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		<id>http://www.metroid2002.com/prime2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bartendorsparky</id>
		<title>M2K2: Metroid Prime 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-04T07:03:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Main_Reactor_Missile_Expansion</id>
		<title>Agon Wastes: Main Reactor Missile Expansion</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Agon_Wastes:_Main_Reactor_Missile_Expansion"/>
				<updated>2005-01-06T19:29:19Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by''&lt;br /&gt;
&lt;br /&gt;
Ummeiko&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements:  Screw Attack, Spider Ball&lt;br /&gt;
&lt;br /&gt;
Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion.  A video might be helpful if someone with the means to do so wants to make one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Start at the upper level of the room, with your back to the dark door.  There is a hole in the glass.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Space jump to the top of the large cylinder in the middle of the room.  It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side.  Screw Attack into the cage area around this piston.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much.  Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston.  The piston must be at its lowermost point to reach it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Boost onto the last piston and then to the missile expansion as usual.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion.  Someone with knowledge of a tbj or other advanced bomb technique might be able to make it over.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By bartendorsparky:&lt;br /&gt;
you could also screw attack right into the little hole to the right, where you would normally exit.&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog:_Great_Bridge</id>
		<title>Torvus Bog: Great Bridge</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Torvus_Bog:_Great_Bridge"/>
				<updated>2004-12-28T19:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discovered by: ''bartendorsparky''&lt;br /&gt;
&lt;br /&gt;
This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus.&lt;br /&gt;
&lt;br /&gt;
First, line up next to the translator door, facing the way you came in.  There is a slight bump in the floor that you have to ghetto off of.  Run forward, and ghetto off the bump into the slant on the wall, then back onto the door.&lt;br /&gt;
&lt;br /&gt;
From here, perform a dash (using the translator door as a scan) over to the bridge.&lt;br /&gt;
&lt;br /&gt;
Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge]&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Speed_Tricks"/>
				<updated>2004-12-28T19:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miscellaneous Tricks'''&lt;br /&gt;
&lt;br /&gt;
[[Beam Switch]]&lt;br /&gt;
&lt;br /&gt;
[[Killing Enemies Faster]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Missile Trooper]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping Energy Controllers]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Temple/Sky Temple Grounds'''&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Command Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Industrial Site]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: GFMC Compound]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Sacred Path]]&lt;br /&gt;
&lt;br /&gt;
[[Temple Grounds: Path of Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple Grounds: Abandoned Base]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Agon/Dark Agon Wastes'''&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Bioenergy Production to Storage C]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Command Center]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Mining Station B]]&lt;br /&gt;
&lt;br /&gt;
[[Agon Wastes: Portal Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Agon Wastes: Battleground]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Torvus/Dark Torvus Bog'''&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Great Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Hydrodynamo Station]]&lt;br /&gt;
&lt;br /&gt;
[[Torvus Bog: Training Chamber]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Dark Falls]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Torvus Bog: Crypt]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sanctuary/Ing Hive'''&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Reactor Core]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Hall of Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Dynamo Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Temple Access]]&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary Fortress: Fortress Temple]]&lt;br /&gt;
&lt;br /&gt;
[[Ing Hive: Hive Summit]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Great/Sky Temple'''&lt;br /&gt;
&lt;br /&gt;
[[Sky Temple: Sky Temple Energy Controller]]&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian</id>
		<title>Seeker Missiles before Amorbis/Boost Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian"/>
				<updated>2004-12-27T22:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Bartendorsparky''&lt;br /&gt;
&lt;br /&gt;
- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.  From the hive, jump to the tunnel and proceed as usual.  You must have enough speed to get over the crumbling blocks.  One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.&lt;br /&gt;
&lt;br /&gt;
- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb.  Hold up so you stay inside.  Immediately before you lock in place again, press down-left (at different angles).  It may also help to press 'r', and maybe 'l'.  After countless tries, and with severe luck, the block should turn enough to get locked into the next position.  Continue this until all spinners are in place.&lt;br /&gt;
&lt;br /&gt;
Videos:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the  Honored Dead] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Echo_Visor</id>
		<title>Skipping the Echo Visor</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_the_Echo_Visor"/>
				<updated>2004-12-26T20:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by:'' Bartendorsparky, LOLaFOL &amp;lt;br&amp;gt;&lt;br /&gt;
''Confirmed by:'' Flamancipator&lt;br /&gt;
&lt;br /&gt;
This sequence break requires using tricks in two rooms, as well as secret worlding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Hive Dynamo Access (Discovered by Bartendorsparky)&lt;br /&gt;
&lt;br /&gt;
Simply wait for the &amp;quot;ing guy&amp;quot; to appear in the center of the room, then jump through the nice, big    hole in the ceiling.  Wallcrawl over the echo gate, to the door, and door warp (explanation would be appreciated) back into the room.&lt;br /&gt;
&lt;br /&gt;
Video: [http://www.metroid2002.com/bartendorsparky/mp2/skip_echo_sw.avi Getting into the Hive Dynamo Access secret world.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL)&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking</id>
		<title>Sequence Breaking</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Sequence_Breaking"/>
				<updated>2004-12-26T19:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Possible Leads]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Early Items'''&lt;br /&gt;
&lt;br /&gt;
[[Early Beam Ammo Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Power Bomb Expansion]]&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Echo Visor]]&lt;br /&gt;
&lt;br /&gt;
[[Skipping the Ing Hive Keys]]&lt;br /&gt;
&lt;br /&gt;
[[Light Suit without Dark Suit]]&lt;br /&gt;
&lt;br /&gt;
http://radix.metroid2002.com/ConfusedUMos.jpg&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack</id>
		<title>Early Screw Attack</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Early_Screw_Attack"/>
				<updated>2004-12-13T12:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bartendorsparky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Kip''&lt;br /&gt;
&lt;br /&gt;
1) Go to &amp;quot;Watch Station Access&amp;quot; in Sanctuary at any time.&lt;br /&gt;
&lt;br /&gt;
2) Perform a [[&amp;quot;Kip Dash&amp;quot;]] to cross the gap and spawn on the opposite ledge.&lt;br /&gt;
&lt;br /&gt;
3) You can now proceed to Watch Station and the Screw Attack.&lt;br /&gt;
&lt;br /&gt;
Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station.  You can stand on a Rezbit when their shields are active.  Use this to jump up to the spider ball track.  One the very left of the lower track, you can stand on the lower portion.  Then jump to the higher track to the right, and face the room with your back to the wall.  Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot.  If you get spiderball before screw attack, simply proceed as normal once you enter watch station.&lt;/div&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

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