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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Metronome%27d</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:01Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Killing_Enemies_Faster</id>
		<title>Talk:Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Killing_Enemies_Faster"/>
				<updated>2005-04-18T12:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Metronome'd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...&lt;br /&gt;
&lt;br /&gt;
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is probably in the wrong section...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go, Dark Beam, go........[Dark Samus&lt;br /&gt;
&lt;br /&gt;
`````&lt;br /&gt;
&lt;br /&gt;
You can jump onto the shields that Rezbits make. You can use that to get to the platforms from the bridge, like this: http://www.metroid2002.com/bartendorsparky/mp2/vault_bridge_to_spinner.avi ~ Metronome'd&lt;/div&gt;</summary>
		<author><name>Metronome'd</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis</id>
		<title>Talk:Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis"/>
				<updated>2005-04-17T07:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Metronome'd: Response to Dark Samus's stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis?  How does that work?&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot.  It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.&lt;br /&gt;
&lt;br /&gt;
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots.  Of course, what is to happen when one question gets answered but another one comes up?  How do you damage his head in the second form without the Echo visor?O_O&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;_&amp;lt;&lt;br /&gt;
&amp;gt;_&amp;gt; Ummmm… you shoot them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You mean that you can do that?  I figured that they would do the same thing they did with OP for those...whatever.&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy&lt;br /&gt;
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus&lt;br /&gt;
&lt;br /&gt;
`````&lt;br /&gt;
&lt;br /&gt;
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works.  ~ Metronome'd&lt;/div&gt;</summary>
		<author><name>Metronome'd</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-04-10T07:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Metronome'd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  91&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us.  In Metroid 2, they serve as shortcuts at times.  In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC/PAL Release Secret Worlds''': 91&lt;br /&gt;
&lt;br /&gt;
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''&lt;br /&gt;
*'''2. Polluted Mire (Doctor Omega)&lt;br /&gt;
*'''3. Torvus Grove (Doctor Omega)&lt;br /&gt;
*'''4. Poisoned Bog (Doctor Omega)&lt;br /&gt;
*'''5. Transport A Access (TrueDiehardGamer)&lt;br /&gt;
*'''6. Save Station A (BoostR)&lt;br /&gt;
*'''7. Temple Access (Darth Nat)&lt;br /&gt;
*'''8. Dark Torvus Temple Access (Darth Nat)&lt;br /&gt;
*'''9. Service Access (TrueDiehardGamer)&lt;br /&gt;
*'''10. Shrine Access (Dazuro)&lt;br /&gt;
*'''11. Sanctuary Temple (TrueDiehardGamer)&lt;br /&gt;
*'''12. Hive Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)&lt;br /&gt;
*'''14. Culling Chamber (LeCoureur103)&lt;br /&gt;
*'''15. Hall of Combat Mastery (LeCoureur103)&lt;br /&gt;
*'''16. Hive Chamber C (The Pizza Boy)&lt;br /&gt;
*'''17. Hall of Honored Dead (The Pizza Boy)&lt;br /&gt;
*'''18. Collapsed Tunnel (TrueDiehardGamer)&lt;br /&gt;
*'''19. Hive Chamber B (The Pizza Boy)&lt;br /&gt;
*'''20. Meeting Grounds (Arrow)&lt;br /&gt;
*'''21. Ventilation Area A (TrueDiehardGamer)&lt;br /&gt;
*'''22. Dynamo Works (TrueDiehardGamer)&lt;br /&gt;
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''24. Mining Plaza (elementboarder05)&lt;br /&gt;
*'''25. [[Central Mining Station]] (The Pizza Boy)&lt;br /&gt;
*'''26. Plaza Access (TrueDiehardGamer)&lt;br /&gt;
*'''27. Portal Chamber (TrueDiehardGamer)&lt;br /&gt;
*'''28. Mining Station B (Nate)&lt;br /&gt;
*'''29. Great Bridge (elementboarder05)&lt;br /&gt;
*'''30. Abandoned Worksite (elementboarder05)&lt;br /&gt;
*'''31. Dark Arena Tunnel (Arrow)&lt;br /&gt;
*'''32. Dark Torvus Arena (Arrow)&lt;br /&gt;
*'''33. GFMC Compound (Phazon Eater)&lt;br /&gt;
*'''34. Windchamber Tunnel (Midget)&lt;br /&gt;
*'''35. Agon Map Station (SkippyJr)&lt;br /&gt;
*'''36. [[Judgement Drop]] (TrueDiehardGamer)&lt;br /&gt;
*'''37. Feeding Pit (Coco-kun)&lt;br /&gt;
*'''38. Mini Gyro Station (The Pizza Boy)&lt;br /&gt;
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)&lt;br /&gt;
*'''40. Hive Dynamo (bartendorsparky)&lt;br /&gt;
*'''41. The Abandoned Base (The Pizza Boy)&lt;br /&gt;
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)&lt;br /&gt;
*'''43. Phazon Grounds (PhazonPhoenix)&lt;br /&gt;
*'''44. Main Reactor (meDroid64)&lt;br /&gt;
*'''45. Transit Station - Agon Wastes (master ZED)&lt;br /&gt;
*'''46. Dark Transit Station (master ZED)&lt;br /&gt;
*'''47. Brooding Ground (master ZED)&lt;br /&gt;
*'''48. Reactor Core (Doctor Omega)&lt;br /&gt;
*'''49. Temple Transport A (The Pizza Boy)&lt;br /&gt;
*'''50. Temple Transport B (The Pizza Boy)&lt;br /&gt;
*'''51. Temple Transport C (The Pizza Boy)&lt;br /&gt;
*'''52. Torvus Lagoon (Ichabod_Clay)&lt;br /&gt;
*'''53. Putrid Alcove (master ZED)&lt;br /&gt;
*'''54. Venomous Pond (master ZED)&lt;br /&gt;
*'''55. Path of Eyes (Ichabod_Clay)&lt;br /&gt;
*'''56. Main Gyro Chamber (Ichabod_Clay)&lt;br /&gt;
*'''57. Hive Dynamo Works (Flamancipator)&lt;br /&gt;
*'''58. Portal Chamber (bartendorsparky)&lt;br /&gt;
*'''59. Dark Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''60. Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''61. Portal Site (Metronome'd)&lt;br /&gt;
*'''62. Portal Terminal (Metronome'd)&lt;br /&gt;
*'''63. Transport B Access (Metronome'd)&lt;br /&gt;
*'''64. Sacred Bridge (Ichabod_Clay)&lt;br /&gt;
*'''65. Sentinel's Path (bartendorsparky)&lt;br /&gt;
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)&lt;br /&gt;
*'''67. Main Research (Master ZED)&lt;br /&gt;
*'''68. Transit Station - Sanctuary Fortress (Master ZED)&lt;br /&gt;
*'''69. Staging Area (Master ZED)&lt;br /&gt;
*'''70. Grand Abyss (Master ZED)&lt;br /&gt;
*'''71. Ing Cache 4 (Master ZED)&lt;br /&gt;
*'''72. Sand Processing (Master ZED)&lt;br /&gt;
*'''73. Ventilation Area B (Master ZED)&lt;br /&gt;
*'''74. Bitter Well (Master ZED)&lt;br /&gt;
*'''75. Hive Portal Chamber (Metronome'd&lt;br /&gt;
*'''76. Dark Torvus Temple (MMcLean54)&lt;br /&gt;
*'''77. Hall of Stairs (Master ZED)&lt;br /&gt;
*'''78. Undertransit Two (Master ZED)&lt;br /&gt;
*'''79. Undertransit One (Master ZED)&lt;br /&gt;
*'''80. Transit Tunnel East (Master ZED)&lt;br /&gt;
*'''81. Transit Tunnel West (Master ZED)&lt;br /&gt;
*'''82: Transit Tunnel South (Metronome'd)&lt;br /&gt;
*'''83: Bionenergy Production (Metronome'd)&lt;br /&gt;
*'''84: Agon Temple (Metronome'd)&lt;br /&gt;
*'''85: Crossfire Chaos (Master ZED) (Multiplayer SW)&lt;br /&gt;
*'''86: Underground Tunnel (Metronome'd)&lt;br /&gt;
*'''87: Sacred Path (Metronome'd)&lt;br /&gt;
*'''88: Profane Path (Metronome'd)&lt;br /&gt;
*'''89: Mine Shaft (Master ZED)&lt;br /&gt;
*'''90: Command Center Access (Metronome'd)&lt;br /&gt;
*'''91: Central Area Transport West (Metronome'd) &lt;br /&gt;
&lt;br /&gt;
'''Japanese Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Metronome'd</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-04-10T06:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Metronome'd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  91&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us.  In Metroid 2, they serve as shortcuts at times.  In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC/PAL Release Secret Worlds''': 91&lt;br /&gt;
&lt;br /&gt;
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''&lt;br /&gt;
*'''2. Polluted Mire (Doctor Omega)&lt;br /&gt;
*'''3. Torvus Grove (Doctor Omega)&lt;br /&gt;
*'''4. Poisoned Bog (Doctor Omega)&lt;br /&gt;
*'''5. Transport A Access (TrueDiehardGamer)&lt;br /&gt;
*'''6. Save Station A (BoostR)&lt;br /&gt;
*'''7. Temple Access (Darth Nat)&lt;br /&gt;
*'''8. Dark Torvus Temple Access (Darth Nat)&lt;br /&gt;
*'''9. Service Access (TrueDiehardGamer)&lt;br /&gt;
*'''10. Shrine Access (Dazuro)&lt;br /&gt;
*'''11. Sanctuary Temple (TrueDiehardGamer)&lt;br /&gt;
*'''12. Hive Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)&lt;br /&gt;
*'''14. Culling Chamber (LeCoureur103)&lt;br /&gt;
*'''15. Hall of Combat Mastery (LeCoureur103)&lt;br /&gt;
*'''16. Hive Chamber C (The Pizza Boy)&lt;br /&gt;
*'''17. Hall of Honored Dead (The Pizza Boy)&lt;br /&gt;
*'''18. Collapsed Tunnel (TrueDiehardGamer)&lt;br /&gt;
*'''19. Hive Chamber B (The Pizza Boy)&lt;br /&gt;
*'''20. Meeting Grounds (Arrow)&lt;br /&gt;
*'''21. Ventilation Area A (TrueDiehardGamer)&lt;br /&gt;
*'''22. Dynamo Works (TrueDiehardGamer)&lt;br /&gt;
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''24. Mining Plaza (elementboarder05)&lt;br /&gt;
*'''25. [[Central Mining Station]] (The Pizza Boy)&lt;br /&gt;
*'''26. Plaza Access (TrueDiehardGamer)&lt;br /&gt;
*'''27. Portal Chamber (TrueDiehardGamer)&lt;br /&gt;
*'''28. Mining Station B (Nate)&lt;br /&gt;
*'''29. Great Bridge (elementboarder05)&lt;br /&gt;
*'''30. Abandoned Worksite (elementboarder05)&lt;br /&gt;
*'''31. Dark Arena Tunnel (Arrow)&lt;br /&gt;
*'''32. Dark Torvus Arena (Arrow)&lt;br /&gt;
*'''33. GFMC Compound (Phazon Eater)&lt;br /&gt;
*'''34. Windchamber Tunnel (Midget)&lt;br /&gt;
*'''35. Agon Map Station (SkippyJr)&lt;br /&gt;
*'''36. [[Judgement Drop]] (TrueDiehardGamer)&lt;br /&gt;
*'''37. Feeding Pit (Coco-kun)&lt;br /&gt;
*'''38. Mini Gyro Station (The Pizza Boy)&lt;br /&gt;
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)&lt;br /&gt;
*'''40. Hive Dynamo (bartendorsparky)&lt;br /&gt;
*'''41. The Abandoned Base (The Pizza Boy)&lt;br /&gt;
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)&lt;br /&gt;
*'''43. Phazon Grounds (PhazonPhoenix)&lt;br /&gt;
*'''44. Main Reactor (meDroid64)&lt;br /&gt;
*'''45. Transit Station - Agon Wastes (master ZED)&lt;br /&gt;
*'''46. Dark Transit Station (master ZED)&lt;br /&gt;
*'''47. Brooding Ground (master ZED)&lt;br /&gt;
*'''48. Reactor Core (Doctor Omega)&lt;br /&gt;
*'''49. Temple Transport A (The Pizza Boy)&lt;br /&gt;
*'''50. Temple Transport B (The Pizza Boy)&lt;br /&gt;
*'''51. Temple Transport C (The Pizza Boy)&lt;br /&gt;
*'''52. Torvus Lagoon (Ichabod_Clay)&lt;br /&gt;
*'''53. Putrid Alcove (master ZED)&lt;br /&gt;
*'''54. Venomous Pond (master ZED)&lt;br /&gt;
*'''55. Path of Eyes (Ichabod_Clay)&lt;br /&gt;
*'''56. Main Gyro Chamber (Ichabod_Clay)&lt;br /&gt;
*'''57. Hive Dynamo Works (Flamancipator)&lt;br /&gt;
*'''58. Portal Chamber (bartendorsparky)&lt;br /&gt;
*'''59. Dark Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''60. Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''61. Portal Site (Metronome'd)&lt;br /&gt;
*'''62. Portal Terminal (Metronome'd)&lt;br /&gt;
*'''63. Transport B Access (Metronome'd)&lt;br /&gt;
*'''64. Sacred Bridge (Ichabod_Clay)&lt;br /&gt;
*'''65. Sentinel's Path (bartendorsparky)&lt;br /&gt;
*'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED)&lt;br /&gt;
*'''67. Main Research (Master ZED)&lt;br /&gt;
*'''68. Transit Station - Sanctuary Fortress (Master ZED)&lt;br /&gt;
*'''69. Staging Area (Master ZED)&lt;br /&gt;
*'''70. Grand Abyss (Master ZED)&lt;br /&gt;
*'''71. Ing Cache 4 (Master ZED)&lt;br /&gt;
*'''72. Sand Processing (Master ZED)&lt;br /&gt;
*'''73. Ventilation Area B (Master ZED)&lt;br /&gt;
*'''74. Bitter Well (Master ZED)&lt;br /&gt;
*'''75. Hive Portal Chamber (Metronome'd&lt;br /&gt;
*'''76. Dark Torvus Temple (MMcLean54)&lt;br /&gt;
*'''77. Hall of Stairs (Master ZED)&lt;br /&gt;
*'''78. Undertransit Two (Master ZED)&lt;br /&gt;
*'''79. Undertransit One (Master ZED)&lt;br /&gt;
*'''80. Transit Tunnel East (Master ZED)&lt;br /&gt;
*'''81. Transit Tunnel West (Master ZED)&lt;br /&gt;
*'''82: Transit Tunnel South - Metronome'd (SA)&lt;br /&gt;
*'''83: Bionenergy Production - Metronome'd (SA)&lt;br /&gt;
*'''84: Agon Temple - Metronome'd (SA)&lt;br /&gt;
*'''85: Crossfire Chaos - Master ZED (Multiplayer SW)&lt;br /&gt;
*'''86: Underground Tunnel - Metronome'd (SA)&lt;br /&gt;
*'''87: Sacred Path - Metronome'd (SA)&lt;br /&gt;
*'''88: Profane Path - Metronome'd (SA)&lt;br /&gt;
*'''89: Mine Shaft - Master ZED (SA)&lt;br /&gt;
*'''90: Command Center Access - Metronome'd (SA)&lt;br /&gt;
*'''91: Central Area Transport West - Metronome'd (SA) &lt;br /&gt;
&lt;br /&gt;
'''Japanese Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Metronome'd</name></author>	</entry>

	</feed>