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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dark+Samus</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-03T21:29:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Fun_Stuff_to_do</id>
		<title>Talk:Fun Stuff to do</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Fun_Stuff_to_do"/>
				<updated>2005-04-17T23:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that your idea of fun? i fight, no games. -Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Current_events</id>
		<title>Talk:Current events</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Current_events"/>
				<updated>2005-04-17T23:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies?&lt;br /&gt;
&lt;br /&gt;
You're right, SAL, but hey, cookies never did anything wrong to us!  -MML54&lt;br /&gt;
&lt;br /&gt;
LOL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
recent discoverys? okay........ no one here used the DarkBurst on anything before i came around its power unknown.... it really helps VS Dark Samus when you hav the chance, i was awed by the damage it did.&lt;br /&gt;
-Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis</id>
		<title>Talk:Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis"/>
				<updated>2005-04-17T23:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis?  How does that work?&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot.  It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.&lt;br /&gt;
&lt;br /&gt;
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots.  Of course, what is to happen when one question gets answered but another one comes up?  How do you damage his head in the second form without the Echo visor?O_O&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;_&amp;lt;&lt;br /&gt;
&amp;gt;_&amp;gt; Ummmm… you shoot them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You mean that you can do that?  I figured that they would do the same thing they did with OP for those...whatever.&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy&lt;br /&gt;
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus&lt;br /&gt;
&lt;br /&gt;
`````&lt;br /&gt;
&lt;br /&gt;
You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works.  ~ Metronome'd&lt;br /&gt;
&lt;br /&gt;
ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=3_v.s._1</id>
		<title>3 v.s. 1</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=3_v.s._1"/>
				<updated>2005-04-17T23:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discoved By SAL&lt;br /&gt;
Contributetors:The Wong&amp;amp;Yum Bros&lt;br /&gt;
&lt;br /&gt;
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first&lt;br /&gt;
&amp;lt;li&amp;gt; See where they are&lt;br /&gt;
&amp;lt;li&amp;gt; Get PowerBombs&lt;br /&gt;
&amp;lt;li&amp;gt; then boost into all of them at the same time activate PB and then BOOM there all gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added By Dark Samus&lt;br /&gt;
&lt;br /&gt;
line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP!&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=3_v.s._1</id>
		<title>3 v.s. 1</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=3_v.s._1"/>
				<updated>2005-04-17T23:28:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discoved By SAL&lt;br /&gt;
Contributetors:The Wong&amp;amp;Yum Bros&lt;br /&gt;
&lt;br /&gt;
When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first&lt;br /&gt;
&amp;lt;li&amp;gt; See where they are&lt;br /&gt;
&amp;lt;li&amp;gt; Get PowerBombs&lt;br /&gt;
&amp;lt;li&amp;gt; then boost into all of them at the same time activate PB and then BOOM there all gone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP!&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Killing_Enemies_Faster</id>
		<title>Talk:Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Killing_Enemies_Faster"/>
				<updated>2005-04-17T23:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this...&lt;br /&gt;
&lt;br /&gt;
--[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is probably in the wrong section...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go, Dark Beam, go........[Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis</id>
		<title>Talk:Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis"/>
				<updated>2005-04-16T20:31:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis?  How does that work?&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot.  It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.&lt;br /&gt;
&lt;br /&gt;
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots.  Of course, what is to happen when one question gets answered but another one comes up?  How do you damage his head in the second form without the Echo visor?O_O&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;_&amp;lt;&lt;br /&gt;
&amp;gt;_&amp;gt; Ummmm… you shoot them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You mean that you can do that?  I figured that they would do the same thing they did with OP for those...whatever.&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy&lt;br /&gt;
and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis</id>
		<title>Talk:Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis"/>
				<updated>2005-04-16T20:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis?  How does that work?&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot.  It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.&lt;br /&gt;
&lt;br /&gt;
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots.  Of course, what is to happen when one question gets answered but another one comes up?  How do you damage his head in the second form without the Echo visor?O_O&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;_&amp;lt;&lt;br /&gt;
&amp;gt;_&amp;gt; Ummmm… you shoot them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You mean that you can do that?  I figured that they would do the same thing they did with OP for those...whatever.&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy&lt;br /&gt;
and one mor thing, you wont get into the slots on his head w/o the spider ball-Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis</id>
		<title>Talk:Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Quadraxis"/>
				<updated>2005-04-16T20:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis?  How does that work?&lt;br /&gt;
&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot.  It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not.&lt;br /&gt;
&lt;br /&gt;
Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots.  Of course, what is to happen when one question gets answered but another one comes up?  How do you damage his head in the second form without the Echo visor?O_O&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;_&amp;lt;&lt;br /&gt;
&amp;gt;_&amp;gt; Ummmm… you shoot them?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You mean that you can do that?  I figured that they would do the same thing they did with OP for those...whatever.&amp;lt;br&amp;gt;&amp;lt;vanishes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy&lt;br /&gt;
-Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User:Dark_Samus</id>
		<title>User:Dark Samus</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User:Dark_Samus"/>
				<updated>2005-04-16T11:58:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DARK BEAM PWNS ALL!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Sunburst moves soooooooooo slow its funny!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHY? OH WHY CAN I NOT BE DARK SAMUS IN MULTI-PLAYER?!?!?!?!?&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_1</id>
		<title>Dark Samus 1</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_1"/>
				<updated>2005-04-16T11:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Dark Samus 1 ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Ajbolt89&lt;br /&gt;
&lt;br /&gt;
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; When she starts her &amp;quot;Phazon Ball Attack,&amp;quot; go behind a pillar. She'll slam into it, making her vulnerable.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by Vincent Core''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
added by Dark Samus&lt;br /&gt;
&lt;br /&gt;
The only weapon you really need to use the whole fihgt is the charge beam.&lt;br /&gt;
&lt;br /&gt;
you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User_talk:Dark_Samus</id>
		<title>User talk:Dark Samus</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User_talk:Dark_Samus"/>
				<updated>2005-04-16T11:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.(EDIT: Wow... It IS really powerful. Although, the Charged Dark beam and then missile stategy also works well, at a third of the ammo, and a fifth of the missiles)&amp;lt;----- wat do u mean?&lt;br /&gt;
&lt;br /&gt;
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
lol, i do tho. but cmon its my fave beam/combo and it really does work&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing</id>
		<title>Emperor Ing</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Emperor_Ing"/>
				<updated>2005-04-15T02:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Ing Strategy&lt;br /&gt;
&lt;br /&gt;
''by Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Sparky, some others &amp;lt;.&amp;lt; ''&lt;br /&gt;
&lt;br /&gt;
'''Form 1:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Power bombs, normal light beam, super missiles&lt;br /&gt;
&lt;br /&gt;
1) As soon as the fight begins, morph.&lt;br /&gt;
&lt;br /&gt;
2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.&lt;br /&gt;
&lt;br /&gt;
3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam as the core unfolds.&lt;br /&gt;
&lt;br /&gt;
5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.&lt;br /&gt;
&lt;br /&gt;
6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.&lt;br /&gt;
&lt;br /&gt;
It takes 4 super missiles to the core to destroy form 1.  If you are fast, this can be done in the first round.  If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.&lt;br /&gt;
&lt;br /&gt;
'''Form 2:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: power bombs, regular bombs&lt;br /&gt;
&lt;br /&gt;
1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular &amp;quot;spots&amp;quot; on the body.&lt;br /&gt;
&lt;br /&gt;
2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.&lt;br /&gt;
&lt;br /&gt;
Ideally you can take out 2 or 3 tentacles per power bomb.  If you run out, switch to normal bombs and use those.  Be careful of the inglet puddles clinging to the body as well.  Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.&lt;br /&gt;
&lt;br /&gt;
'''Form 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapons of choice: Annihilator, regular missiles/light beam&lt;br /&gt;
&lt;br /&gt;
1) Form 3 has 4 different forms of attack&lt;br /&gt;
&lt;br /&gt;
- Laser barrage(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Dark Energy Freeze(strafe to avoid)&lt;br /&gt;
&lt;br /&gt;
- Shockwave Jump(dash jump to avoid then space jump the shockwave)&lt;br /&gt;
&lt;br /&gt;
- Charge attack(morph and boost under his feet)&lt;br /&gt;
&lt;br /&gt;
2) Form 3 has 3 different colored &amp;quot;mouths&amp;quot;.  These cycle regularly.&lt;br /&gt;
&lt;br /&gt;
- Red mouth: use regular missiles/light beam to force this to the other mouth colors.&lt;br /&gt;
&lt;br /&gt;
- White/Light mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
- Purple/Dark mouth: damage with regular annihilator beam shots&lt;br /&gt;
&lt;br /&gt;
3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed.  In this case it is the annihilator and regular missiles.&lt;br /&gt;
&lt;br /&gt;
4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small &amp;quot;hole&amp;quot; in his backside.  Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse.  It gives you a chance to deal some extra damage.&lt;br /&gt;
&lt;br /&gt;
5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam.  If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo.  Letting you resupply quickly and switch back to annihilator.&lt;br /&gt;
&lt;br /&gt;
6) Also worth noting: you can only damage his &amp;quot;life bar&amp;quot; when he is in light/dark mouth mode.  This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.&lt;br /&gt;
&lt;br /&gt;
'''Emperor Ing (hard mode) tips '''&lt;br /&gt;
 ''by ricod''&lt;br /&gt;
 ''Contributor: ricod''&lt;br /&gt;
&lt;br /&gt;
This is under the assumption you have 100% items.  Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved.  Therefore, do not use any Light/Dark Beam Ammo until Form 3. &lt;br /&gt;
&lt;br /&gt;
'''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working).  This form doesn't damage Samus too much, and life can be obtained in Form 2.  Just dodge the best you can without moving around; stay on one of the circle emblems on the floor.  This allows you to pick off the tentacles quickly. &lt;br /&gt;
&lt;br /&gt;
'''Form 1 eye''': Lock on to the eye and get as close as possible.  Use Super Missles.  It takes about 4-5.  Being close lowers your chance of missing.  Make sure to strafe around the eye to avoid the beam.  Also note that after every beam shot, the eye changes its direction of rotation.&lt;br /&gt;
&lt;br /&gt;
'''Form 2''': Use power bombs to destroy all of the targets except 1.  Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them.  Be sure to avoid the Inglets.  When down to the last target, find the big open area on one side.  Stay here and let the Inglets come to you and destroy them with bombs.  This is where you will get Energy and missles back.  Move to the top when the toxic gas rises.  Keep killing Inglets up there.  When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target.  Note that you can only gather life for several cycles of the toxic gas rising and receding.  After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target.&lt;br /&gt;
&lt;br /&gt;
'''Form 3''': Get ready for fun.  Keep your distance, and use super missles to hit the orange heart when it is in sight.  2-3 of them should get the heart to change color to purple or white.  Switch to the Annihilator Beam and shoot away (best if you get closer for this).  Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange.  If it changes back to Orange go back to the Super Missiles, get further away, and repeat.  I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator.  Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose.&lt;br /&gt;
&lt;br /&gt;
Of course, make sure you dodge the emperor's attacks as best as possible during the above.&lt;br /&gt;
&lt;br /&gt;
I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back.  This takes off the most life, but it difficult to hit him with and it takes a lot of ammo.&lt;br /&gt;
&lt;br /&gt;
Good Luck!&lt;br /&gt;
&lt;br /&gt;
'''faster way to kill form 1'''&lt;br /&gt;
 ''by Flyfunner''&lt;br /&gt;
 ''Contributor: Flyfunner''&lt;br /&gt;
&lt;br /&gt;
Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles&lt;br /&gt;
&lt;br /&gt;
'''Seeker missles can work well on form 1'''&lt;br /&gt;
 ''by ricod''&lt;br /&gt;
 ''Contributor: ricod''&lt;br /&gt;
&lt;br /&gt;
If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation.  Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show.  It's best to charge the seekers when jumping over the tentacles during the circular sweep(s).  When the sweep finishes, just look up to your right and start targeting.&lt;br /&gt;
&lt;br /&gt;
'''Additional way to kill form 3'''&lt;br /&gt;
 ''by TheOldeKnight''&lt;br /&gt;
 ''Contributor: TheOldeKnight''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest and fastest way to kill the final form of the emperor ing&lt;br /&gt;
 &lt;br /&gt;
1) Make sure you have at least 150-250 both light and dark beam ammo&lt;br /&gt;
&lt;br /&gt;
2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. &lt;br /&gt;
All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Another additional way to kill form 3'''&lt;br /&gt;
 ''by TechnoMan''&lt;br /&gt;
 ''Contributor: TechnoMan''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is similar to Meta-Ridley's Boost Ball trick from MP1.&lt;br /&gt;
&lt;br /&gt;
You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:&lt;br /&gt;
&lt;br /&gt;
- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.&lt;br /&gt;
&lt;br /&gt;
You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.&lt;br /&gt;
&lt;br /&gt;
Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.&lt;br /&gt;
&lt;br /&gt;
You might want to master the Screw Attack before attempting to do that trick.&lt;br /&gt;
&lt;br /&gt;
'''Another additional way to kill form 3'''&lt;br /&gt;
 ''SamusAranLuver''&lt;br /&gt;
 ''Contributor:SamusAranLuver''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)&lt;br /&gt;
&lt;br /&gt;
I have a picture but just cant get it on this page someone please help me.&lt;br /&gt;
&lt;br /&gt;
Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Detailed info for Emperor Ing, form 3'''&lt;br /&gt;
 ''by Korval''&lt;br /&gt;
 ''Contributor: Korval''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.&lt;br /&gt;
&lt;br /&gt;
In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.&lt;br /&gt;
&lt;br /&gt;
In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.&lt;br /&gt;
&lt;br /&gt;
In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.&lt;br /&gt;
&lt;br /&gt;
Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.&lt;br /&gt;
&lt;br /&gt;
On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Form 1 Tentacle Glitch'''&lt;br /&gt;
 ''by TechnoMan''&lt;br /&gt;
 ''Contributor: TechnoMan''&lt;br /&gt;
&lt;br /&gt;
When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Quickly kill the tentacles'''&lt;br /&gt;
 ''by TrickFinder''&lt;br /&gt;
 ''Contributor: TrickFinder'' &lt;br /&gt;
&lt;br /&gt;
This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something.&lt;br /&gt;
&lt;br /&gt;
added by Dark Samus&lt;br /&gt;
&lt;br /&gt;
'''Form 1'''&lt;br /&gt;
&lt;br /&gt;
seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#top|Return to the Top]]&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User_talk:Dark_Samus</id>
		<title>User talk:Dark Samus</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User_talk:Dark_Samus"/>
				<updated>2005-04-15T02:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.&lt;br /&gt;
&lt;br /&gt;
Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
lol, i do tho. but cmon its my fave beam/combo and it really does work&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Shooting_Gallery</id>
		<title>Shooting Gallery</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Shooting_Gallery"/>
				<updated>2005-04-14T17:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered By: SamusAranLuver&lt;br /&gt;
&lt;br /&gt;
Contributors: The Wong&amp;amp;Yum Bros&lt;br /&gt;
&lt;br /&gt;
Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Decide Which person is doing which number.You'll need 3 players&lt;br /&gt;
&amp;lt;li&amp;gt;#1 this player will get dark beam&lt;br /&gt;
&amp;lt;li&amp;gt;#2 this player will man the turrent&lt;br /&gt;
&amp;lt;li&amp;gt;#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also  be geting power bomb first.&lt;br /&gt;
&amp;lt;li&amp;gt; when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty frozen.) and player 2 will blast him with the turrent&lt;br /&gt;
&amp;lt;li&amp;gt; if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&amp;amp;2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :)&lt;br /&gt;
&lt;br /&gt;
(this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Discovered by: Baby Sheegoth &lt;br /&gt;
&lt;br /&gt;
in the &amp;quot;Room&amp;quot; with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform&lt;br /&gt;
&lt;br /&gt;
Added by Dark Samus&lt;br /&gt;
&lt;br /&gt;
want to get rid of somone who kills anyone who tries to get to the bomb slot and is in the turret? the Grapple beam is very effective because you will be hard to hit&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=General_Multiplayer_Tricks</id>
		<title>General Multiplayer Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=General_Multiplayer_Tricks"/>
				<updated>2005-04-14T17:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;I&amp;gt;Discovered by&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Countless People&lt;br /&gt;
&lt;br /&gt;
In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping.  This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Posted by&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ummeiko (I can't really take credit since it's in the Players guide)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Addition by&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vincent Core&lt;br /&gt;
&lt;br /&gt;
No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Another addition&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also you can roll behind a standing opponent and continually bomb them until they realize what's hitting them.&lt;br /&gt;
You can also use this to land on their head.&lt;br /&gt;
&lt;br /&gt;
''added Dark Samus''&lt;br /&gt;
&lt;br /&gt;
try sneaking up behind someone and fire a charged Dark beam then fire missles as fast as you can if you got em', Dark beam or annihilator beam if you don't &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch]&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Dark_Samus_2</id>
		<title>Talk:Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Dark_Samus_2"/>
				<updated>2005-04-13T23:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Who else here uses the DarkBurst when your close to her besides me?&lt;br /&gt;
it does plenty o' pain. -Dark Samus&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Sanctuary_Entrance</id>
		<title>Sanctuary Fortress: Sanctuary Entrance</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Sanctuary_Entrance"/>
				<updated>2005-04-13T23:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Fire Guts&lt;br /&gt;
&lt;br /&gt;
A trick that at least halves the time it takes to traverse the broken bridge with the spiderball.&lt;br /&gt;
&lt;br /&gt;
This trick can only be performed coming from the Power Junction and heading through the Sanctuary Entrance, in the direction of Temple Transport Access. Turn to your right and jump into the kinetic orb cannon. It will fire you onto a ring that you can choose to go down or up depending on the spiderball track you choose. Take the upward path to the platform where the Vigilance turret is. Unmorph, and face the Temple Transport Access. Space jump in that direction, aiming to land as far along the bridge's remaining support (big black suspension cable) as you can. You can't stand on this, but it will let you travel forward and pick a direction to slide off, so hold up-left and you will land on the broken piece of the bridge's walkway. Quickly jump forward onto the main ground, as you can't stand on that piece long without sliding off into a terminal fall.&lt;br /&gt;
&lt;br /&gt;
*''Note: this trick is only useful once the bridge has already been destroyed, and prior to acquiring the Screw Attack.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added By Dark Samus&lt;br /&gt;
&lt;br /&gt;
when ou first come here there will be alot of commandos[not dark ones] at 1st use charged dark beam/missle but when theres alot and i mean ALOT use the DarkBurst&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-04-13T23:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by USBCD36''&lt;br /&gt;
&lt;br /&gt;
Before you get Power Bombs…&lt;br /&gt;
&lt;br /&gt;
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill&lt;br /&gt;
&lt;br /&gt;
''Another obvious strategy added by Edward Tohr.''&lt;br /&gt;
&lt;br /&gt;
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...&lt;br /&gt;
&lt;br /&gt;
a) It's a boss.&lt;br /&gt;
&lt;br /&gt;
b) You missed.&lt;br /&gt;
&lt;br /&gt;
c) You got it while it's invulerable.&lt;br /&gt;
&lt;br /&gt;
d) The other player boosted away. :P&lt;br /&gt;
&lt;br /&gt;
added by Dark Samus&lt;br /&gt;
&lt;br /&gt;
if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst. Note that cannot get this until your beat the Grapple Guardian&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster</id>
		<title>Killing Enemies Faster</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Killing_Enemies_Faster"/>
				<updated>2005-04-13T23:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Killing Enemies Faster ==&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark Pirate Commando: Charged Dark Beam + Missile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grenchler: Power Bomb&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ingsmasher: Power Bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sporb: Morph, unmorph after it opens and then use one or two missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by MissileWaster''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Added by USBCD36''&lt;br /&gt;
&lt;br /&gt;
Before you get Power Bombs…&lt;br /&gt;
&lt;br /&gt;
Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill&lt;br /&gt;
&lt;br /&gt;
''Another obvious strategy added by Edward Tohr.''&lt;br /&gt;
&lt;br /&gt;
To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then...&lt;br /&gt;
&lt;br /&gt;
a) It's a boss.&lt;br /&gt;
&lt;br /&gt;
b) You missed.&lt;br /&gt;
&lt;br /&gt;
c) You got it while it's invulerable.&lt;br /&gt;
&lt;br /&gt;
d) The other player boosted away. :P&lt;br /&gt;
&lt;br /&gt;
added by Dark Samus&lt;br /&gt;
&lt;br /&gt;
if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2</id>
		<title>Dark Samus 2</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_2"/>
				<updated>2005-04-13T23:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dark Samus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Prime Hunter (No vids of this however)&lt;br /&gt;
&lt;br /&gt;
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). &lt;br /&gt;
&lt;br /&gt;
PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Zxcvbnm&lt;br /&gt;
&lt;br /&gt;
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while  DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS.&lt;br /&gt;
To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
lots of people probably, but LeCoureur103 is posting it&lt;br /&gt;
&lt;br /&gt;
If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Dark Samus&lt;br /&gt;
&lt;br /&gt;
having 150 beam ammo helps ALOT in hard mode. But in either case, the Darkburst is very effective and does alot of damage[especially in normal mode in which case ou will instantly be at the top of the aerie] but be absolutly SURE that you will hit her or you will waste 30 beam ammo[and no one wants that]. Only charged beams will force her out of the boost ball so use the light beam for this purpose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
attack damage/name:&lt;br /&gt;
&lt;br /&gt;
Phazon Laser:20&lt;br /&gt;
spreadshot beam:3-85[it can hit multiple times]&lt;br /&gt;
super missle:165&lt;br /&gt;
head smash:140&lt;br /&gt;
Phazon spreader[this is very similar to the ice spreader in mp1]*:153&lt;br /&gt;
missle:30&lt;br /&gt;
boost ball:56&lt;br /&gt;
Phazon pillar[shield]:30&lt;br /&gt;
* she only uses this after a boost ball or when she de-forms[invisible]&lt;/div&gt;</summary>
		<author><name>Dark Samus</name></author>	</entry>

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