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To: nate@metroid2002.com
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Subject: unlisted glitch for Super Metroid
Date: Mon, 07 Nov 2005 01:08:17 -0500
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X-OriginalArrivalTime: 07 Nov 2005 06:08:18.0076 (UTC) FILETIME=[A5ABCDC0:01C5E361]
I was surprized not to see this listed, i've known about it for a very long
time
This glitch has to do with the graphics (and probably damage) of the beems
there are 2 versions of this glitch:
when you fire your weapon normal / charged
and
when you use the power bomb / beam specials
(will not effect graphics for plasma / pb special, damage maybe)
To see this effect in action:
press start and just before the screen turns black fire a normal or charged
shot
enable or disable any beams and return to the game
the graphic will reflect what is currently selected, sometimes in odd ways
but the shot size type will be of the original weapon (beams stay beams,
single shots stay single, double shots stay double, etc...)
depending on what combinations are selected you will get funky graphics
like:
- squares which look quite funny
- extra skinny/thick beams
this makes it possible to have a tripple beam plasma shot
- fire with spazer and wave beam on and then turn on plasma
or a single... "square" spazer/plasma shot
- fire with charged wave or charged starter beam, turn on spzer or plasma
Now the more useful version, power bomb specials
use the ice beam special, because it lasts longer
after the ice shield is enabled turn on any other beams
Note:
this works with murder beam too, might do extra damage, but will not
persist.
It may cause misscoloration in enemies when they are frozen by it (tourian
metroids turn green)
Also note that if you turn off the ice beam the balls will do NO damage when
they hit enemies. I tried this on the very easiest enemies (wall crawler
dudes), they get hit, flash but will not die.
Now this may be extra usefull if used on the snake boss (batwoon).
Before the balls strike him turn on all the other beams (ice and spazer) and
it may do even more damage. I have not tested that myself.
Please give credit to sneskid (me :))
It would be cool if you can put up some sample videos of this. It looks
cool.
P.S. it seems like i have a different version of the game because no matter
how hard I try i can never glitch past that wall in tourian (the one before
mother brain). Has that glitch been fixed in some later versions of the
game? I dont think i can open green doors from the wrong side either... I
baught my copy long after the game was released...
Mockball and murder beam are not disabled.
I also know a few other minor glitches if you're interested.
thanks.
Bcc:
Subject: unlisted glitch for Super Metroid
Date: Mon, 07 Nov 2005 01:08:17 -0500
Mime-Version: 1.0
Content-Type: text/plain; format=flowed
X-OriginalArrivalTime: 07 Nov 2005 06:08:18.0076 (UTC) FILETIME=[A5ABCDC0:01C5E361]
I was surprized not to see this listed, i've known about it for a very long
time
This glitch has to do with the graphics (and probably damage) of the beems
there are 2 versions of this glitch:
when you fire your weapon normal / charged
and
when you use the power bomb / beam specials
(will not effect graphics for plasma / pb special, damage maybe)
To see this effect in action:
press start and just before the screen turns black fire a normal or charged
shot
enable or disable any beams and return to the game
the graphic will reflect what is currently selected, sometimes in odd ways
but the shot size type will be of the original weapon (beams stay beams,
single shots stay single, double shots stay double, etc...)
depending on what combinations are selected you will get funky graphics
like:
- squares which look quite funny
- extra skinny/thick beams
this makes it possible to have a tripple beam plasma shot
- fire with spazer and wave beam on and then turn on plasma
or a single... "square" spazer/plasma shot
- fire with charged wave or charged starter beam, turn on spzer or plasma
Now the more useful version, power bomb specials
use the ice beam special, because it lasts longer
after the ice shield is enabled turn on any other beams
Note:
this works with murder beam too, might do extra damage, but will not
persist.
It may cause misscoloration in enemies when they are frozen by it (tourian
metroids turn green)
Also note that if you turn off the ice beam the balls will do NO damage when
they hit enemies. I tried this on the very easiest enemies (wall crawler
dudes), they get hit, flash but will not die.
Now this may be extra usefull if used on the snake boss (batwoon).
Before the balls strike him turn on all the other beams (ice and spazer) and
it may do even more damage. I have not tested that myself.
Please give credit to sneskid (me :))
It would be cool if you can put up some sample videos of this. It looks
cool.
P.S. it seems like i have a different version of the game because no matter
how hard I try i can never glitch past that wall in tourian (the one before
mother brain). Has that glitch been fixed in some later versions of the
game? I dont think i can open green doors from the wrong side either... I
baught my copy long after the game was released...
Mockball and murder beam are not disabled.
I also know a few other minor glitches if you're interested.
thanks.
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