Eschews avatars
I think it's doable on console; I'm actually surprised it hasn't been done yet. My home platform is the emulator, but I've done a suitless run there in realtime. My playstyle isn't terribly fast, but I've been practicing. Does anybody want to see this?
This is my current rough and partial route. Yes, it does have a lot of saves. More to come with further testing.
1. Ceres
2. Landing Site to just before Kraid; get all nine missiles along the way, mockball AND fight spore spawn for ten supers, and the blue brinstar etank (you can get it before bombs with careful damage boosting)
3. Kraid (I can only get the quick kill about 1 out of 3 times), Ice Beam, High Jump, save before the bubble room run
4. Bubble room run (I'm very bad at this for some reason, hopefully this will eventually be tacked onto the previous segment)
5. Speed Booster and Wave Beam errands; save with ~60 health
6. Crocomire and his items; I'm fairly sure it's best to go here in a non-TAS, as this gives me enough power bombs for Draygon, nabs me an extra etank, and lets me do the Mount Doom room without going insane. Save at the station just beside the Norfair elevator.
7. Go up and grab the two Power Bomb packs in red brinstar (I'll put this in segment 2 if I can ever get that jump right), then enter Maridia via gravity jump. Save in snail room. I'm not sure whether I should take the supers in the Mount Doom room or not; they waste nearly a minute, but they would make Draygon MUCH easier and lighten the pressure slightly in Lower Norfair.
8. Go to Draygon. Nothing special here; kill Botwoon with charged shots and maybe a wave shield if I can get the timing down.
9. Fight Draygon, using charged shots against swoops and missiles for the gunk. If I collect all ten of the pre-Norfair missiles, including the one near the Red Brinstar powerbombs, I can reach this point with between 15 and 21 missile packs, depending on how far out of my way I go in upper norfair. Assuming I don't get the extra Supers, I'll have to refill on the gunk and just hope; I estimate I'll need about 45-50 missiles for the fight. Add ten more for the crystal flash, ten more for killing the turrets, and five for opening the save room before draygon, and I'm looking at some very restricted ammo, especially given my need for Supers. At the fight, I could have almost full missiles. However, between Kraid and this segment (I assume minikraid can fill me up to full supers), I'll use nine supers, counting the doors before draygon. Luck would be very much needed if I only had two super missiles packs. Advice on which enemies drop supers consistently and the like would be very much appreciated. Oh, and save in the room I saved in last.
10. Return to the snail super room and take the far sandfall, nabbing a reserve tank on the way. Go up the maridian tube, grab plasma beam, then go to wrecked ship and kill phantoon. I'm currently testing to see if there's any way to 1-round him with the plasma beam, as that would just be way too cool on a console run.
EDIT: Ack, almost forgot to mention. I'm still working on strategies for finishing draygon that don't feature me shooting downward for six solid minutes waiting for a lucky hit. Ideas for this would be very welcome.
EDIT2: Just did some math and testing, and no luck on the 1-round kill. I can, however, pull off a snazzy-looking and very easy 2-rounder.
This is my current rough and partial route. Yes, it does have a lot of saves. More to come with further testing.
1. Ceres
2. Landing Site to just before Kraid; get all nine missiles along the way, mockball AND fight spore spawn for ten supers, and the blue brinstar etank (you can get it before bombs with careful damage boosting)
3. Kraid (I can only get the quick kill about 1 out of 3 times), Ice Beam, High Jump, save before the bubble room run
4. Bubble room run (I'm very bad at this for some reason, hopefully this will eventually be tacked onto the previous segment)
5. Speed Booster and Wave Beam errands; save with ~60 health
6. Crocomire and his items; I'm fairly sure it's best to go here in a non-TAS, as this gives me enough power bombs for Draygon, nabs me an extra etank, and lets me do the Mount Doom room without going insane. Save at the station just beside the Norfair elevator.
7. Go up and grab the two Power Bomb packs in red brinstar (I'll put this in segment 2 if I can ever get that jump right), then enter Maridia via gravity jump. Save in snail room. I'm not sure whether I should take the supers in the Mount Doom room or not; they waste nearly a minute, but they would make Draygon MUCH easier and lighten the pressure slightly in Lower Norfair.
8. Go to Draygon. Nothing special here; kill Botwoon with charged shots and maybe a wave shield if I can get the timing down.
9. Fight Draygon, using charged shots against swoops and missiles for the gunk. If I collect all ten of the pre-Norfair missiles, including the one near the Red Brinstar powerbombs, I can reach this point with between 15 and 21 missile packs, depending on how far out of my way I go in upper norfair. Assuming I don't get the extra Supers, I'll have to refill on the gunk and just hope; I estimate I'll need about 45-50 missiles for the fight. Add ten more for the crystal flash, ten more for killing the turrets, and five for opening the save room before draygon, and I'm looking at some very restricted ammo, especially given my need for Supers. At the fight, I could have almost full missiles. However, between Kraid and this segment (I assume minikraid can fill me up to full supers), I'll use nine supers, counting the doors before draygon. Luck would be very much needed if I only had two super missiles packs. Advice on which enemies drop supers consistently and the like would be very much appreciated. Oh, and save in the room I saved in last.
10. Return to the snail super room and take the far sandfall, nabbing a reserve tank on the way. Go up the maridian tube, grab plasma beam, then go to wrecked ship and kill phantoon. I'm currently testing to see if there's any way to 1-round him with the plasma beam, as that would just be way too cool on a console run.
EDIT: Ack, almost forgot to mention. I'm still working on strategies for finishing draygon that don't feature me shooting downward for six solid minutes waiting for a lucky hit. Ideas for this would be very welcome.
EDIT2: Just did some math and testing, and no luck on the 1-round kill. I can, however, pull off a snazzy-looking and very easy 2-rounder.
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