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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jason</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-06-18T16:48:04Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape</id>
		<title>Spider Guardian Escape</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape"/>
				<updated>2005-05-05T23:06:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: deleted the rest of Copperandterence's post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
DJ Grenola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of two cases will apply now:&lt;br /&gt;
&lt;br /&gt;
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;&lt;br /&gt;
&lt;br /&gt;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Other"/>
				<updated>2005-05-05T23:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: Copperandterence, please go away&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Glitches and Weirdness&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Power bomb sound cutoff glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Screw Attack Underwater Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Webbing Boost Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's Chykka?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Where's the Room?&amp;quot; Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing Glitch ]]&lt;br /&gt;
&lt;br /&gt;
[[Not So Majestic Now, Sire]]&lt;br /&gt;
&lt;br /&gt;
[[Cutscene Death]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Caretaker Screw-up]]&lt;br /&gt;
&lt;br /&gt;
[[Disappearing Dark Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Watch Station Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[The pod went bye bye]]&lt;br /&gt;
&lt;br /&gt;
[[Plaza Access Morphball Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Psychedelic Door Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Unmorphing Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Kung Fu Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Station A Camera Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Phlogus Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater above water]]&lt;br /&gt;
&lt;br /&gt;
[[Bubble Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Overly-Aggressive Bloggs]]&lt;br /&gt;
&lt;br /&gt;
[[Corner-Crawl]]&lt;br /&gt;
&lt;br /&gt;
[[Echo Visor Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Messed-up Screw Attack Animation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Requirements and Runs&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Current Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Current Obstacles to Skipping Items]]&lt;br /&gt;
&lt;br /&gt;
[[Fastest Runs So Far]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Otherworldly Travel&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Wormholes]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Observations and Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unshielded U-Mos]]&lt;br /&gt;
&lt;br /&gt;
[[The Hall of Honored Dead]]&lt;br /&gt;
&lt;br /&gt;
[[The GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Invisible Ledge]]&lt;br /&gt;
&lt;br /&gt;
[[Seeker Missiles before Amorbis/Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Splinters]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Weirdness]]&lt;br /&gt;
&lt;br /&gt;
[[possible rapid missile]]&lt;br /&gt;
&lt;br /&gt;
[[Jumping high with out space jump]]&lt;br /&gt;
&lt;br /&gt;
[[Color in Portal]]&lt;br /&gt;
&lt;br /&gt;
[[Hive Ammo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball Pathway in First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Side-strafe, isn't]]&lt;br /&gt;
&lt;br /&gt;
[[Mining Plaza]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Multiplayer Stuff&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[How to get multiplayer Extras]]&lt;br /&gt;
&lt;br /&gt;
[[Multiplayer Extras With Action Replay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Controllers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Controller type]]&lt;br /&gt;
&lt;br /&gt;
[[controller tricks]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks</id>
		<title>Boss Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks"/>
				<updated>2005-05-04T23:51:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: I'm tired of doing this, so I'll stop for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bomb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Jump Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 1]]&lt;br /&gt;
&lt;br /&gt;
[[Amorbis]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Blogg]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Chykka]]&lt;br /&gt;
&lt;br /&gt;
[[Spider Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Power Bomb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 2]]&lt;br /&gt;
&lt;br /&gt;
[[Quadraxis]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 3 &amp;amp; 4]]&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2005-05-04T23:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;10&amp;quot; CELLSPACING=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot; ROWSPAN=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Early Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Dark Torvus Bog key]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Skipped Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Cobalt Translator]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Boost Ball]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Other&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[101% Collection Rate]]&lt;br /&gt;
&lt;br /&gt;
[[Early Sanctuary Fortress from first GFMC Compound Visit]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Light_Suit_without_Dark_Suit</id>
		<title>Light Suit without Dark Suit</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Light_Suit_without_Dark_Suit"/>
				<updated>2005-05-04T23:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Radix&lt;br /&gt;
&lt;br /&gt;
After you have the Light Beam you can head to Torvus.  The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal.  The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. &lt;br /&gt;
&lt;br /&gt;
[http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit].&lt;br /&gt;
&lt;br /&gt;
The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank.  It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit.&lt;br /&gt;
&lt;br /&gt;
Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen].&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
- [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it].&lt;br /&gt;
&lt;br /&gt;
''A slight edit by Edward Tohr''&lt;br /&gt;
&lt;br /&gt;
I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Unshielded_U-Mos</id>
		<title>Unshielded U-Mos</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Unshielded_U-Mos"/>
				<updated>2005-05-04T23:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Unshielded U-Mos'''&lt;br /&gt;
 ''by TechnoMan''&lt;br /&gt;
 ''Contributor: TechnoMan''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots.&lt;br /&gt;
&lt;br /&gt;
It's just a useless observation though.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station</id>
		<title>Central Mining Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station"/>
				<updated>2005-05-04T23:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Kahrain, Ekarderif''&lt;br /&gt;
&lt;br /&gt;
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''&lt;br /&gt;
&lt;br /&gt;
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.&lt;br /&gt;
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.&lt;br /&gt;
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Addition by Frozen Mr. Toastbrot''&lt;br /&gt;
&lt;br /&gt;
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: '''A [[BSJ]] will work in place of either of the above  ghettos.&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by PirateMetroid''&lt;br /&gt;
&lt;br /&gt;
Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World]&lt;br /&gt;
&lt;br /&gt;
First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at  the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) &lt;br /&gt;
&lt;br /&gt;
What can or can't you do in the Secret World:&lt;br /&gt;
&lt;br /&gt;
*So far, there's no way out of the Secret World, since most of the time, you fall down right away  (Post if you've found a way to do so, please)&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2005-05-04T23:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;(Sky) Temple Grounds&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr cellpadding=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;(Dark) Torvus Bog&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Sanctuary Fortress / Ing Hive&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr cellpadding=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Temple Super Missile Expansion Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Hydrodynamo Screw Attack Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Blogg Morph Ball Glitch]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
[[Spider Guardian Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Elevator Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Central Area Transport West]]&lt;br /&gt;
&lt;br /&gt;
[[Aerie Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress Prematurely]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape</id>
		<title>Spider Guardian Escape</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Spider_Guardian_Escape"/>
				<updated>2005-05-04T23:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: getting rid of Copperandterence's edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
DJ Grenola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of two cases will apply now:&lt;br /&gt;
&lt;br /&gt;
i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge;&lt;br /&gt;
&lt;br /&gt;
ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)]&lt;br /&gt;
&lt;br /&gt;
It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2005-05-04T18:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: Copperandterence's additions were just bad copies of other pages; removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Bomb Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Dash Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Kip Dash&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
[[L and R midair dash]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Jump Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]] / [[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[LOL Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Alternate Ghetto]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Hybrid Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LOL Ghetto Jump]]&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Combo Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[BSJ]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Morph Ball Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stickyboost]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''Pointless Techniques'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Useless Techniques]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Game_Breaker_Glitches"/>
				<updated>2005-02-23T00:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
'''Temple/Sky Temple Grounds'''&lt;br /&gt;
&lt;br /&gt;
[[U-mos Jump to Oblivion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Torvus/Dark Torvus Bog'''&lt;br /&gt;
&lt;br /&gt;
[[Torvus Grove Double Pirates Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Temple Super Missile Expansion Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Hydrodynamo Screw Attack Glitch]]&lt;br /&gt;
&lt;br /&gt;
[[Blogg Morph Ball Glitch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sanctuary/Ing Hive'''&lt;br /&gt;
&lt;br /&gt;
[[Spider Guardian Escape]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary: Main Research Broken Sonic Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Main Research Elevator Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Central Area Transport West]]&lt;br /&gt;
&lt;br /&gt;
[[Aerie Crash]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress Prematurely]]&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Blogg_Morph_Ball_Glitch</id>
		<title>Blogg Morph Ball Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Blogg_Morph_Ball_Glitch"/>
				<updated>2005-02-23T00:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you shoot a missile at a Blogg, then turn into Morph Ball mode, the Blogg will grab you and you will lose a bunch of health. This is not unusual. However, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in its mouth and therefore, you can't use the X button.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Blorgg_Morph_Ball_Glitch</id>
		<title>Talk:Blorgg Morph Ball Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Blorgg_Morph_Ball_Glitch"/>
				<updated>2005-02-23T00:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: Talk:Blorgg Morph Ball Glitch moved to Talk:Blogg Morph Ball Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Blogg Morph Ball Glitch]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Blorgg_Morph_Ball_Glitch</id>
		<title>Blorgg Morph Ball Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Blorgg_Morph_Ball_Glitch"/>
				<updated>2005-02-23T00:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: Blorgg Morph Ball Glitch moved to Blogg Morph Ball Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blogg Morph Ball Glitch]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-02-11T02:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: both links pointed to the same image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;11th Feb 2005 UPDATE:&amp;lt;/b&amp;gt; I, (Dwaggie Dragonite) have sent in videos of the ending sequence &amp;amp; images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:The_useless_portal_to_dark_world</id>
		<title>Talk:The useless portal to dark world</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:The_useless_portal_to_dark_world"/>
				<updated>2005-01-28T10:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap.&lt;br /&gt;
&lt;br /&gt;
^^^Try to post this type of thing in the discussion section ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense.&lt;br /&gt;
&lt;br /&gt;
LOL ic ic&lt;br /&gt;
&lt;br /&gt;
Jason: Maybe it's unstable because of the phazon covering the other side.  When you use it at the end, the phazon is gone.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2005-01-25T10:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
[[101% Collection Rate]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;br /&gt;
&amp;lt;math&amp;gt;Insert formula here&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Page"/>
				<updated>2005-01-16T01:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jason: Google is not amused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game.&lt;br /&gt;
&lt;br /&gt;
Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page&lt;br /&gt;
&lt;br /&gt;
In a hurry? Try this [[Super Quick Start Guide]]!&lt;br /&gt;
&lt;br /&gt;
HTML also works, as far as I know.&lt;br /&gt;
&lt;br /&gt;
Here are some links to get you started:&lt;br /&gt;
&lt;br /&gt;
[[Techniques]]&lt;br /&gt;
&lt;br /&gt;
[[Sequence Breaking]]&lt;br /&gt;
&lt;br /&gt;
[[Boss Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Speed Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Version Differences]]&lt;br /&gt;
&lt;br /&gt;
[[Game Breaker Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Other]]&lt;br /&gt;
&lt;br /&gt;
Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification. To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;/div&gt;</summary>
		<author><name>Jason</name></author>	</entry>

	</feed>