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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JumpR</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg_Escape</id>
		<title>Alpha Blogg Escape</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg_Escape"/>
				<updated>2005-05-22T17:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: EscapeR '''(and possibly many others too.)'''&lt;br /&gt;
&lt;br /&gt;
The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: &lt;br /&gt;
&lt;br /&gt;
Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge. &lt;br /&gt;
Press Z to locate the exit door, or look around for the ledge high on the wall. &lt;br /&gt;
You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head. &lt;br /&gt;
This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off. &lt;br /&gt;
If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit. &lt;br /&gt;
Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip.&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape</id>
		<title>Spider Guardian Escape</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape"/>
				<updated>2005-05-22T17:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
DJ Grenola, EMF, Culex, Kip, SuikunRules, TRH, SkedarHunter, EscapeR, Amasawa, BoostR, JumpR, BombR&lt;br /&gt;
&lt;br /&gt;
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of two cases will apply now:&lt;br /&gt;
&lt;br /&gt;
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;&lt;br /&gt;
&lt;br /&gt;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely hard.&lt;br /&gt;
&lt;br /&gt;
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
SuikunRules, SkedarHunter, TRH, EMF, Culex, BoostR&lt;br /&gt;
&lt;br /&gt;
One of two cases will apply now:&lt;br /&gt;
&lt;br /&gt;
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;&lt;br /&gt;
&lt;br /&gt;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Escape_without_Seeker_Missiles</id>
		<title>Escape without Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Escape_without_Seeker_Missiles"/>
				<updated>2005-05-22T17:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR&lt;br /&gt;
&lt;br /&gt;
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=The_useless_portal_to_dark_world</id>
		<title>The useless portal to dark world</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=The_useless_portal_to_dark_world"/>
				<updated>2005-05-22T17:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Several people&lt;br /&gt;
&lt;br /&gt;
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. &lt;br /&gt;
&lt;br /&gt;
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)]&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Escape_without_Seeker_Missiles</id>
		<title>Escape without Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Escape_without_Seeker_Missiles"/>
				<updated>2005-05-22T17:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Ekarderif, Metronome'd, Shadow&lt;br /&gt;
&lt;br /&gt;
Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ...&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-05-22T17:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
BoostR, Thomaz, Metronome'd&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.&lt;br /&gt;
&lt;br /&gt;
The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;It seems you can also do this trick using a dash (found by kip):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also.&amp;quot;''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on.&amp;quot;''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;UPDATE:&amp;lt;/b&amp;gt; I, (Dwaggie Dragonite) have sent in videos of the ending sequence &amp;amp; images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User:JumpR</id>
		<title>User:JumpR</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User:JumpR"/>
				<updated>2005-05-22T17:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used [[R-Dash]] to get to the [[Invisble Ledge]]&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Glitches</id>
		<title>Action Replay Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Action_Replay_Glitches"/>
				<updated>2005-05-22T16:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Chykka Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Escape without Seeker Missiles]]&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-05-22T16:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: AR Glitches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Glitches and Weirdness&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Action Replay Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Cutscene Death]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Corner-Crawl]]&lt;br /&gt;
&lt;br /&gt;
[[Echo Visor Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Messed-up Screw Attack Animation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Requirements and Runs&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Otherworldly Travel&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Observations and Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[The GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Invisible Ledge]]&lt;br /&gt;
&lt;br /&gt;
[[Scan Bug]]&lt;br /&gt;
&lt;br /&gt;
[[Funy Gun Change]]&lt;br /&gt;
&lt;br /&gt;
[[Read Error]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Plaza]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Multiplayer Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controllers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2005-05-22T16:52:52Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Bomb Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[EMFbj]]&lt;br /&gt;
&lt;br /&gt;
[[4bj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Dash Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
[[R-Dash]]&lt;br /&gt;
&lt;br /&gt;
[[Omni Dash]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Jump Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[LOL Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Boost Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Alternate Ghetto]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Hybrid Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LOL Ghetto Jump]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Combo Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;br /&gt;
&lt;br /&gt;
[[LOL Floaty Jump]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Morph Ball Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stickyboost]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Pointless Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2005-05-22T16:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Bomb Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[EMFbj]]&lt;br /&gt;
&lt;br /&gt;
[[4bj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Dash Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
[[R-Dash]]&lt;br /&gt;
&lt;br /&gt;
[[Omni Dash]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Jump Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[LOL Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Enemy Boost Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Alternate Ghetto]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Hybrid Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LOL Ghetto Jump]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Combo Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;br /&gt;
&lt;br /&gt;
[[LOL R-Dash]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Morph Ball Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stickyboost]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Pointless Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=R-Dash</id>
		<title>R-Dash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=R-Dash"/>
				<updated>2005-05-22T16:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;JumpR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by&lt;br /&gt;
&lt;br /&gt;
''BombR, JumpR, BoostR''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [[&amp;quot;Kip Dash&amp;quot;]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hold L to begin the scan.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Videos of this move may be seen on the pages for the above two speed tricks.&lt;/div&gt;</summary>
		<author><name>JumpR</name></author>	</entry>

	</feed>