To answer your question, Yes there are quite a few Super Metroid hacks. Of all of them, only 2 really stand closest to the original (Legacy, Limit) The others are more or less the same game but with a more challenging route.
I don't like to brag but I'm currently making the most complex Super Metroid Hack TO DATE named Super Metroid: Redesign (follow the link in my signature) this hack has a project release date of June '06.
the gameplay has been tweaked to flow more like Fusion/ZeroMission Meets Metroid Prime (faster jumping, 3 bomb limit and delayed refresh) , different order of obtaining items, harder enemies, Bug fixes from the original (grav jump, space time/murderbeam,unmorphing in morph tunnles) And my personal favorite touch, the all important element of Exploration. Oh and unlike the many IMPOSSIBLE and aggrivating hacks out there, my goal is to make this work of art flow at a fast pace, and have it not too difficult to figure out where to go next (I want this hack to be a speedrunners playground, and even though I have 1.5 more areas to make it is already going to take well over 1.5 hours to beat at anyones fastest)
well, there we have it, I've said too much, now I have to kill you
Embarrasing Fact: Power suit made by lowest bidder
I'm not sure how helpful Google will be, seeing as both hacks are Japanese. :P http://sukamax.hp.infoseek.co.jp/hackrom.html , the top middle and top left are Legacy and Limit, respectively.
Finally, I had some trouble accessing the forums all morning, anyways I can say theres a special hack topic on the samus.co.uk forums, under super metroid, but those hacks are for the most part sloppy and not really changed enough to enjoy playing. only the japanese hacks are really worth hours of playtime.
EDIT** I want to clarify that I did not mean to put these hacks down in any way, they are each fun and challenging in their own respecs. I'm sorry if I sounded cruel and insulting since I know many of us are puttng lots of our free time into these projects
Super Metroid Zebes ReturnsHERE Super Metroid Zebes Returns 2HERE Super Hard MetroidHERE Super Metroid PhantomHEREBeta 2 Released Super Metroid NSBISHERERom did not like changes made to game Super MetraceHERE Sigfriedxx's Super Metroid RedesignHEREVideoNEARING COMPLETION :) Super Easy MetroidHERE Super Metroid: Speed Runners Training CourseHERE Super Metroid GrappleHERE Return to SR388HEREThere Will Be No Beta Testing The Darkness SpreadsHERE Metroid RessurectionHERE Metroid MarathonHERE
The following can be found elsewhere:
Super Metroid Justin BaileyHERE Metroid EradicationHERE Super Metroid Alternate MissionHERE Metroid Legacy Metroid Reverse Metroid Limit Metroid SFI The Another of Super MetroidALL HERE Extremely Hard Super Metroid Hack (Tentative Title)HERE(DELAYED) T-MetroidHERE
Key: Completed Hack Beta Testing Avaliable Demo Released Error or possibly will be abandoned Being worked on and no Beta has been released Abandoned
I was just about to mention the Justin Bailey one. Man, that's a lof hacks. So I take talking about where to get hacks isn't the rules, since this hasn't been locked/deleted yet? Since hacks are hacks, and aren't the actual game, right?
Embarrasing Fact: Power suit made by lowest bidder
This is assuming you're working with ips patches... but as far as I know, hacks are considered original intellectual property. They don't contain any original data from the rom - they only contain the *changes* made. I think it's against the rules to put up an actual patched rom, though. The most on-topic 'rule' I can find is a quote from nate: 'i don't see anything wrong with asking about emulators, but asking about roms will result in, at the very least, your post being deleted.' Though just to nit-pick, public domain roms are fine, right? :P
Man, talk about coincidences. On the top: Metroid 2002 the rules do not apply
Just because I'm not THAT internet savy... How do you get an IPS patch to work on emulator? Do I just put it in the zip folder, or what? I'm really kinda retarded/n00bie when it comes to working with emulators. I don't even know how to use slowdown to be honest.
Embarrasing Fact: Power suit made by lowest bidder
If you have ZSNES, you don't even have to think much about it. Just make sure the rom and ips share the filename (metroid.smc and metroid.ips). ZSNES will patch the file in ram when the game loads (the actual file metroid.smc will not be touched) I don't know if SNES9X does that as well. It might. If you don't have an emulator that auto-patches, you'll have to patch the rom with an ips patcher. There are plenty of them out there, it's just a matter of finding one on the web. I use SNES Tool, but it's a dos program - not the easiest to use for most people. But it can do other things that I occasionally need as well.
ok im stuck in legacy....i have the power bombs,missles,super missles,speed boster,wave and charge beam.also got most of nofair and brinstar covered,also did the wrecked ship...is there a walkthrough?
Thanks for not planning to release a walkthru at the same time as your hack, DrewSeph. Although I liked Super Metroid (as evidenced by my profile) I think my experience was slightly ruined because I watched too many speedruns before actually playing the game. That almost completely ruined the exploration aspect of the game for me. I think I'll enjoy your hack more if I knew absolutely nothing about the geography prior to playing it.
If you have ZSNES, you don't even have to think much about it. Just make sure the rom and ips share the filename (metroid.smc and metroid.ips). ZSNES will patch the file in ram when the game loads (the actual file metroid.smc will not be touched)
Okay, I've got ZSNES now. Last question about playing them, does the IPS and the rom have to be in the same folder, or does the ZNES just go ahead and auto-patch from wherever the IPS is on your comp?