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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ekarderif</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Mining_Station_B</id>
		<title>Agon Wastes: Mining Station B</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Mining_Station_B"/>
				<updated>2005-02-08T06:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discovered by&lt;br /&gt;
&lt;br /&gt;
''Red Scarlet''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red Scarlet's own description:&lt;br /&gt;
&lt;br /&gt;
Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst.&lt;br /&gt;
&lt;br /&gt;
Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal.&lt;br /&gt;
&lt;br /&gt;
Instead, if facing the portal, the Darkburst is on your left. See that bar on the &amp;quot;tower&amp;quot; thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump.&lt;br /&gt;
&lt;br /&gt;
What's strange is when you get the Darkburst this way, the little &amp;quot;ooh new toy&amp;quot; cinema wasn't even shown, nor was &amp;quot;Darkburst Acquired!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes.&lt;br /&gt;
&lt;br /&gt;
I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff.&lt;br /&gt;
&lt;br /&gt;
You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-02-08T06:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T18:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P.&lt;br /&gt;
&lt;br /&gt;
$hadow&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T08:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T08:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T08:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T08:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate</id>
		<title>101% Collection Rate</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=101%25_Collection_Rate"/>
				<updated>2005-01-20T08:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by'''&lt;br /&gt;
BoostR, Thomaz&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]&lt;br /&gt;
&lt;br /&gt;
Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2005-01-20T08:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
[[101% Collection Rate]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;br /&gt;
&amp;lt;math&amp;gt;Insert formula here&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2005-01-20T08:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
[[101% Collection Rate]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=LOL_Jump</id>
		<title>LOL Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=LOL_Jump"/>
				<updated>2005-01-17T06:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: Matt&lt;br /&gt;
&lt;br /&gt;
ATTN: Video needed (preferably in room before Light Beam)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Amorbis</id>
		<title>Amorbis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Amorbis"/>
				<updated>2004-12-16T09:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter&lt;br /&gt;
&lt;br /&gt;
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.&lt;br /&gt;
&lt;br /&gt;
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble, stay in the light crystal areas and watch the dirt trails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Hex&lt;br /&gt;
&lt;br /&gt;
Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.''&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Amorbis</id>
		<title>Amorbis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Amorbis"/>
				<updated>2004-12-16T08:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter&lt;br /&gt;
&lt;br /&gt;
If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside.&lt;br /&gt;
&lt;br /&gt;
If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate.&lt;br /&gt;
&lt;br /&gt;
If you are having trouble, stay in the light crystal areas and watch the dirt trails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Hex, Ekarderif&lt;br /&gt;
&lt;br /&gt;
Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.''&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Beam_Switch</id>
		<title>Beam Switch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Beam_Switch"/>
				<updated>2004-12-16T06:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Beam_Switch</id>
		<title>Beam Switch</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Beam_Switch"/>
				<updated>2004-12-16T06:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by too many people''&lt;br /&gt;
&lt;br /&gt;
When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-16T06:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Beam Switch]]&lt;br /&gt;
&lt;br /&gt;
[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Industrial Site]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Sacred Path]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Command Center]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station</id>
		<title>Central Mining Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station"/>
				<updated>2004-12-06T19:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: Sparky's video does not show the early Beam Ammo Expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Kahrain, Ekarderif''&lt;br /&gt;
&lt;br /&gt;
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''&lt;br /&gt;
&lt;br /&gt;
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.&lt;br /&gt;
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.&lt;br /&gt;
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station</id>
		<title>Central Mining Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station"/>
				<updated>2004-12-06T19:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Kahrain, Ekarderif''&lt;br /&gt;
&lt;br /&gt;
Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here]&lt;br /&gt;
&lt;br /&gt;
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.&lt;br /&gt;
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.&lt;br /&gt;
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the two areas (left of the forcefield and the box on the left) and claim your prize.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station</id>
		<title>Central Mining Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station"/>
				<updated>2004-12-06T15:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Kahrain, Ekarderif''&lt;br /&gt;
&lt;br /&gt;
Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.''&lt;br /&gt;
&lt;br /&gt;
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.&lt;br /&gt;
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.&lt;br /&gt;
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Beam_Ammo_Expansions</id>
		<title>Early Beam Ammo Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Beam_Ammo_Expansions"/>
				<updated>2004-12-06T14:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Central Mining Station]]&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2004-12-06T14:52:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ekarderif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Ekarderif</name></author>	</entry>

	</feed>