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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mirddes</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-04T07:02:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-14T03:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If samus aims the glitch is removed,&amp;lt;br&amp;gt;&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation /aiming occured.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the glitch can also be profromed at teh other end of the room using the 2nd portal.&lt;br /&gt;
&lt;br /&gt;
at one point i was experimenting and seeing what would&amp;lt;br&amp;gt;&lt;br /&gt;
happen if i was standing behind the portal and grappled through it,&amp;lt;br&amp;gt;&lt;br /&gt;
unfourtatly, no new affects occur.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-14T03:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If samus aims the glitch is removed,&amp;lt;br&amp;gt;&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation /aiming occured.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the glitch can also be profromed at teh other end of the room using the 2nd portal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Grapple_Glitch</id>
		<title>Talk:Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Grapple_Glitch"/>
				<updated>2005-02-14T03:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh I know some. SAL&lt;br /&gt;
&lt;br /&gt;
Enlighten me. MML54&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly?  If you want a sample, check out my [[Torvus Temple]] page. MML54&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
sure go ahead , id really apreciate the help. ''Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation was played.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation was played.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location;&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation was played.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&amp;lt;br&amp;gt;&lt;br /&gt;
once through turn around and reactive portal.&amp;lt;br&amp;gt;&lt;br /&gt;
trun back around and aim at nearest grapple point.&amp;lt;br&amp;gt;&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&amp;lt;br&amp;gt;&lt;br /&gt;
when samus reemerges in the light world her left&amp;lt;br&amp;gt;&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&amp;lt;br&amp;gt;&lt;br /&gt;
as it is just being raised to fire the beam.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting 200ms longer will result in her arm being&amp;lt;br&amp;gt;&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
waiting until the beam is actually being fired will result&amp;lt;br&amp;gt;&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless samus does a screw attack or morphball.&amp;lt;br&amp;gt;&lt;br /&gt;
If these moves are used her arm will face &amp;lt;br&amp;gt;&lt;br /&gt;
the direction she is facing when she comes out of these moves.&amp;lt;br&amp;gt;&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will be stuck in space in the exact position&amp;lt;br&amp;gt;&lt;br /&gt;
it was before the idle animation was played.&amp;lt;br&amp;gt;&lt;br /&gt;
the beam will phase in and out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&amp;lt;br&amp;gt;&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&amp;lt;br&amp;gt;&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&lt;br /&gt;
once through turn around and reactive portal.&lt;br /&gt;
trun back around and aim at nearest grapple point.&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&lt;br /&gt;
when samus reemerges in the light world her left&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&lt;br /&gt;
as it is just being raised to fire the beam.&lt;br /&gt;
waiting 200ms longer will result in her arm being&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&lt;br /&gt;
waiting until the beam is actually being fired will result&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand.&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&lt;br /&gt;
Unless samus does a screw attack or morphball.&lt;br /&gt;
If these moves are used her arm will face &lt;br /&gt;
the direction she is facing when she comes out of these moves.&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&lt;br /&gt;
the beam will be stuck in space in the exact position&lt;br /&gt;
it was before the idle animation was played.&lt;br /&gt;
the beam will phase in and out of sight.&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L.&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&lt;br /&gt;
&lt;br /&gt;
''Discovered By Mirddes''&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch</id>
		<title>Grapple Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Glitch"/>
				<updated>2005-02-13T03:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: Added Grapple Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Discovered 1:30pm GMT+12 Sunday Feb 13 2005&lt;br /&gt;
&lt;br /&gt;
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)&lt;br /&gt;
&lt;br /&gt;
Enter Vault From Grand Abyss and fall forward onto Bridge.&lt;br /&gt;
Turn around and activate Dark portal, going though to dark world/ vault assult portal.&lt;br /&gt;
once through turn around and reactive portal.&lt;br /&gt;
trun back around and aim at nearest grapple point.&lt;br /&gt;
lock onto grapple point and walk backwards into portal+&lt;br /&gt;
when samus reemerges in the light world her left&lt;br /&gt;
arm will be the graple beam animation at time of entering portal.&lt;br /&gt;
&lt;br /&gt;
if the lockon and portal enter are bang on the same time, samus's are mill be limp&lt;br /&gt;
as it is just being raised to fire the beam.&lt;br /&gt;
waiting 200ms longer will result in her arm being&lt;br /&gt;
less limp and a very short beam barly reaching her fingers.&lt;br /&gt;
waiting until the beam is actually being fired will result&lt;br /&gt;
in her arm being out streached and beam being 1 handlegenth from tip of hand&lt;br /&gt;
&lt;br /&gt;
samus arm will remain at the same direction/angle it was when samus comes out of the portal.&lt;br /&gt;
Unless samus does a screw attack or morphball.&lt;br /&gt;
If these moves are used her arm will face &lt;br /&gt;
the direction she is facing when she comes out of these moves.&lt;br /&gt;
the angle of her arm will also be lowered so that it is at the same angle as her beam.&lt;br /&gt;
&lt;br /&gt;
if samus proforms any idle animations the glithc is mostly removed.&lt;br /&gt;
except that if the glitch was in the later stages with the beam,&lt;br /&gt;
the beam will be stuck in space in the exact position&lt;br /&gt;
it was before the idle animation was played.&lt;br /&gt;
the beam will phase in and out of sight.&lt;br /&gt;
&lt;br /&gt;
While not entirly sure, Grapple Beam sound may continue playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Short;&lt;br /&gt;
&lt;br /&gt;
Activate Portal&lt;br /&gt;
Aim at Nearest Grapple Point and press/hold  Down and L&lt;br /&gt;
Left arm is Grapple beam animation At time of Portal Entrance&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-02-13T02:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mirddes: added Grapple Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[unmorphing glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiplayer Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;/div&gt;</summary>
		<author><name>Mirddes</name></author>	</entry>

	</feed>