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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeCoureur103</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T20:38:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Watch_Station_Weirdness</id>
		<title>Watch Station Weirdness</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Watch_Station_Weirdness"/>
				<updated>2005-01-05T01:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by LeCoureur103&lt;br /&gt;
&lt;br /&gt;
Here is some weirdness I found while messing around in Watch Station.&lt;br /&gt;
&lt;br /&gt;
First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot.&lt;br /&gt;
&lt;br /&gt;
Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen:&lt;br /&gt;
&lt;br /&gt;
1. Nothing &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a &amp;quot;no unmorphing&amp;quot; zone (the spider ball tracks) to a &amp;quot;morphing&amp;quot; zone, but somehow bypass the trigger that says you've left the &amp;quot;no unmorphing&amp;quot; zone.&lt;br /&gt;
&lt;br /&gt;
3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-01-05T01:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Requirements and Runs'''&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Travel'''&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Glitches and Weirdness'''&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Observations and Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiplayer Stuff'''&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian</id>
		<title>Grapple Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian"/>
				<updated>2004-12-26T19:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the  pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by SamusAranLuver''&lt;br /&gt;
&lt;br /&gt;
(If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you get hit by the GG stay behind the pillars across from him to regain health indefinitely.&lt;br /&gt;
&amp;lt;li&amp;gt;Repeat both until he's dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by LeCoureur103''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2</id>
		<title>Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2"/>
				<updated>2004-12-26T19:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter (No vids of this however)&lt;br /&gt;
&lt;br /&gt;
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). &lt;br /&gt;
&lt;br /&gt;
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Zxcvbnm&lt;br /&gt;
&lt;br /&gt;
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while  DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.&lt;br /&gt;
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
lots of people probably, but LeCoureur103 is posting it&lt;br /&gt;
&lt;br /&gt;
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2004-12-26T19:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Several people (all seperately)''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser.  From there, jump to the door to skip the entire go to gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
That's suspicious……Maybe Retro WANTS us finding SB's. Hmm…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Actually you CAN stand on the one in the light world =P&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Watch_Station_Access</id>
		<title>Sanctuary Fortress: Watch Station Access</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Watch_Station_Access"/>
				<updated>2004-12-22T04:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: kip, solr, maybe some others&lt;br /&gt;
&lt;br /&gt;
Perform a kip/freeze dash into the void, and if you go far enough, you will be placed by the energy tank after the terminal fall. The energy tank can thus be obtained before having the intended Spider Ball, Power Bombs, and Echo Visor.&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks"/>
				<updated>2004-12-22T04:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Temple Grounds: Storage Cavern B]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Windchamber Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Watch Station Access]]&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Hydrodynamo_Screw_Attack_Glitch</id>
		<title>Hydrodynamo Screw Attack Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Hydrodynamo_Screw_Attack_Glitch"/>
				<updated>2004-12-01T23:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by LeCoureur103&lt;br /&gt;
&lt;br /&gt;
In HydroDynamo (?) there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick.&lt;br /&gt;
&lt;br /&gt;
SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2004-12-01T23:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;LeCoureur103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Hydrodynamo Screw Attack Glitch]]&lt;/div&gt;</summary>
		<author><name>LeCoureur103</name></author>	</entry>

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