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		<updated>2026-05-03T21:29:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian</id>
		<title>Talk:Seeker Missiles before Amorbis/Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian"/>
				<updated>2004-12-21T16:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Stupid typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?&lt;br /&gt;
&lt;br /&gt;
-Gendreavus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It doesn't look like you can.  The only way to open the container holding the Seeker is by solving the puzzle&lt;br /&gt;
using the boost ball.  Even if you get in there without the boost, you can't get back out again and end up&lt;br /&gt;
having to reset.&lt;br /&gt;
&lt;br /&gt;
-Walter Mitty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has, in fact, been done already.  By one person only.  No idea who, but he said it took him hours.  Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R.  It should move some, then go back to its original poisition.  However, if you're lucky, you might just give it enough momentum to stop at the next part.  Very tricky.&lt;br /&gt;
&lt;br /&gt;
-BoostR-&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian</id>
		<title>Talk:Seeker Missiles before Amorbis/Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian"/>
				<updated>2004-12-21T16:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Added explanation for n00bs ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?&lt;br /&gt;
&lt;br /&gt;
-Gendreavus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It doesn't look like you can.  The only way to open the container holding the Seeker is by solving the puzzle&lt;br /&gt;
using the boost ball.  Even if you get in there without the boost, you can't get back out again and end up&lt;br /&gt;
having to reset.&lt;br /&gt;
&lt;br /&gt;
-Walter Mitty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has, in fact, been done already.  By one person only.  No idea who, but he said it took him hours.  Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R.  It should move some, then go back to its original poisition.  However, if you're lucky, you might just give it enough momentum to stop at the next part.  Very tricky.&lt;br /&gt;
-BoostR&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian</id>
		<title>Talk:Seeker Missiles before Amorbis/Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Talk:Seeker_Missiles_before_Amorbis/Boost_Guardian"/>
				<updated>2004-12-21T16:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball?&lt;br /&gt;
&lt;br /&gt;
-Gendreavus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It doesn't look like you can.  The only way to open the container holding the Seeker is by solving the puzzle&lt;br /&gt;
using the boost ball.  Even if you get in there without the boost, you can't get back out again and end up&lt;br /&gt;
having to reset.&lt;br /&gt;
&lt;br /&gt;
-Walter Mitty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ahem*&lt;br /&gt;
It has, in fact, been done already.  By one person only.  No idea who, but he said it took him hours.  Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R.  It should move some, then go back to its original poisition.  However, if you're lucky, you might just give it enough momentum to stop at the next part.  Very tricky.&lt;br /&gt;
-BoostR&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Fastest_Runs_So_Far</id>
		<title>Fastest Runs So Far</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Fastest_Runs_So_Far"/>
				<updated>2004-12-20T03:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Replaced my run (any%) w/ Radix's.  There's that number 37 again. O_O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact.&lt;br /&gt;
&lt;br /&gt;
== Any Percent Normal ==&lt;br /&gt;
''Radix''&lt;br /&gt;
&lt;br /&gt;
2:11 (37%) on 12/19/04&lt;br /&gt;
&lt;br /&gt;
== Any Percent Hard ==	 &lt;br /&gt;
''kip''&lt;br /&gt;
&lt;br /&gt;
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]&lt;br /&gt;
== Low Percent Normal ==&lt;br /&gt;
&lt;br /&gt;
''Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
22% (3:27) on 12/15/04&lt;br /&gt;
&lt;br /&gt;
== Low Percent Hard ==&lt;br /&gt;
''kip''&lt;br /&gt;
&lt;br /&gt;
[http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04]&lt;br /&gt;
&lt;br /&gt;
== 100% Normal ==&lt;br /&gt;
''Red Scarlet''&lt;br /&gt;
&lt;br /&gt;
3:47 on 11/30/04&lt;br /&gt;
&lt;br /&gt;
== 100% Hard ==&lt;br /&gt;
''Flyfunner''&lt;br /&gt;
&lt;br /&gt;
15:27 (&amp;quot;200%&amp;quot;) on 12/13/04&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;200%&amp;quot; Normal ==&lt;br /&gt;
''Radix''&lt;br /&gt;
&lt;br /&gt;
5:53 on 11/24/04&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;200%&amp;quot; Hard ==&lt;br /&gt;
''Flyfunner''&lt;br /&gt;
&lt;br /&gt;
15:27 on 12/13/04&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple</id>
		<title>Torvus Temple</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Temple"/>
				<updated>2004-12-16T23:06:46Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Sorry, man.  I found this a while ago.  proof: http://www.samusforum.co.uk/viewtopic.php?t=2178 (SW13).  But hey, it was found seperately, so I don't see why we can't both get credit for it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt;Torvus Temple Secret World&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;''Discovered By''&amp;lt;/b&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
'''BoostR, MMcLean54 (seperately)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;This is a '''Secret World''' that requires patience, and a lot of it.  First off, you need the following items:&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Space Jump'''&lt;br /&gt;
*'''Screw Attack'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;To begin, start on the bottom level.  Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel.  Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on.  While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel.  Then, when you are just about to touch it, activate your '''Screw Attack'''.  Hopefully, you will be propelled into the '''Morph Ball''' tunnel.  Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel.  You then should see two of them.  Quickly fiddle around with the buttons on the controller.  Soon, you will see only one '''Morph Ball''' tunnel.  When this has occured, the game can do one of the following actions:&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Place you in a '''Secret World'''&lt;br /&gt;
*Place you back in the designed area, right in front of the '''Morph Ball''' tunnel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;But if you do manage to get into the '''Secret World''', you could possibly become stuck.  All you have to do is fiddle around again with the controls, and you should be fine.  Try not to use the '''Morph Ball''' too often, because you can get stuck that way.  But, sometimes it is helpful if you use it in the right way.  Just whatever you do, don't use the '''Screw Attack''' after you initially used it.  It's just like in the '''[[Main Energy Controller]]'''.  You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective.  You'll have to reset your game in that condition.  If you don't make it, keep trying.  It takes practice and patience to do this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Features''':&lt;br /&gt;
&lt;br /&gt;
*You can fall down really low, so watch out.  Try not to go too close to the ends of the room if you don't want to fall.&lt;br /&gt;
*The elevator in the center of the room goes all the way underground.&lt;br /&gt;
*The water is one big thick square.  If you fall down to the lower level of the room, just look up and you should see it.&lt;br /&gt;
*There's no black void at the very bottom of the '''Torvus Bog''' background.  It's white, and it's more at your level of veiw.  It's hard to see with the blinding sun in your eyes.&lt;br /&gt;
*You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall.  This is very much unlike '''Metroid Prime'''.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway</id>
		<title>Temple Grounds: Windchamber Gateway</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway"/>
				<updated>2004-12-12T02:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Added vid, fixed spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it.  If done correctly, you'll land in a cozy little niche.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon.  Then just jump to the E-tank's platform and claim your prize.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;It's not over yet, though.  Now you gotta get back.  Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway</id>
		<title>Temple Grounds: Windchamber Gateway</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway"/>
				<updated>2004-12-12T02:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it.  If done correctly, you'll land in a cozy little niche.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon.  Then just jump to the E-tank's platform and claim your prize.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;It's not over yet, though.  Now you gotta get back.  Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway</id>
		<title>Temple Grounds: Windchamber Gateway</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Windchamber_Gateway"/>
				<updated>2004-12-12T02:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Bartendorsparky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it.  If done correctly, you'll land in a cozy little niche.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon.  Then just jump to the E-tank's platform and claim your prize.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;It's not over yet, though.  Now you gotta get back.  Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks"/>
				<updated>2004-12-12T02:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Added Windchamber Gateway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Temple Grounds: Storage Cavern B]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Windchamber Gateway]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Energy_Tanks"/>
				<updated>2004-12-12T02:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Temple Grounds: Storage Cavern B]]&lt;br /&gt;
[[Temple Grounds: Windchamber Gateway]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=The_useless_portal_to_dark_world</id>
		<title>The useless portal to dark world</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=The_useless_portal_to_dark_world"/>
				<updated>2004-12-07T23:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Flyfunner was NOT the first to find this. :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Several people&lt;br /&gt;
&lt;br /&gt;
You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything...&lt;br /&gt;
&lt;br /&gt;
[http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User_talk:Prime_Hunter</id>
		<title>User talk:Prime Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User_talk:Prime_Hunter"/>
				<updated>2004-12-07T02:59:14Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jesus loves you good sir.  [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
o_O  He the same thing to me... --[[User:BoostR|BoostR]] 18:57, 06 Dec 2004 (NTZ)&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User_talk:Prime_Hunter</id>
		<title>User talk:Prime Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User_talk:Prime_Hunter"/>
				<updated>2004-12-07T02:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jesus loves you good sir.  [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST)&lt;br /&gt;
&lt;br /&gt;
o_O  He the same thing to me...&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Sacred_Path</id>
		<title>Temple Grounds: Sacred Path</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Sacred_Path"/>
				<updated>2004-12-07T01:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: omg linkd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
LeCoureur103&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.&amp;lt;/li&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;You should land on the very top of the plateau area, close to the door to the elevator.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
&amp;lt;li&amp;gt;This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Sacred_Path</id>
		<title>Temple Grounds: Sacred Path</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Sacred_Path"/>
				<updated>2004-12-06T23:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Woot...finally this got put up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
LeCoureur103&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ghetto jump off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.&amp;lt;/li&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;You should land on the very top of the plateau area, close to the door to the elevator.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
&amp;lt;li&amp;gt;This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-06T23:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Added Sacred Path (Check room name, someone...description on its page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Industrial Site]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Sacred Path]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Command Center]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station</id>
		<title>Central Mining Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Central_Mining_Station"/>
				<updated>2004-12-06T16:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Replaced Ekarderif's two (sloppy) vids with Sparky's speedy vid :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Kahrain, Ekarderif''&lt;br /&gt;
&lt;br /&gt;
Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here]&lt;br /&gt;
&lt;br /&gt;
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.&lt;br /&gt;
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.&lt;br /&gt;
*Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian</id>
		<title>Grapple Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian"/>
				<updated>2004-12-06T03:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Faster strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :).&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;When the Guardian tries to grapple you, stand behind a pillar.  This will make him grapple the  pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Repeat both until he's dead.&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-06T02:53:42Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Updated second stage strat.  I wonder if I spelled antennae right. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then ghetto backwards while facing the antennae.  For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Quadraxis</id>
		<title>Quadraxis</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Quadraxis"/>
				<updated>2004-12-06T02:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Boss Tricks: Quadraxis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Tricks: Quadraxis ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR, Sullichin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the first stage, use two charged Light Beam shots to quickly destroy each knee.  Don't even bother with the feet.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;During the second stage, Screw Attack the TOP of the body antennae.  To do this, stand on a leg, then ghetto backwards while facing the antennae.  For each of the three antannae on his head, a charged Light Beam shot and two regular shots will suffice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the final stage, one fully charged Light Beam shot will stun the head.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=User:BoostR</id>
		<title>User:BoostR</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=User:BoostR"/>
				<updated>2004-12-05T17:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;w00t&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Hydrodynamo</id>
		<title>Agon Wastes: Hydrodynamo</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Hydrodynamo"/>
				<updated>2004-12-05T17:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog:_Hydrodynamo_Station</id>
		<title>Torvus Bog: Hydrodynamo Station</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog:_Hydrodynamo_Station"/>
				<updated>2004-12-05T17:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discoverd by 'Matt'&lt;br /&gt;
&lt;br /&gt;
An easy method to get to the light and dark beam doors was discovered by Matt.&lt;br /&gt;
&lt;br /&gt;
* Original text previously found in [[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
Stand on the ring and look down, facing the door you want to get to (light or dark).  Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&amp;amp;R and you'll go flying forward.  If you don't go forward far enough, you jumped too soon.&lt;br /&gt;
&lt;br /&gt;
[http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-05T17:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Fixed Hydrodynamo's room name (added &amp;quot;Station&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2004-12-04T23:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''Several people (all seperately)''&lt;br /&gt;
&lt;br /&gt;
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser.  From there, jump to the door to skip the entire goto gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt</id>
		<title>Dark Torvus Bog: Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Torvus_Bog:_Crypt"/>
				<updated>2004-12-04T19:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: Gave credit to Nate/Sparky, who also found this.  (Seperately)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.metroid2002.com/maur/crypt_ghetto.avi video]&lt;br /&gt;
&lt;br /&gt;
Discovered by: ''LeCoureur103, Nate, Sparky (all seperately)''&lt;br /&gt;
&lt;br /&gt;
Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser.  From there, jump to the door to skip the entire goto gathering hall -&amp;gt; open portal in gathering hall -&amp;gt; return to crypt and raise platforms sequence.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Touching the top of the light world laser hurts you.  You can't stand on it either. :(&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Path_of_Eyes</id>
		<title>Temple Grounds: Path of Eyes</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Path_of_Eyes"/>
				<updated>2004-12-03T03:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
Notes:  With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Jump over the first block's ledge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Ghetto jump over the second ledge that you would normally use a block to reach.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level.  You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars.  Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. &amp;lt;/li&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A VID would be nice. :)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Path_of_Eyes</id>
		<title>Temple Grounds: Path of Eyes</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Temple_Grounds:_Path_of_Eyes"/>
				<updated>2004-12-03T02:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;You don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Jump over the first block's ledge.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Ghetto jump over the second ledge that you would normally use a block to reach.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level.  You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars.  Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. &amp;lt;/li&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A vid would be nice.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-03T02:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base</id>
		<title>Sky Temple Grounds: Abandoned Base</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base"/>
				<updated>2004-12-01T22:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Speed Tricks: Abandoned Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Abandoned Base ==&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/abandoned_base.avi video]&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
LeCoureur103&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base</id>
		<title>Sky Temple Grounds: Abandoned Base</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base"/>
				<updated>2004-12-01T22:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Speed Tricks: Abandoned Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Abandoned Base ==&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/abandoned_base.avi video]&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
LeCoureur103&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Ghetto jump]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base</id>
		<title>Sky Temple Grounds: Abandoned Base</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sky_Temple_Grounds:_Abandoned_Base"/>
				<updated>2004-12-01T22:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Speed Tricks: Abandoned Base */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Abandoned Base ==&lt;br /&gt;
&lt;br /&gt;
[http://www.metroid2002.com/maur/abandoned_base.avi video]&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
LeCoureur103&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Ghetto_Jump</id>
		<title>Ghetto Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Ghetto_Jump"/>
				<updated>2004-12-01T22:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==See also==&lt;br /&gt;
http://www.metroid2002.com/techniques_ghetto_jump.php&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Discovered by&amp;lt;/i&amp;gt;:  Paratroopa&lt;br /&gt;
&lt;br /&gt;
The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw.  When jumping, press against or just barely touch a wall.  There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards.  It all depends on your surroundings.&lt;br /&gt;
&lt;br /&gt;
The Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water.  Extremely high distances have been recorded.  Some hindered single jumps have even matched the height of regular, unhindered space jumps.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Techniques"/>
				<updated>2004-12-01T22:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jump Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[Ghetto Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Floaty Jump]]&lt;br /&gt;
&lt;br /&gt;
[[L Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Langle Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Underwater Dash]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb Techniques'''&lt;br /&gt;
&lt;br /&gt;
[[3bj]]&lt;br /&gt;
&lt;br /&gt;
[[TRHbj]]&lt;br /&gt;
&lt;br /&gt;
[[Laddered Bomb Jump]]&lt;br /&gt;
&lt;br /&gt;
[[Morphed Bomb Jump]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Secret_Worlds"/>
				<updated>2004-12-01T22:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put in secret worlds you have found...&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4</id>
		<title>Dark Samus 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Samus_3_%26_4"/>
				<updated>2004-12-01T05:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Samus 3 &amp;amp; 4 Strategy&lt;br /&gt;
&lt;br /&gt;
''By Solr_Flare''&lt;br /&gt;
&lt;br /&gt;
''Contributors: Solr_Flare, Prime Hunter, a multitude of others''&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 3:'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Annihilator&lt;br /&gt;
&lt;br /&gt;
1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar.&lt;br /&gt;
&lt;br /&gt;
2) The ideal weapon to use is Annihilator as it does significant damage.  But if you are out of one or both ammo types, any other beam/charged beam will work.  Annihilator regular shots can drop her to 75% health in about 10 seconds though.&lt;br /&gt;
&lt;br /&gt;
3) Be sure not to attempt to damage her when she has a glowing &amp;quot;blue shield&amp;quot; around her, as you will not be able to hit her.  Easiest is when she is stealthed and only visable via the echo visor.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Samus 4'''&lt;br /&gt;
&lt;br /&gt;
Weapon of Choice: Charged Power Beam, Super Missiles&lt;br /&gt;
&lt;br /&gt;
1) DS has two different phases in this form: &amp;quot;Bubble mode&amp;quot; and &amp;quot;Not in Bubble mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Bubble Mode consists of 2 different attacks&lt;br /&gt;
&lt;br /&gt;
- giant blue/white homing phazon particles that she randomly shoots&lt;br /&gt;
&lt;br /&gt;
- small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands'''&lt;br /&gt;
&lt;br /&gt;
3) When she is in bubble mode, there is one wall in the room that does not have phazon against it.  Back yourself up against the wall to give yourself room.&lt;br /&gt;
&lt;br /&gt;
4) Begin charging your power beam while she is in bubble mode.  Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you.&lt;br /&gt;
&lt;br /&gt;
5) When she unleashes the &amp;quot;snowflakes&amp;quot; in bubble mode, you must suck 3 in like a vaccuum with your charging power beam.&lt;br /&gt;
&lt;br /&gt;
6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle.  '''Quickly''' shoot that at Dark Samus to damage her lifebar.&lt;br /&gt;
&lt;br /&gt;
7) Eventually her bubble will shrink and she will float to the ground.  The instant she begins to stand up from her crouch, fire a Super missile at close range.  This will instantly force her back into bubble mode.  &lt;br /&gt;
&lt;br /&gt;
8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again.&lt;br /&gt;
&lt;br /&gt;
Now repeat this until you finally beat her.  It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
''Added by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
When she is in the &amp;quot;bubble&amp;quot; mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the &amp;quot;snowflakes&amp;quot;, the expansion doesn't collide with you.&lt;br /&gt;
&lt;br /&gt;
And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one...&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Reactor_Core</id>
		<title>Sanctuary Fortress: Reactor Core</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Reactor_Core"/>
				<updated>2004-12-01T05:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Speed Tricks: Reactor Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Reactor Core ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
zell99, LeCoureur103&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;This trick allows you to skip most of the platforms used to climb this room.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;From the bottom, jump onto the first, then second platforms.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Turn around, and space jump up to the platform above you.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Jump backwards onto the next platform, then forwards and come out at the top.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ATTENTION: Video.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This trick allows you to skip most of the Spider Ball puzzle that's in this room.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Reactor_Core</id>
		<title>Sanctuary Fortress: Reactor Core</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sanctuary_Fortress:_Reactor_Core"/>
				<updated>2004-12-01T05:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: /* Speed Tricks: Reactor Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Tricks: Reactor Core ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by''&lt;br /&gt;
&lt;br /&gt;
zell99, LeCoureur103&lt;br /&gt;
&lt;br /&gt;
Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;This trick allows you to skip most of the platforms used to climb this room.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;From the bottom, jump onto the first, then second platforms.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Turn around, and space jump up to the platform above you.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Jump backwards onto the next platform, then forwards and come out at the top.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ATTENTION: Video.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This trick allows you to skip most of the Spider Ball puzzle that's in this room.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Agon_Wastes:_Battleground</id>
		<title>Dark Agon Wastes: Battleground</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Agon_Wastes:_Battleground"/>
				<updated>2004-12-01T03:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By''&lt;br /&gt;
&lt;br /&gt;
Darth Nat&lt;br /&gt;
&lt;br /&gt;
Jump on the Ingclaw to the right of the green door.  From here, look up and jump to the ledge with two Ing guys.  Then just Screw Attack on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key.  This lets you bypass all the floating platforms.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Dark_Agon_Wastes:_Battleground</id>
		<title>Dark Agon Wastes: Battleground</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Dark_Agon_Wastes:_Battleground"/>
				<updated>2004-12-01T01:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered By''&lt;br /&gt;
&lt;br /&gt;
Darth Nat&lt;br /&gt;
&lt;br /&gt;
Jump on the Ingclaw to the right of the green door.  From here, look up and jump to the ledge with two Ing guys.  Then just jump on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key.  This lets you bypass all of those floating platforms.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-01T00:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian</id>
		<title>Grapple Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian"/>
				<updated>2004-12-01T00:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Many people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back.  Repeat until he's dead.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian</id>
		<title>Grapple Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Grapple_Guardian"/>
				<updated>2004-12-01T00:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Many people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;ln&amp;gt;Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back.  Repeat until he's dead.&lt;br /&gt;
&amp;lt;/ln&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks</id>
		<title>Boss Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks"/>
				<updated>2004-12-01T00:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bomb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Jump Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 1]]&lt;br /&gt;
&lt;br /&gt;
[[Amorbis]]&lt;br /&gt;
&lt;br /&gt;
[[Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Chykka]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 2]]&lt;br /&gt;
&lt;br /&gt;
[[Quadraxis]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 3 &amp;amp; 4]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Blogg]]&lt;br /&gt;
&lt;br /&gt;
[[Grapple Guardian]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-01T00:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on).  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-01T00:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him.  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-01T00:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him.  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-01T00:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him.  This will cause him to dash again as soon as he escapes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg</id>
		<title>Alpha Blogg</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Alpha_Blogg"/>
				<updated>2004-12-01T00:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
BoostR&lt;br /&gt;
&lt;br /&gt;
When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him.  This will cause him to dash again as soon as he escapes.&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks</id>
		<title>Boss Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Boss_Tricks"/>
				<updated>2004-12-01T00:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;BoostR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bomb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Jump Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 1]]&lt;br /&gt;
&lt;br /&gt;
[[Amorbis]]&lt;br /&gt;
&lt;br /&gt;
[[Boost Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[Chykka]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 2]]&lt;br /&gt;
&lt;br /&gt;
[[Quadraxis]]&lt;br /&gt;
&lt;br /&gt;
[[Emperor Ing]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus 3 &amp;amp; 4]]&lt;br /&gt;
&lt;br /&gt;
[[Alpha Blogg]]&lt;/div&gt;</summary>
		<author><name>BoostR</name></author>	</entry>

	</feed>