floaty Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Floaty_Jump"/>
				<updated>2004-12-14T02:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;SaltyJustice: Programmer Oversight with Gravity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A theory on how the Jump works:&lt;br /&gt;
&lt;br /&gt;
When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased &amp;quot;jump&amp;quot; force.  These two values being greater causes the time you spend airborne to drop, in the water that is.  If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force.  This lets you jump really high.&lt;/div&gt;</summary>
		<author><name>SaltyJustice</name></author>	</entry>

	</feed>