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		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-04T05:30:02Z</updated>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2005-06-02T23:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
1) Activate the turret as described above (Step 2-8).&lt;br /&gt;
&lt;br /&gt;
2) Get to the Spiderball glass ring again.&lt;br /&gt;
&lt;br /&gt;
3) Turn around to see the metal tower of the bridge and jump onto one of the &amp;quot;arms&amp;quot; of the tower.&lt;br /&gt;
&lt;br /&gt;
4) Look at the floating platform with the turret again and Screw Attack over to it.&lt;br /&gt;
&lt;br /&gt;
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.&lt;br /&gt;
&lt;br /&gt;
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.&lt;br /&gt;
&lt;br /&gt;
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.&lt;br /&gt;
&lt;br /&gt;
8) Screw Attack over to the PB Expansion as usual.&lt;br /&gt;
&lt;br /&gt;
- Video Needed&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Important notes (for both methods):&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements: '''Spider Ball'''&lt;br /&gt;
&lt;br /&gt;
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to &lt;br /&gt;
&lt;br /&gt;
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.&lt;br /&gt;
&lt;br /&gt;
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)&lt;br /&gt;
&lt;br /&gt;
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.&lt;br /&gt;
&lt;br /&gt;
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.&lt;br /&gt;
&lt;br /&gt;
5) Space jump over to the lower platform, and then spider ball up to the cannon.&lt;br /&gt;
&lt;br /&gt;
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.&lt;br /&gt;
&lt;br /&gt;
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the &lt;br /&gt;
Abyss beside it.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
''Discovered by: ??? Video by: Flamancipator''&lt;br /&gt;
&lt;br /&gt;
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump.  Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video:&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/earlypowerbomb.avi&lt;br /&gt;
&lt;br /&gt;
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game.  For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. &lt;br /&gt;
&lt;br /&gt;
The video has been edited to include an exit method.  It's quite unique and takes probably a few dozen seconds less than the door warping method.  Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion</id>
		<title>Early Power Bomb Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Power_Bomb_Expansion"/>
				<updated>2005-06-02T04:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]] and Spiderball.&lt;br /&gt;
&lt;br /&gt;
1) Get both the Spiderball and [[Early Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).&lt;br /&gt;
&lt;br /&gt;
3) Jump on the crate to your right when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
4) Now jump on the pole to your left when facing away from sanctuary.&lt;br /&gt;
&lt;br /&gt;
5) Screw attack to the platform below the turret.&lt;br /&gt;
&lt;br /&gt;
6) Jump up into the Spiderball glass ring below the turret.&lt;br /&gt;
&lt;br /&gt;
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).&lt;br /&gt;
&lt;br /&gt;
8) Scan the pole, jump onto it, then jump out of the glass room.&lt;br /&gt;
&lt;br /&gt;
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.&lt;br /&gt;
&lt;br /&gt;
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance.  Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot''&lt;br /&gt;
&lt;br /&gt;
Requirements: [[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
1) Activate the turret as described above (Step 2-8).&lt;br /&gt;
&lt;br /&gt;
2) Get to the Spiderball glass ring again.&lt;br /&gt;
&lt;br /&gt;
3) Turn around to see the metal tower of the bridge and jump onto one of the &amp;quot;arms&amp;quot; of the tower.&lt;br /&gt;
&lt;br /&gt;
4) Look at the floating platform with the turret again and Screw Attack over to it.&lt;br /&gt;
&lt;br /&gt;
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.&lt;br /&gt;
&lt;br /&gt;
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.&lt;br /&gt;
&lt;br /&gt;
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.&lt;br /&gt;
&lt;br /&gt;
8) Screw Attack over to the PB Expansion as usual.&lt;br /&gt;
&lt;br /&gt;
- Video Needed&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Important notes (for both methods):&lt;br /&gt;
&lt;br /&gt;
- Getting the PB expansion only gives you 1 power bomb&lt;br /&gt;
&lt;br /&gt;
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?:::&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements: '''Spider Ball'''&lt;br /&gt;
&lt;br /&gt;
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to &lt;br /&gt;
&lt;br /&gt;
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those.&lt;br /&gt;
&lt;br /&gt;
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)&lt;br /&gt;
&lt;br /&gt;
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.&lt;br /&gt;
&lt;br /&gt;
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.&lt;br /&gt;
&lt;br /&gt;
5) Space jump over to the lower platform, and then spider ball up to the cannon.&lt;br /&gt;
&lt;br /&gt;
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.&lt;br /&gt;
&lt;br /&gt;
Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the &lt;br /&gt;
Abyss beside it.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
''Discovered by: ??? Video by: Flamancipator''&lt;br /&gt;
&lt;br /&gt;
This is the early power bomb expansion that can be acquired as soon as you've got Space Jump.  Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video:&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/earlypowerbomb.avi&lt;br /&gt;
&lt;br /&gt;
This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game.  For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. &lt;br /&gt;
&lt;br /&gt;
In order to get back onto dry land, it's easiest to door warp back into the room with the energy tank protected by a red door in Temple Assembly Site.  I will make a video of doing that as soon as I can.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl</id>
		<title>Corner-Crawl</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Corner-Crawl"/>
				<updated>2005-04-20T11:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: '' at least ''tjp7154''&lt;br /&gt;
&lt;br /&gt;
Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward.  If you release the L button, press R button, or move away from the corner, Samus will fall back down.&lt;br /&gt;
&lt;br /&gt;
BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise.&lt;br /&gt;
&lt;br /&gt;
One example is in Bioenergy Production.  It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor.  Right next to the left of the track is a little gap that has such a corner.&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram]&lt;br /&gt;
&lt;br /&gt;
I apologize if this is hard to understand.  It's actually easier than I make it sound...&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:  This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Alternate_Ghetto</id>
		<title>Talk:Alternate Ghetto</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Alternate_Ghetto"/>
				<updated>2005-03-01T08:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: you can't screw attack while holding L.-SAL&lt;br /&gt;
&lt;br /&gt;
Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Research_Elevator_Crash</id>
		<title>Main Research Elevator Crash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Research_Elevator_Crash"/>
				<updated>2005-02-21T03:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''encountered by bartendorsparky''&lt;br /&gt;
&lt;br /&gt;
If you use the [[&amp;quot;Kip_Dash&amp;quot;]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:&lt;br /&gt;
&lt;br /&gt;
This happened to me while I was messing around in a low % file.  I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them.  I'm guessing this has to do with the fact that I should not be in that room with only:&lt;br /&gt;
&lt;br /&gt;
-Missiles&lt;br /&gt;
-Violet Translator&lt;br /&gt;
-Bombs&lt;br /&gt;
-Amber Translator&lt;br /&gt;
-Space Jump&lt;br /&gt;
-Dark Beam&lt;br /&gt;
-Light Beam&lt;br /&gt;
-Dark Suit&lt;br /&gt;
-Super Missile&lt;br /&gt;
-Boost Ball&lt;br /&gt;
-Seekers&lt;br /&gt;
-Gravity Boost&lt;br /&gt;
-Dark Visor&lt;br /&gt;
&lt;br /&gt;
But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have.  It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way.  Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down.  I'm no expert, so leave the conjectures to yourself.  I show the whole segment just so you know I haven't been mucking around before activating the glitch.&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/mainresearchglitch.avi&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Main_Research_Elevator_Crash</id>
		<title>Main Research Elevator Crash</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Main_Research_Elevator_Crash"/>
				<updated>2005-02-21T03:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: Made a video of the glitch sparky encountered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''encountered by bartendorsparky''&lt;br /&gt;
&lt;br /&gt;
If you use the [[&amp;quot;Kip_Dash&amp;quot;]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:&lt;br /&gt;
&lt;br /&gt;
This happened to me while I was messing around in a low % file.  I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them.  I'm guessing this has to do with the fact that I should not be in that room with only:&lt;br /&gt;
&lt;br /&gt;
Missiles&lt;br /&gt;
Violet Translator&lt;br /&gt;
Bombs&lt;br /&gt;
Amber Translator&lt;br /&gt;
Space Jump&lt;br /&gt;
Dark Beam&lt;br /&gt;
Light Beam&lt;br /&gt;
Dark Suit&lt;br /&gt;
Super Missile&lt;br /&gt;
Boost Ball&lt;br /&gt;
Seekers&lt;br /&gt;
Gravity Boost&lt;br /&gt;
Dark Visor&lt;br /&gt;
&lt;br /&gt;
But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have.  It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way.  Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down.  I'm no expert, so leave the conjectures to yourself.  I show the whole segment just so you know I haven't been mucking around before activating the glitch.&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/mainresearchglitch.avi&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Skipping_the_Echo_Visor</id>
		<title>Talk:Skipping the Echo Visor</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Skipping_the_Echo_Visor"/>
				<updated>2005-02-17T04:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems.&lt;br /&gt;
&lt;br /&gt;
I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt.&lt;br /&gt;
&lt;br /&gt;
...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ing doesn't show up once you beat Quadraxis, I think.  If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid.  I can see no way of you just falling back into the room after climbing over the echo gate.  The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event.  There's really not that much problem with the door warping and morph ball falling.  What kind of problems are you having?  Are you falling too far?  Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor.  You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is.  Then you're screwed.  But yeah.... shouldn't be that bad. - Flamancipator&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple</id>
		<title>Torvus Temple</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple"/>
				<updated>2005-02-16T03:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: Woops!  I had the link to my vid wrong, it'll work now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Torvus Temple Secret World ==&lt;br /&gt;
''Discovered By'':&lt;br /&gt;
'''BoostR''' and '''MMcLean54''' (separately)&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&amp;lt;ul&amp;gt;This is a '''Secret World''' that requires patience, and a lot of it.  First off, you need the following items:&amp;lt;/ul&amp;gt;&lt;br /&gt;
*'''Space Jump'''&lt;br /&gt;
*'''Screw Attack'''&lt;br /&gt;
&amp;lt;ul&amp;gt;To begin, start on the bottom floor of Torvus Temple.  Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel.  Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel.  Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on.  While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel.  Then, when you are just about to touch it, activate the Screw Attack.  Hopefully, you will be propelled into the Morph Ball tunnel.  Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel.  Then, you then should see two Morph Ball tunnels.  In more uncommon cases, only one Morph Ball tunnel.  You will see it on the bottom half of your visor.  Quickly jump once or twice.  At this time, you will see only one Morph Ball tunnel if you saw two before.  When this has occurred, the game can do one of the following actions:&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Place you in a Secret World&lt;br /&gt;
*Place you back in the designed area, right in front of the Morph Ball tunnel&lt;br /&gt;
&amp;lt;ul&amp;gt;But if you does manage to get into the Secret World, you could possibly become stuck.  All you have to do is jump again, and you should be fine.  Sometimes it's helpful to use the Morph Ball if you use it in the right way.  Just whatever you do, don't use the Screw Attack after you initially used it.  It's just like in any other Secret World.  You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective.  You'll have to reset the game in that condition.  If you don't make it, keep trying.  It takes practice and patience to do this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Features''':&lt;br /&gt;
*You can fall down really low, so watch out.  Try not to go too close to the ends of the room if you don't want to fall.&lt;br /&gt;
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.&lt;br /&gt;
*The water is one big thick square.  If you fall down to the lower level of the room, just look up and you should see it.&lt;br /&gt;
*It's hard to see with the blinding sun in your eyes.&lt;br /&gt;
'''Stuff to Try''':&lt;br /&gt;
*Try to get to the Underground Transport.  It can be quite a challenge.  If you get there, look at the surrounding scenery and below the elevator .  The scenery has no collision for Samus.&lt;br /&gt;
*Try using a Moon Jump code in this Secret World.  With it, you can get a much better view.  &lt;br /&gt;
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.&lt;br /&gt;
*Try touching the elevator.  If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.&lt;br /&gt;
'''Common Problems''':&lt;br /&gt;
*''When'':  Samus seems to be flipping to the right or left of the Morph Ball tunnel,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Centering your targeting reticule more accurately.  Also, make sure to have the reticule on your visor wile you jump to maintain balance.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus doesn't even go inside the Morph Ball tunnel,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Making deeper jumps.  You don't need to go too deep for a lot of effect to take place.  If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus keeps falling down too far,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Staying on the level itself.  It's harder, but safer.  Once you pass under the door to Underground Transport, you will begin to fall.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus won't jump,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  To keep on jumping.  This is perfectly normal.  Eventually, Samus will jump, but make sure not to activate the Screw Attack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus just got done turning into Morph Ball mode and won't stop falling,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Turning back into standard mode.  You probably don't even see the level any more, no matter how far you look up.  By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.  Using '''Power Bombs''' will simply make the screen white when they explode.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  The game crashes,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Not loading more than two rooms at a time.  Make sure that the graphics are completely dumped before proceeding to a third room.  To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics.  If they aren't there, you've successfully dumped the data.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus' gun disappears,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Jumping and landing in a different spot.  If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level.  Turn back to standard mode and check for Samus' gun.  If it's still not there, then repeat the process until it is.  The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Screenshots''':&lt;br /&gt;
*'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]'''&lt;br /&gt;
*'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]'''&lt;br /&gt;
*'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]'''&lt;br /&gt;
*'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]'''&lt;br /&gt;
'''Videos''':&lt;br /&gt;
*'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World]'''&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Torvus_Temple</id>
		<title>Talk:Torvus Temple</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Torvus_Temple"/>
				<updated>2005-02-15T22:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flamy?  Can I ask how to get quality screenshots and videos?  I'd really appreciate the help!  Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was going to PM you about this... but then your username didn't exist on m2k2... O_o&lt;br /&gt;
&lt;br /&gt;
I'm using a video capture card for all my capturing, and print screen + Paint to get those screenshots. If you're interested in buying one, expect to pay around $60 for a good one.&lt;br /&gt;
&lt;br /&gt;
For the vid, does the link not work entirely? I tried it myself and it downloaded and played alright. Maybe you don't have divx?&lt;br /&gt;
&lt;br /&gt;
http://www.divx.com/divx/download/&lt;br /&gt;
&lt;br /&gt;
That should let you download the stuff to watch all the vids I make in the .avi format. I don't suggest giving them your e-mail address, just give the bare minimum and download it. Then just choose to run all the .avi vids using Divx and all should be well.  But I ain't no expert, if they're really in depth, I suggest asking DJGrenola or Nate, they seem to know their stuff about video making and recording and such.   - Flamancipator&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:101%25_Collection_Rate</id>
		<title>Talk:101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:101%25_Collection_Rate"/>
				<updated>2005-02-15T22:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The jump seems to be easier after you collect the Space Jump boots.&lt;br /&gt;
And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump.&lt;br /&gt;
&lt;br /&gt;
I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.))&lt;br /&gt;
It is a lot easier with the SJB.&lt;br /&gt;
&lt;br /&gt;
Anyone have an idea why the Boots would affect a single jump?&lt;br /&gt;
[[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots.  Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots.  Why?  Beats me.  It is quite helpful, though.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Secret_Worlds</id>
		<title>Talk:Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Secret_Worlds"/>
				<updated>2005-02-15T22:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There ya' go Flamy!  I was waiting for someone to do that.  Thanks! -MML54&lt;br /&gt;
&lt;br /&gt;
No problemo, I just apologize that I didn't know how to hyperlink them like you did, or whatever you call it... I guess I should read into the &amp;quot;editing help&amp;quot; page ^.^ If you're in need of any SW stuff done, just ask, I'll help out where I can.  -Flamancipator&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple</id>
		<title>Torvus Temple</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple"/>
				<updated>2005-02-15T08:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: Added a video and a couple screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== Torvus Temple Secret World ==&lt;br /&gt;
''Discovered By'':&lt;br /&gt;
'''BoostR''' and '''MMcLean54''' (separately)&amp;lt;/center&amp;gt;&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&amp;lt;ul&amp;gt;This is a '''Secret World''' that requires patience, and a lot of it.  First off, you need the following items:&amp;lt;/ul&amp;gt;&lt;br /&gt;
*'''Space Jump'''&lt;br /&gt;
*'''Screw Attack'''&lt;br /&gt;
&amp;lt;ul&amp;gt;To begin, start on the bottom floor of Torvus Temple.  Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel.  Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel.  Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on.  While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel.  Then, when you are just about to touch it, activate the Screw Attack.  Hopefully, you will be propelled into the Morph Ball tunnel.  Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel.  Then, you then should see two Morph Ball tunnels.  In more uncommon cases, only one Morph Ball tunnel.  You will see it on the bottom half of your visor.  Quickly jump once or twice.  At this time, you will see only one Morph Ball tunnel if you saw two before.  When this has occurred, the game can do one of the following actions:&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Place you in a Secret World&lt;br /&gt;
*Place you back in the designed area, right in front of the Morph Ball tunnel&lt;br /&gt;
&amp;lt;ul&amp;gt;But if you does manage to get into the Secret World, you could possibly become stuck.  All you have to do is jump again, and you should be fine.  Sometimes it's helpful to use the Morph Ball if you use it in the right way.  Just whatever you do, don't use the Screw Attack after you initially used it.  It's just like in any other Secret World.  You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective.  You'll have to reset the game in that condition.  If you don't make it, keep trying.  It takes practice and patience to do this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Features''':&lt;br /&gt;
*You can fall down really low, so watch out.  Try not to go too close to the ends of the room if you don't want to fall.&lt;br /&gt;
*The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons.&lt;br /&gt;
*The water is one big thick square.  If you fall down to the lower level of the room, just look up and you should see it.&lt;br /&gt;
*It's hard to see with the blinding sun in your eyes.&lt;br /&gt;
'''Stuff to Try''':&lt;br /&gt;
*Try to get to the Underground Transport.  It can be quite a challenge.  If you get there, look at the surrounding scenery and below the elevator .  The scenery has no collision for Samus.&lt;br /&gt;
*Try using a Moon Jump code in this Secret World.  With it, you can get a much better view.  &lt;br /&gt;
*Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time.&lt;br /&gt;
*Try touching the elevator.  If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple.&lt;br /&gt;
'''Common Problems''':&lt;br /&gt;
*''When'':  Samus seems to be flipping to the right or left of the Morph Ball tunnel,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Centering your targeting reticule more accurately.  Also, make sure to have the reticule on your visor wile you jump to maintain balance.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus doesn't even go inside the Morph Ball tunnel,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Making deeper jumps.  You don't need to go too deep for a lot of effect to take place.  If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus keeps falling down too far,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Staying on the level itself.  It's harder, but safer.  Once you pass under the door to Underground Transport, you will begin to fall.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus won't jump,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  To keep on jumping.  This is perfectly normal.  Eventually, Samus will jump, but make sure not to activate the Screw Attack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus just got done turning into Morph Ball mode and won't stop falling,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Turning back into standard mode.  You probably don't even see the level any more, no matter how far you look up.  By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.  Using '''Power Bombs''' will simply make the screen white when they explode.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  The game crashes,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Not loading more than two rooms at a time.  Make sure that the graphics are completely dumped before proceeding to a third room.  To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics.  If they aren't there, you've successfully dumped the data.&amp;lt;/ul&amp;gt;&lt;br /&gt;
*''When'':  Samus' gun disappears,&lt;br /&gt;
&amp;lt;ul&amp;gt;''Try'':  Jumping and landing in a different spot.  If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level.  Turn back to standard mode and check for Samus' gun.  If it's still not there, then repeat the process until it is.  The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Screenshots''':&lt;br /&gt;
&amp;lt;ul&amp;gt;Here's a list of screenshots to view:&amp;lt;/ul&amp;gt;&lt;br /&gt;
*There's none to view right now, so if you're willing, add some screenshots!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flamancipator's Edit:&lt;br /&gt;
&lt;br /&gt;
Here's a video of entering the Secret World: http://www.samus.co.uk/flamy/sw13_torvus_temple.avi&lt;br /&gt;
&lt;br /&gt;
And a couple screenshots:&lt;br /&gt;
&lt;br /&gt;
*'''http://img151.exs.cx/img151/1687/sw138ij.jpg&lt;br /&gt;
*'''http://img151.exs.cx/img151/2394/sw1315fk.jpg&lt;br /&gt;
*'''http://img151.exs.cx/img151/2834/sw1320jd.jpg&lt;br /&gt;
*'''http://img151.exs.cx/img151/9952/sw1334ou.jpg&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-02-15T08:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  65&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us.  In Metroid 2, they serve as shortcuts at times.  In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC Release Secret Worlds''': 65&lt;br /&gt;
&lt;br /&gt;
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''&lt;br /&gt;
*'''2. Polluted Mire (Doctor Omega)&lt;br /&gt;
*'''3. Torvus Grove (Doctor Omega)&lt;br /&gt;
*'''4. Poisoned Bog (Doctor Omega)&lt;br /&gt;
*'''5. Transport A Access (TrueDiehardGamer)&lt;br /&gt;
*'''6. Save Station A (BoostR)&lt;br /&gt;
*'''7. Temple Access (Darth Nat)&lt;br /&gt;
*'''8. Dark Torvus Temple Access (Darth Nat)&lt;br /&gt;
*'''9. Service Access (TrueDiehardGamer)&lt;br /&gt;
*'''10. Shrine Access (Dazuro)&lt;br /&gt;
*'''11. Sanctuary Temple (TrueDiehardGamer)&lt;br /&gt;
*'''12. Hive Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)&lt;br /&gt;
*'''14. Culling Chamber (LeCoureur103)&lt;br /&gt;
*'''15. Hall of Combat Mastery (LeCoureur103)&lt;br /&gt;
*'''16. Hive Chamber C (The Pizza Boy)&lt;br /&gt;
*'''17. Hall of Honored Dead (The Pizza Boy)&lt;br /&gt;
*'''18. Collapsed Tunnel (TrueDiehardGamer)&lt;br /&gt;
*'''19. Hive Chamber B (The Pizza Boy)&lt;br /&gt;
*'''20. Meeting Grounds (Arrow)&lt;br /&gt;
*'''21. Ventilation Area A (TrueDiehardGamer)&lt;br /&gt;
*'''22. Dynamo Works (TrueDiehardGamer)&lt;br /&gt;
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''24. Mining Plaza (elementboarder05)&lt;br /&gt;
*'''25. [[Central Mining Station]] (The Pizza Boy)&lt;br /&gt;
*'''26. Plaza Access (TrueDiehardGamer)&lt;br /&gt;
*'''27. Portal Chamber (TrueDiehardGamer)&lt;br /&gt;
*'''28. Mining Station B (Nate)&lt;br /&gt;
*'''29. Great Bridge (elementboarder05)&lt;br /&gt;
*'''30. Abandoned Worksite (elementboarder05)&lt;br /&gt;
*'''31. Dark Arena Tunnel (Arrow)&lt;br /&gt;
*'''32. Dark Torvus Arena (Arrow)&lt;br /&gt;
*'''33. GFMC Compound (Phazon Eater)&lt;br /&gt;
*'''34. Windchamber Tunnel (Midget)&lt;br /&gt;
*'''35. Agon Map Station (SkippyJr)&lt;br /&gt;
*'''36. Judgement Drop (TrueDiehardGamer)&lt;br /&gt;
*'''37. Feeding Pit (Coco-kun)&lt;br /&gt;
*'''38. Mini Gyro Station (The Pizza Boy)&lt;br /&gt;
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)&lt;br /&gt;
*'''40. Hive Dynamo (bartendorsparky)&lt;br /&gt;
*'''41. The Abandoned Base (The Pizza Boy)&lt;br /&gt;
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)&lt;br /&gt;
*'''43. Phazon Grounds (PhazonPhoenix)&lt;br /&gt;
*'''44. Main Reactor (meDroid64)&lt;br /&gt;
*'''45. Transit Station (master ZED)&lt;br /&gt;
*'''46. Dark Transit Station (master ZED)&lt;br /&gt;
*'''47. Brooding Ground (master ZED)&lt;br /&gt;
*'''48. Reactor Core (Doctor Omega)&lt;br /&gt;
*'''49. Temple Transport A (The Pizza Boy)&lt;br /&gt;
*'''50. Temple Transport B (The Pizza Boy)&lt;br /&gt;
*'''51. Temple Transport C (The Pizza Boy)&lt;br /&gt;
*'''52. Torvus Lagoon (Ichabod_Clay)&lt;br /&gt;
*'''53. Putrid Alcove (master ZED)&lt;br /&gt;
*'''54. Venomous Pond (master ZED)&lt;br /&gt;
*'''55. Path of Eyes (Ichabod_Clay)&lt;br /&gt;
*'''56. Main Gyro Chamber (Ichabod_Clay)&lt;br /&gt;
*'''57. Hive Dynamo Works (Flamancipator)&lt;br /&gt;
*'''58. Portal Chamber - Light Map (bartendorsparky)&lt;br /&gt;
*'''59. Dark Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''60. Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''61. Portal Site (Metronome'd)&lt;br /&gt;
*'''62. Portal Terminal (Metronome'd)&lt;br /&gt;
*'''63. Transport B Access (Metronome'd)&lt;br /&gt;
*'''64. Sacred Bridge (Ichabod_Clay)&lt;br /&gt;
*'''65. Sentinel's Path (bartendorsparky)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-02-15T04:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: Added all 65 SWs, noted discoverers by respective SWs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  65&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us.  In Metroid 2, they serve as shortcuts at times.  In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC Release Secret Worlds''': 65&lt;br /&gt;
&lt;br /&gt;
*'''1. [[Main Energy Controller]] (Phazon Siphon)'''&lt;br /&gt;
*'''2. Polluted Mire (Doctor Omega)&lt;br /&gt;
*'''3. Torvus Grove (Doctor Omega)&lt;br /&gt;
*'''4. Poisoned Bog (Doctor Omega)&lt;br /&gt;
*'''5. Transport A Access (TrueDiehardGamer)&lt;br /&gt;
*'''6. Save Station A (BoostR)&lt;br /&gt;
*'''7. Temple Access (Darth Nat)&lt;br /&gt;
*'''8. Dark Torvus Temple Access (Darth Nat)&lt;br /&gt;
*'''9. Service Access (TrueDiehardGamer)&lt;br /&gt;
*'''10. Shrine Access (Dazuro)&lt;br /&gt;
*'''11. Sanctuary Temple (TrueDiehardGamer)&lt;br /&gt;
*'''12. Hive Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''13. [[Torvus Temple]] (BoostR, MMcLean54)&lt;br /&gt;
*'''14. Culling Chamber (LeCoureur103)&lt;br /&gt;
*'''15. Hall of Combat Mastery (LeCoureur103)&lt;br /&gt;
*'''16. Hive Chamber C (The Pizza Boy)&lt;br /&gt;
*'''17. Hall of Honored Dead (The Pizza Boy)&lt;br /&gt;
*'''18. Collapsed Tunnel (TrueDiehardGamer)&lt;br /&gt;
*'''19. Hive Chamber B (The Pizza Boy)&lt;br /&gt;
*'''20. Meeting Grounds (Arrow)&lt;br /&gt;
*'''21. Ventilation Area A (TrueDiehardGamer)&lt;br /&gt;
*'''22. Dynamo Works (TrueDiehardGamer)&lt;br /&gt;
*'''23. Sanctuary Energy Controller (TrueDiehardGamer)&lt;br /&gt;
*'''24. Mining Plaza (elementboarder05)&lt;br /&gt;
*'''25. [[Central Mining Station]] (The Pizza Boy)&lt;br /&gt;
*'''26. Plaza Access (TrueDiehardGamer)&lt;br /&gt;
*'''27. Portal Chamber (TrueDiehardGamer)&lt;br /&gt;
*'''28. Mining Station B (Nate)&lt;br /&gt;
*'''29. Great Bridge (elementboarder05)&lt;br /&gt;
*'''30. Abandoned Worksite (elementboarder05)&lt;br /&gt;
*'''31. Dark Arena Tunnel (Arrow)&lt;br /&gt;
*'''32. Dark Torvus Arena (Arrow)&lt;br /&gt;
*'''33. GFMC Compound (Phazon Eater)&lt;br /&gt;
*'''34. Windchamber Tunnel (Midget)&lt;br /&gt;
*'''35. Agon Map Station (SkippyJr)&lt;br /&gt;
*'''36. Judgement Drop (TrueDiehardGamer)&lt;br /&gt;
*'''37. Feeding Pit (Coco-kun)&lt;br /&gt;
*'''38. Mini Gyro Station (The Pizza Boy)&lt;br /&gt;
*'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky)&lt;br /&gt;
*'''40. Hive Dynamo (bartendorsparky)&lt;br /&gt;
*'''41. The Abandoned Base (The Pizza Boy)&lt;br /&gt;
*'''42. Sky Temple Gateway (DARK HUNTER COMMANDO)&lt;br /&gt;
*'''43. Phazon Grounds (PhazonPhoenix)&lt;br /&gt;
*'''44. Main Reactor (meDroid64)&lt;br /&gt;
*'''45. Transit Station (master ZED)&lt;br /&gt;
*'''46. Dark Transit Station (master ZED)&lt;br /&gt;
*'''47. Brooding Ground (master ZED)&lt;br /&gt;
*'''48. Reactor Core (Doctor Omega)&lt;br /&gt;
*'''49. Temple Transport A (The Pizza Boy)&lt;br /&gt;
*'''50. Temple Transport B (The Pizza Boy)&lt;br /&gt;
*'''51. Temple Transport C (The Pizza Boy)&lt;br /&gt;
*'''52. Torvus Lagoon (???)&lt;br /&gt;
*'''53. Putrid Alcove (master ZED)&lt;br /&gt;
*'''54. Venomous Pond (master ZED)&lt;br /&gt;
*'''55. Path of Eyes (Ichabod_Clay)&lt;br /&gt;
*'''56. Main Gyro Chamber (Ichabod_Clay)&lt;br /&gt;
*'''57. Hive Dynamo Works (Flamancipator)&lt;br /&gt;
*'''58. Portal Chamber - Light Map (bartendorsparky)&lt;br /&gt;
*'''59. Dark Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''60. Forgotten Bridge (bartendorsparky)&lt;br /&gt;
*'''61. Portal Site (Metronome'd)&lt;br /&gt;
*'''62. Portal Terminal (Metronome'd)&lt;br /&gt;
*'''63. Transport B Access (Metronome'd)&lt;br /&gt;
*'''64. Sacred Bridge (???)&lt;br /&gt;
*'''65. Sentinel's Path (bartendorsparky)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_the_Room%3F%22_Glitch</id>
		<title>&quot;Where's the Room?&quot; Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_the_Room%3F%22_Glitch"/>
				<updated>2005-02-11T03:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; &amp;lt;h2&amp;gt;&amp;quot;Where's the Room?&amp;quot; Glitch&amp;lt;/h2&amp;gt;&lt;br /&gt;
''Discovered By'':&lt;br /&gt;
&amp;lt;b&amp;gt;MMcLean54&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''.  Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''.  Open the door, and then lock your view upwards.  Jump so that your head hits the '''Morph Ball''' track lining above you.  When you come back down, you will see the '''Temple Grounds''' background through the door.  You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal.  This glitch is simple and useless, but entertaining.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
&lt;br /&gt;
*I'm not sure if this trick works in other places.  I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall.  This glitch did not occur.  It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:&lt;br /&gt;
&lt;br /&gt;
I made a little video of this glitch, just to show you how interesting it looks.&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/roomglitch.avi&lt;br /&gt;
&lt;br /&gt;
Flamancipator's Edit #2:&lt;br /&gt;
&lt;br /&gt;
It turns out that this isn't the only place in the game where you can see into a room without its graphics loaded.  Phendrana Metroid first encountered this one, thinking that he had stumbled into a Secret World.  Alas, when you do this little glitch, you're still on dry ground, so no Secret World title.  Interesting to watch and try, because it's as close as you can come to a Secret World without ever actually being in one.&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/wherestheroom2.avi&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!</id>
		<title>Talk:Quadraxis W/O Spider Ball OR Echo Visor!</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!"/>
				<updated>2005-02-06T10:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apparently you can do this, can a SUPER NICE person tape this for me? :)&lt;br /&gt;
[Paste the link here IN THE BRACKETS!]&lt;br /&gt;
&lt;br /&gt;
Flamancipator: It's completely pointless to do this, but I did it accidentally while confirming the 20% game.  Without the spider ball, there's no way to exit the room after beating it.  There's really not much to see, except that you have to manually aim at Quaddy's head and do Mid-air morphs to land on his head after ghettoing up his legs since you don't have spider ball.  If I ever get the opportunity to do this again, though, I'll make a vid of it.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_the_Room%3F%22_Glitch</id>
		<title>&quot;Where's the Room?&quot; Glitch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=%22Where%27s_the_Room%3F%22_Glitch"/>
				<updated>2005-01-27T06:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; &amp;lt;h2&amp;gt;&amp;quot;Where's the Room?&amp;quot; Glitch&amp;lt;/h2&amp;gt;&lt;br /&gt;
''Discovered By'':&lt;br /&gt;
&amp;lt;b&amp;gt;MMcLean54&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''.  Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''.  Open the door, and then lock your view upwards.  Jump so that your head hits the '''Morph Ball''' track lining above you.  When you come back down, you will see the '''Temple Grounds''' background through the door.  You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal.  This glitch is simple and useless, but entertaining.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other notes:'''&lt;br /&gt;
&lt;br /&gt;
*I'm not sure if this trick works in other places.  I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall.  This glitch did not occur.  It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flamancipator's edit:&lt;br /&gt;
&lt;br /&gt;
I made a little video of this glitch, just to show you how interesting it looks.&lt;br /&gt;
&lt;br /&gt;
http://www.samus.co.uk/flamy/roomglitch.avi&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items</id>
		<title>Current Obstacles to Skipping Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Current_Obstacles_to_Skipping_Items"/>
				<updated>2005-01-25T06:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 12/21/2004''&lt;br /&gt;
&lt;br /&gt;
'''Grapple Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only needed for the room prior to the Vault (room you get Screw Attack in).  Methods have been found to bypass all other grapple points.  &lt;br /&gt;
&lt;br /&gt;
- Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.&lt;br /&gt;
&lt;br /&gt;
'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
- Needed in Ing Hive Temple, &amp;lt;s&amp;gt;to obtain an Ing Hive Key&amp;lt;/s&amp;gt;, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing.&lt;br /&gt;
&lt;br /&gt;
'''Gravity Boost'''&lt;br /&gt;
&lt;br /&gt;
- Dark Tovus Key 2 prevents this skip.  Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost.&lt;br /&gt;
&lt;br /&gt;
''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit.  It is still too early to tell, but Grav Boost can be likely skipped this way.  But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks.&lt;br /&gt;
&lt;br /&gt;
'''Seeker Missiles'''&lt;br /&gt;
&lt;br /&gt;
- Gates blocking the path from Torvus to Sanctuary.  These include Sacred Bridge, and the second room past Sanctuary Entrance.  You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on.&lt;br /&gt;
&lt;br /&gt;
- Accursed Lake and Reliquary Sky Temple Keys&lt;br /&gt;
&lt;br /&gt;
'''Boost Ball'''&lt;br /&gt;
&lt;br /&gt;
- Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door)&lt;br /&gt;
&lt;br /&gt;
'''Annihilator Beam'''&lt;br /&gt;
&lt;br /&gt;
- Only the doors in Ing Hive temple prevent this item from being skipped.  However, bypassing them will likely only be possible via secret worlds.&lt;br /&gt;
&lt;br /&gt;
'''Spiderball'''&lt;br /&gt;
&lt;br /&gt;
- Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2.  Not needed for Quadraxis.&lt;br /&gt;
&lt;br /&gt;
''update''&amp;lt;br&amp;gt;Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped.  I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first.  So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key.  Got the key and came back when I realized:&amp;lt;br&amp;gt;1. The spider ball pickup was gone and:&amp;lt;br&amp;gt;2.  All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. &amp;lt;br&amp;gt;I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;vanishes to attempt to make up an hour's worth of lost work&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dark Visor'''&lt;br /&gt;
&lt;br /&gt;
- Needed to see and damage Ing Hive Caches holding sky temple keys.  Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1.&lt;br /&gt;
&lt;br /&gt;
- Also needed for Seekers to lock on to Dark World viewable Seeker targets.&lt;br /&gt;
&lt;br /&gt;
'''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit'''&lt;br /&gt;
&lt;br /&gt;
- All needed in multiple locations.  Chance of skipping these is likely 0.&lt;br /&gt;
&lt;br /&gt;
'''Translator Doors'''&lt;br /&gt;
&lt;br /&gt;
- Great Temple, Agon, and Torvus translators required to reach later areas.  Sanctuary Translator can be skipped using a series of Secret Worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
- The only known &amp;quot;skippable&amp;quot; required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game.  Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
- Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit.&lt;br /&gt;
&lt;br /&gt;
- Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit).&lt;br /&gt;
&lt;br /&gt;
- The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]].&lt;br /&gt;
&lt;br /&gt;
- The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]].&lt;br /&gt;
&lt;br /&gt;
- The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn.  ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds.&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-01-25T01:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from  '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, '''Secret Worlds''' have helped us in fact.  In '''Metroid 2''', they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC Release Secret Worlds''': 56&lt;br /&gt;
&lt;br /&gt;
*'''[[Main Energy Controller]]'''&lt;br /&gt;
*'''[[Torvus Temple]]'''&lt;br /&gt;
*'''Polluted Mire&lt;br /&gt;
*'''Torvus Grove&lt;br /&gt;
*'''Poisoned Bog&lt;br /&gt;
*'''Transport A Access&lt;br /&gt;
*'''Save Station A&lt;br /&gt;
*'''Temple Access&lt;br /&gt;
*'''Dark Torvus Temple Access&lt;br /&gt;
*'''Service Access&lt;br /&gt;
*'''Shrine Access&lt;br /&gt;
*'''Sanctuary Temple&lt;br /&gt;
*'''Hive Energy Controller&lt;br /&gt;
*'''Torvus Temple&lt;br /&gt;
*'''Culling Chamber&lt;br /&gt;
*'''Hall of Combat Mastery&lt;br /&gt;
*'''Hive Chamber C&lt;br /&gt;
*'''Hall of Honored Dead&lt;br /&gt;
*'''Collapsed Tunnel&lt;br /&gt;
*'''Hive Chamber B&lt;br /&gt;
*'''Meeting Grounds&lt;br /&gt;
*'''Ventilation Area A&lt;br /&gt;
*'''Dynamo Works&lt;br /&gt;
*'''Sanctuary Energy Controller&lt;br /&gt;
*'''Mining Plaza&lt;br /&gt;
*'''Central Mining Station&lt;br /&gt;
*'''Plaza Access&lt;br /&gt;
*'''Portal Chamber&lt;br /&gt;
*'''Mining Station B&lt;br /&gt;
*'''Great Bridge&lt;br /&gt;
*'''Abandoned Worksite&lt;br /&gt;
*'''Dark Arena Tunnel&lt;br /&gt;
*'''Dark Torvus Arena&lt;br /&gt;
*'''GFMC Compound&lt;br /&gt;
*'''Windchamber Tunnel&lt;br /&gt;
*'''Agon Map Station&lt;br /&gt;
*'''Judgement Drop&lt;br /&gt;
*'''Feeding Pit&lt;br /&gt;
*'''Mini Gyro Station&lt;br /&gt;
*'''Temple Assembly Site&lt;br /&gt;
*'''Hive Dynamo&lt;br /&gt;
*'''The Abandoned Base&lt;br /&gt;
*'''Sky Temple Gateway &lt;br /&gt;
*'''Phazon Grounds&lt;br /&gt;
*'''Main Reactor&lt;br /&gt;
*'''Transit Station&lt;br /&gt;
*'''Dark Transit Station&lt;br /&gt;
*'''Brooding Ground&lt;br /&gt;
*'''Reactor Core&lt;br /&gt;
*'''Temple Transport A&lt;br /&gt;
*'''Temple Transport B&lt;br /&gt;
*'''Temple Transport C&lt;br /&gt;
*'''Putrid Alcove&lt;br /&gt;
*'''Venomous Pond&lt;br /&gt;
*'''Path of Eyes&lt;br /&gt;
*'''Main Gyro Chamber&lt;br /&gt;
*'''Hive Dynamo Works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2005-01-25T01:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flamancipator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Secret Worlds&amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Total Secret Worlds''':  44&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from  '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, '''Secret Worlds''' have helped us in fact.  In '''Metroid 2''', they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NTSC Release Secret Worlds''': 44&lt;br /&gt;
&lt;br /&gt;
*'''[[Main Energy Controller]]'''&lt;br /&gt;
*'''[[Torvus Temple]]'''&lt;br /&gt;
*'''Polluted Mire&lt;br /&gt;
*'''Torvus Grove&lt;br /&gt;
*'''Poisoned Bog&lt;br /&gt;
*'''Transport A Access&lt;br /&gt;
*'''Save Station A&lt;br /&gt;
*'''Temple Access&lt;br /&gt;
*'''Dark Torvus Temple Access&lt;br /&gt;
*'''Service Access&lt;br /&gt;
*'''Shrine Access&lt;br /&gt;
*'''Sanctuary Temple&lt;br /&gt;
*'''Hive Energy Controller&lt;br /&gt;
*'''Torvus Temple&lt;br /&gt;
*'''Culling Chamber&lt;br /&gt;
*'''Hall of Combat Mastery&lt;br /&gt;
*'''Hive Chamber C&lt;br /&gt;
*'''Hall of Honored Dead&lt;br /&gt;
*'''Collapsed Tunnel&lt;br /&gt;
*'''Hive Chamber B&lt;br /&gt;
*'''Meeting Grounds&lt;br /&gt;
*'''Ventilation Area A&lt;br /&gt;
*'''Dynamo Works&lt;br /&gt;
*'''Sanctuary Energy Controller&lt;br /&gt;
*'''Mining Plaza&lt;br /&gt;
*'''Central Mining Station&lt;br /&gt;
*'''Plaza Access&lt;br /&gt;
*'''Portal Chamber&lt;br /&gt;
*'''Mining Station B&lt;br /&gt;
*'''Great Bridge&lt;br /&gt;
*'''Abandoned Worksite&lt;br /&gt;
*'''Dark Arena Tunnel&lt;br /&gt;
*'''Dark Torvus Arena&lt;br /&gt;
*'''GFMC Compound&lt;br /&gt;
*'''Windchamber Tunnel&lt;br /&gt;
*'''Agon Map Station&lt;br /&gt;
*'''Judgement Drop&lt;br /&gt;
*'''Feeding Pit&lt;br /&gt;
*'''Mini Gyro Station&lt;br /&gt;
*'''Temple Assembly Site&lt;br /&gt;
*'''Hive Dynamo&lt;br /&gt;
*'''The Abandoned Base&lt;br /&gt;
*'''Sky Temple Gateway &lt;br /&gt;
*'''Phazon Grounds&lt;br /&gt;
*'''Main Reactor&lt;br /&gt;
*'''Transit Station&lt;br /&gt;
*'''Dark Transit Station&lt;br /&gt;
*'''Brooding Ground&lt;br /&gt;
*'''Reactor Core&lt;br /&gt;
*'''Temple Transport A&lt;br /&gt;
*'''Temple Transport B&lt;br /&gt;
*'''Temple Transport C&lt;br /&gt;
*'''Putrid Alcove&lt;br /&gt;
*'''Venomous Pond&lt;br /&gt;
*'''Path of Eyes&lt;br /&gt;
*'''Main Gyro Chamber&lt;br /&gt;
*'''Hive Dynamo Works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL Release Secret Worlds''':  0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;That's all for now!&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flamancipator</name></author>	</entry>

	</feed>