<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.metroid2002.com/prime2/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frost</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frost"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Special:Contributions/Frost"/>
		<updated>2026-04-17T12:44:26Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:%22Where%27s_Chykka%3F%22</id>
		<title>Talk:&quot;Where's Chykka?&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:%22Where%27s_Chykka%3F%22"/>
				<updated>2004-12-16T05:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Frost: origen, cause, and explanations for the FLOATY JUMP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== '''ORIGEN, CAUSE, AND EXPLANATIONS FOR THE FLOATY JUMP''' ==&lt;br /&gt;
&lt;br /&gt;
well, when you are in any liquid, gravity is lessened, correct?&lt;br /&gt;
when the cutscene begins when your in the water, you &amp;quot;teleport&amp;quot; from the liquid to the platform WITHOUT getting out of the water (as far as the game programming is concerned) in other words, since YOU NEVER EXACTLY &amp;quot;JUMP OUT OF THE WATER&amp;quot;, the programming didn't set the gravity variable back to the way it should be, so the gravity &amp;quot;thinks&amp;quot; you're still in a liquid. the reason why this goes away when you touch a liquid, well... it doesn't happen when you TOUCH a liquid but when YOU LEAVE a liquid: gravity settings are corrected. also, you move more in the air with the floaty jump because the &amp;quot;friction factor&amp;quot; of the programming is automatically controlled. also, if you use an elevater, ar whatever, the game refreshes all of these factors and variables, like the CHARGE BEAM GLITCH in MP1. Questions?&lt;br /&gt;
--[[User:Frost|Frost]] 23:02, 15 Dec 2004 (CST)&lt;/div&gt;</summary>
		<author><name>Frost</name></author>	</entry>

	</feed>